Are we able to recruit the salad units for the battlefield? I ask because if their units are not very mobile on the battlefield how are we gonna move them to other parts of the map? Other than that excellent Dev diary, this faction looks great. Hope you have something prepared for the next week, the final before the release
The Leafy greens are mobile (perhaps not super fast, but definitely not immobile).
There have been a few instances of battles with or against the Growth that show this off on Youtube.
Not only do the Growth units have normal moveement speed (24/32), they also all seem to have either Flying or Amphibious. So if anything they seem more mobile then most.
These guys are shaping up to be my favourite NPC faction so far. I'm definitely gonna' ally with them on my first playthrough as Amazons, but ironically I'm picking Promethean as my secret tech and using the Bio -> Thermal conversion mod on these guys.
"In the jungles of Lustria, plant burns you!"
I thought about Amazon Prometheans too. And maybe Celestial Syndicate. It is more interesting to try "odd couples".
Hmm, notably this is the only one of the NPC factions that does't really synergies with secret techs. Only the base amazon race has serious synergy. You can make an argument for xenoplague, since those units have biochemical abilities, but that's a stretch. It certainly isn't as good as many of the other ones.
Maybe that means we need a plant themed secret tech?
You forget that just having good realtions with them means you can field their units.
The mods seem not any more limiting then what you get for alliance with the Paragon or Psyfish.
So what stops mass spam of t1/t2 units in the mid-late game, then? Because I can certainly see that as the dominant strategy if such a mechanic were in AoW3.
Imagine being able to churn out 3-4 scoundrels/turn per city as a Rogue in the mid-late game, or 2-3 Golems/turn per city as a Dreadnought.
1. The production cost
2. If you want them to be any good, you need Mods
3. Mods cost cosmite. Cosmite is rare. To rare to waste on spamming cheap units.
4. Mods cost the same cosmite on a T1 and on a T4 unit. But the T4 is still more powerfull.
Thanks guys, some good stuff in there, nice. Not sure I will like the more X-Com RNG heavy combat though. I'll at least keep an eye on Planetfall then.
The Randomness is at least a order of magnitude less then X-Com. Propably less.
It is not the amount of randomness that counts, it is how you use it.
Who says you have to pick that at the leader creation screen?
You can change who are you friendsand enemies at any time.
There is some level of predetermination with Factions:
Like Dvar always hating Amazons and vice versa.
Syndicate and Kirko would be another obvious Rivalry.
Of course it could be more a circle: Amazons hate Dvar, but the Dvar do not particulary care for the Amazons; Dvar might hate some else like the Syndicate.