Age of Wonders: Planetfall – Dev Diary #20: Marauders

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

LennartGS

Managing / Game Director @ Triumph
16 Badges
Jun 12, 2018
323
12
  • Crusader Kings II
  • Europa Universalis III
  • Divine Wind
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Sword of the Stars II
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Prison Architect
Marauders

After all the discussion concerning the intricacies of PvP and PvE diplomacy, it might be good to know there is a monster faction that is ALWAYS hostile which you can kill without any grievances or consequences.

These unaffiliated monsters and brigands are called “Marauders” and will put pressure on the player throughout the game. Their mechanics have evolved since AoW3 and of course Planetfall has a new set of monsters.

Marauder Behaviors
  • Marauder armies become active after 5-10 turns. It is very important to scout the surroundings and know if you need to prepare for attack. Of course, the new scan-range helps give an early warning of movement in unexplored or fogged terrain.
  • Marauders can be both opportunistic and suicidal, but there is some prioritization in their targets: First they prioritize Armies (Scouts), then Sector Bases and then Colonies
  • When they first enter an area, they’ll pause, given you one turn before they attack.
  • Marauders will park on resource nodes, denying income.
  • Marauders will raze sector bases. This takes 3 turns so there is a possibility to stop them.
  • Marauders taking over Colony Centers, plunge the settlement into anarchy. If the anarchy timer expires, the colony will be reduced to a camp.
  • Marauder strength scales as the game progresses.
    • Typical marauder units have two mutations, equipping them with mods of increasing power
    • Also, marauder army composition changes during game. More and higher tier units will spawn.
    • The overall threat level the timing these mutation event can be changed with the World Threat Level difficulty setting.

War.jpg

Yep, its war.
Marauder Spawners

Marauder spawners are sector dominant structures. This means you need to clear these sites before you can exploit a sector. The planet surface is populated with spawners at the start of the map but new spawners to appear, through NPC quests and player operations. Spawner Combat maps vary per creature type and may include environmental hazards.

HopperNest.jpg

Looks like these creatures feasted on humans in their den.
Screenshot_Quartzite_04.jpg

Quartzite spawner. Spot a monster not mentioned in this journal.

Marauder Units

Here are some of the units that have been specifically designed to be marauder units and as guardians of landmarks or as Quest Targets. Note that as in you might see brigands from other faction s appear as marauders too; often in mixed stacks.

Hopperhounds

These enormous alien grasshoppers are a common plague on many Star Union planets. They are the scourge of fledging colonies.

Hopperhound.jpg


Hopperhound_e.jpg

Mega Beetles

These insects are known for their corrosive acid attacks and their death rattles, which cover everyone adjacent to these in a thick corrosive substance.
MegaBeetle.jpg


Quartzites

Silicon based wildlife, the Quartzite are born of volcanoes and deep caves. Their physiology allows them spew flaming lava or electrocute all those who approach them. They are a match for any armored divion. Some say they are created by terraforming activities.

Quartzite_Basher.jpg

Quartzite_Flame.jpg


Chelus and Octowhales

The Octowhales are scourge of the oceans. Their songs guide not only themselves but other creatures as well. The Chelus follow them into combat, knowing that the boats that threaten their waters can be used as food for their young.

Chelus.jpg


E:bots

These Androids used to be employed in the darker crevasses of the entertainment industry. After being set free, unspeakable memories haunted their synthetic minds. Many slipped into a life of violent crime.

EBotMale.jpg

Triumph objectifies male and female androids in equal measure
EBotFemale.jpg


There's many more. Marauders, NPCs Factions, Hazard locationsl - you’ll be surprised how dangerous the worlds are in Planetfall.
 

Tomipapa

Sergeant
22 Badges
Dec 25, 2012
70
0
  • King Arthur II
  • Impire
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • BATTLETECH - Digital Deluxe Edition
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • BATTLETECH
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Pillars of Eternity
  • 500k Club
  • Warlock: Master of the Arcane
Great dev diary as always! Can i get my hands on a few of these by any means( quest reward, mind control ect.)?
 

nvc for the soul

Sergeant
11 Badges
Jun 22, 2018
55
2
  • Warlock: Master of the Arcane
  • Age of Wonders III
  • Shadowrun Returns
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
Very nice - looks like the planets are really alive

"The overall threat level the timing these mutation event can be changed with the World Threat Level difficulty setting."
Does the World Threat Level diffculty setting also influence other things? Anyway, I hope there are a lot of Gamesettings that can be finetuned ...
 

Zaskow

Major
46 Badges
Jan 7, 2012
596
255
  • Sword of the Stars II
  • Magicka
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
  • Age of Wonders III
  • Age of Wonders
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Age of Wonders: Planetfall - Revelations
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Ancient Relics
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Sword of the Stars
  • Crusader Kings II: Sword of Islam
  • Stellaris: Distant Stars
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Age of Wonders II
  • Divine Wind
  • Heir to the Throne
  • Stellaris: Synthetic Dawn
Marauders can be both opportunistic and suicidal

I hope they can exploit weak points in your colony defense. Suicidal marauders are not very good solution, because they become easy XP farm source. In AoW3 aggressive neutrals inflicted okish annoyance and weren't completely dumb.

When they first enter an area, they’ll pause, given you one turn before they attack.

Why do you implement this feature into marauder behavior? Seems very exploitable and easy to deal.


Well, that's really interesting unit with good background and visual design. I'd wish there will be more such marauders than boring generic insects...
 

Jean-Luc

General
43 Badges
Jan 22, 2014
1.991
1.187
  • Ancient Space
  • Imperator: Rome - Magna Graecia
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Europa Universalis IV: Call to arms event
  • Impire
  • King Arthur II
  • Majesty 2
  • Sword of the Stars II
  • Imperator: Rome
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
Octowhales, at least they'er not Decawhales.

Really want a Mega Beetle in my army. Maybe have giant dung beetles that can throw their "balls" at you (only once per battle)? There could be bits of machinery and skeletons sticking out of the dung ball.
 
Last edited:

Ridixo

Lt. General
On Probation
39 Badges
May 25, 2018
1.385
1.164
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Stellaris: Digital Anniversary Edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders III
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Horse Lords
  • Tyranny: Archon Edition
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
It's good to know that there even more threats in the grim darkness of the fall of the Star Union.

Triumph objectifies male and female androids in equal measure
I for one Applaud that, humanity needs to be more open minded with his incubots and succubots. Robots are people too, if we program them for be people at least.
 

LordTheRon

Dire Penguin Master
36 Badges
May 22, 2012
824
32
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Empire of Sin - Premium Edition
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
  • Empire of Sin
  • Stellaris
  • Crusader Kings II: Legacy of Rome
  • Warlock: Master of the Arcane
  • 500k Club
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • BATTLETECH
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: The Old Gods
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
I hope they can exploit weak points in your colony defense. Suicidal marauders are not very good solution, because they become easy XP farm source. In AoW3 aggressive neutrals inflicted okish annoyance and weren't completely dumb.



Why do you implement this feature into marauder behavior? Seems very exploitable and easy to deal.

Seems very early to jump to these conclusions based on a Dev Diary. Let’s first see things in action before we talk about exploits.
 

BloodyBattleBrain

Last of the Azracs.
37 Badges
Apr 5, 2016
2.980
89
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Stellaris
  • Tyranny: Archon Edition
  • Knights of Honor
  • BATTLETECH
  • Age of Wonders III
  • Age of Wonders
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
  • Warlock 2: The Exiled
  • Crusader Kings II
  • Sword of the Stars II
  • Sword of the Stars
  • Sengoku
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Should be a game option: 'marauder behavior': easy, normal, aggressive :D


Probably already is.

Excellent diary, makes me happy.

I take it there is no way for the player to control any of these...if so may I suggest a secret tech themed around this...Alternatively (or additionally) maybe Amazons should get some stuff geared around controlling these?

Also, the Succbot has a pistol while the Incubot does not....this is not equal opportunity objectionism!
 

Quark02

Captain
2 Badges
Jun 15, 2018
325
1
  • Crusader Kings II: The Old Gods
  • Age of Wonders: Planetfall Sign Up
Interesting to not that the female E:bots punch harder. Another thing to not is that the male one has a pipe-looking thing instead of a fist, but the female one has the pistol that I do not quite spot in the model.
 

TheSpeaker

Syndicate Diplomat
40 Badges
Nov 11, 2016
174
2
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Empire of Sin
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Warlock 2: The Exiled
  • Surviving Mars
  • Pillars of Eternity
  • Stellaris
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
I take it there is no way for the player to control any of these...if so may I suggest a secret tech themed around this...Alternatively (or additionally) maybe Amazons should get some stuff geared around controlling these?

I would have hoped that some of them could be acquired through the "Mystical City Upgrades" system like AoW3.
Claim one of those Vegas-like resorts and you could unlock both E-bots for example, like the Siren and Mermaid from the Sunken City.

Looks like a lizard in the middle. Are there Dino monsters? If so, are there trikes?
Edit: spelling

The Amazons have been shown to ride a recolored version of them in a previous journal. They're called Arrowtails if I recall correctly.
 

Dr_K

Captain
19 Badges
May 21, 2018
469
0
  • Crusader Kings II: Way of Life
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Glad to finally get a good look at some of the new Sea Monsters.

I love the unit lore descriptions :)

I would have hoped that some of them could be acquired through the "Mystical City Upgrades" system like AoW3.
Claim one of those Vegas-like resorts and you could unlock both E-bots for example, like the Siren and Mermaid from the Sunken City.

I am hoping this is the case.
 

J.P.Cliffer

First Lieutenant
21 Badges
Dec 26, 2012
217
12
  • Crusader Kings II
  • Cities in Motion
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Imperator: Rome
  • Shadowrun Returns
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
  • War of the Roses
  • Europa Universalis IV
By following the screenshot the integrated pistol would be with the incubot (like samus from metroid) and the punching effect go to the succubot due to having 2 hands with those models without seeing the gun.
 

Zaskow

Major
46 Badges
Jan 7, 2012
596
255
  • Sword of the Stars II
  • Magicka
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
  • Age of Wonders III
  • Age of Wonders
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Age of Wonders: Planetfall - Revelations
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Ancient Relics
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Sword of the Stars
  • Crusader Kings II: Sword of Islam
  • Stellaris: Distant Stars
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Age of Wonders II
  • Divine Wind
  • Heir to the Throne
  • Stellaris: Synthetic Dawn
Seems very early to jump to these conclusions based on a Dev Diary. Let’s first see things in action before we talk about exploits.

Do you think so? I know how it made in AoW3 and can compare. In AoW3 aggressive neutrals attack when see your single unit on first sight without any delay. And it's good. I think Planetfall provides too much effective tools to deal with surprise enemy attacks already.

Interesting to not that the female E:bots punch harder.

This is T2 vs. T1 difference anyway.