Consider this - cities are not allowed to exist in adjacent sectors. Only empty sectors can support a city. City spam is discouraged by forcing a minimum distance between cities (I fear even more so than in AoW2) + having fewer places when you are able/allowed to settle. It may not make much sense lore-wise (sectors are pretty arbitrary), but that is how it is.I have one question. In AoW3 the only way to win was city spawn 'cause every city was giving smth there were no penalties for many cities. Will smth be done in AoWF?
Also settling near independents can make them angry.