Secret Technologies
Next to the main faction, players select a Secret Technology at the start of the game. Secret Technologies are experimental, forbidden research projects that originated from the collapsed Star Union.
These Tech groups unlock additional Units, Mods, Ops and Doctrines, as well as powerful Doomsday Weapons, which form the Tech Victory of the game.
Secret techs actually are secret at the start of the game; you’ll only start to see which techs other players have when they deploy their weapons.
The first tech we’ll be looking at in Detail is Promethean.
Promethean Background
The Star Union deployed the Promethean Division to cleanse worlds of empire-destabilizing threats. PyrX was originally developed to immolate planets infested with Xenoplague, but it was rumored the tech also saw use against worlds with contamination of a more ideological type. The mere sight of the Promethean emblem instilled terror.
Prometheans operated from Phoenix Vaults; massive underground complexes, completely isolated from the rest of the planet. After the planet was purified, the Prometheans would re-emerge, rising from the ashes to rebuild in the name of Star Union.
Seeing the potential of this devastating power, the Star Union started to employ the Promethean division for a wider range of applications. This lead to the development of more specialized technologies, as the Star Union used the Promethean division to ‘purify’ rebellious colonies, alien nests and other places of opposition.
But that is all history, Promethean Divisions with their bunkers were well suited to survive the great collapse. Now they must rebuild and face the threats that linger in the ruins of the Union.
Units
Promethean Units are good at exterminating biological life and shield units from thermal and biological damage.
- Plasmoid: These are fire drones that can teleport into groups of enemies to use their point blank fire weapons to incinerate them.
- Purifier: Flame throwing exterminators.
- Aegis Tank: Projects shockwaves (kinetic for a change). Effective against air units. Has fallout shields that protect all adjacent hexes. These shields can be boosted with seperate ability.
- Phoenix Walker: Huge, armored walkers that spray the battlefield with firestorms.
Techs
- Phoenix Flash Strike (Strategic Operation) Localized PyrX deployment; engulfing a sector in fire; damaging all units. Changes Sector to Badlands. Damages units with Thermal Damage
- PyrX Absorption Panels (Unit Module) When standing in Fire, the unit heals faster and does increased damage.
- Phoenix Colonization Protocols (Doctrine) Ignore effects from Sector Hazards and Badlands Clime.
- Pyrx Bomb (Tactical Operation) Spreads a choking cloud in target area, lowering damage and accuracy; the cloud detonates in the next turn causing thermal damage. (See gameplay stream). This basically is the Doomsday Effect at a small scale.
- Phoenix Defense Protocols (Doctrine) Units get defensive bonus within domain and Colonies have a big bonus on Strategic Op Defense
Doomsday is the tech victory of the game. The type of doomsday is determined by the player’s chosen Secret Tech, some are actually nice and not weapons of mass destruction. All doomsday weapons trigger over the same number of trigger stages, allowing rival players to recognize and counter the process.
Next to the main faction, players select a Secret Technology at the start of the game. Secret Technologies are experimental, forbidden research projects that originated from the collapsed Star Union.
These Tech groups unlock additional Units, Mods, Ops and Doctrines, as well as powerful Doomsday Weapons, which form the Tech Victory of the game.
Secret techs actually are secret at the start of the game; you’ll only start to see which techs other players have when they deploy their weapons.
The first tech we’ll be looking at in Detail is Promethean.
Promethean Background
The Star Union deployed the Promethean Division to cleanse worlds of empire-destabilizing threats. PyrX was originally developed to immolate planets infested with Xenoplague, but it was rumored the tech also saw use against worlds with contamination of a more ideological type. The mere sight of the Promethean emblem instilled terror.
- Deploy weapons of mass destruction
- Settle in inhospitable places
- Shield units and colonists from Armageddon
Prometheans operated from Phoenix Vaults; massive underground complexes, completely isolated from the rest of the planet. After the planet was purified, the Prometheans would re-emerge, rising from the ashes to rebuild in the name of Star Union.
Seeing the potential of this devastating power, the Star Union started to employ the Promethean division for a wider range of applications. This lead to the development of more specialized technologies, as the Star Union used the Promethean division to ‘purify’ rebellious colonies, alien nests and other places of opposition.
But that is all history, Promethean Divisions with their bunkers were well suited to survive the great collapse. Now they must rebuild and face the threats that linger in the ruins of the Union.
Units
Promethean Units are good at exterminating biological life and shield units from thermal and biological damage.
- Plasmoid: These are fire drones that can teleport into groups of enemies to use their point blank fire weapons to incinerate them.
- Purifier: Flame throwing exterminators.
- Aegis Tank: Projects shockwaves (kinetic for a change). Effective against air units. Has fallout shields that protect all adjacent hexes. These shields can be boosted with seperate ability.
- Phoenix Walker: Huge, armored walkers that spray the battlefield with firestorms.
Techs
- Phoenix Flash Strike (Strategic Operation) Localized PyrX deployment; engulfing a sector in fire; damaging all units. Changes Sector to Badlands. Damages units with Thermal Damage
- PyrX Absorption Panels (Unit Module) When standing in Fire, the unit heals faster and does increased damage.
- Phoenix Colonization Protocols (Doctrine) Ignore effects from Sector Hazards and Badlands Clime.
- Pyrx Bomb (Tactical Operation) Spreads a choking cloud in target area, lowering damage and accuracy; the cloud detonates in the next turn causing thermal damage. (See gameplay stream). This basically is the Doomsday Effect at a small scale.
- Phoenix Defense Protocols (Doctrine) Units get defensive bonus within domain and Colonies have a big bonus on Strategic Op Defense
Updated Research Interface!
DoomsdayDoomsday is the tech victory of the game. The type of doomsday is determined by the player’s chosen Secret Tech, some are actually nice and not weapons of mass destruction. All doomsday weapons trigger over the same number of trigger stages, allowing rival players to recognize and counter the process.
- Research Initiation Phase
- Build Three Doomsday Structures in the provinces of three individual Colonies; in the Case of Promethean, these are called PyrX Refineries.
Two PyrX Refineries build in Colony Provinces
- After constructing the first structure you have the ability to launch doomsday operations which target enemy cities. As you build more structures, the effect of these colony operations is strengthened. In the case of Promethean this Operation is called is the PyrX Fumigation Procedure.
- Then you research and launch the Doomsday Finisher Operation, in the case of Promethean this is the Planetary Purification, which targets the entire map with the effects of PyrX Fumigation.
The atmosphere fumigated with PyrX Clouds
- As the power of the Doomsday builds, you’ll need to defend your Doomsday structures for 10 turns. If a player captures one, then the timer is paused. If the player then manages to raze the structure, the Doomsday stops all together; and the Finisher finisher needs to be re-launched once you have the re-acquired 3 structures.
- When the counter hits 10 the Doomsday triggers. The planet’s surface turned to ash and victory is yours. Hurray!
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