Hrm, one thing I didn't like with NPC factions in AoW3 is that they didn't have a racial happiness or governance upgrades.
Is it going to be the same again?
Is it going to be the same again?
Have you figured out how alliances interact with forward bases/sector claims? Can you let an ally lay claim to a sector you have claimed with a forward base, or can you just give them claim to a sector? Similar to trading cities, forts and resource building from AoW.
Hrm, one thing I didn't like with NPC factions in AoW3 is that they didn't have a racial happiness or governance upgrades.
Is it going to be the same again?
We have been considering this. E.g Ask a friend to Conquer City X and he gets Y. Sort of a trade with objectives rather than assets. It was soon clear that there is way more work involved in this that you might think, edge-cases due to timing and balance concerns especially for the AI.
I would imagine it's a sector that can be annexed(based upon a limit from population, research and infrastructure), as in the event image from the 9th Dev Diary:I'm unclear how that works.
Do you mean they attach to your nearest colonised province, or that you colonise their province that then gets a special landmark, or do you have to colonise an adjacent province?
I think I've missed something here.
Also, is there no racial happiness at all this time?
That seemed to be the implication, but if the dwelling has claimed all adjacent sectors, and you haven't colonised a sector adjacent to those (as that would likely upset them if you claimed adjacent sectors) then it would be adding as a sector to a colony around 3 sectors away.
I'm unclear how that works.
Do you mean they attach to your nearest colonised province, or that you colonise their province that then gets a special landmark, or do you have to colonise an adjacent province?
I think I've missed something here.
Also, is there no racial happiness at all this time?
Your atrocities will be remembered.
How would that work? Never played stellaris, Like if the hero enters a run down bio lab and comes across some alien eggs, give them options: take the eggs, destroy the eggs etc...?
One option could be safer minimal rewarda the other could be a gamble, eggs could be a new unit in your army or runs away 'a dangerous alien got loose' lose relations with faction etc.
Some potential to expand on the science and exploration aspect,
- some sites can be hidden, and only show up as anomalies if there is a sufficiently skilled hero nearby. a hero must complete an exploration scan at the hex before you can see the site.
- Tech victory could be linked to exploration quests. Scanning hidden facility and successfully invading them may yield huge boost to research.
- Perhaps you cannot initiate contact with some NPC factions until your hero has performed a scan at a hex adjacent to their dwelling.
- Perhaps heroes can perform a scan of wreckages after a tactical battle.
- Perhaps certain exploration mission have tech requirement, but if a hero is assigned, she will immediately complain that it can't be done without so and so tech.
- Of course, there can be choice dialogues during these missions. Sometimes it's better to let the sleeping dogs lie and come back later.
Keep in mind all these work take away valuable time from heroes who could be leading armies or governing cities.
This could also bog down armies as they play the archeologist's bodyguard, in case of exploring in dangerous areas.
Overall it's a good bit of fun with a lot of potential for good world building.
In stellaris, as you explore, you run into anomalies. You assign heroes to scan them.
if the anomalies have higher level then your heroes, there is a chance of failing,
I would advice *against* all forms of escort missions. If you have to bring a unit somewhere, at least make us control it for the time being. Add an ability to it that it'll despawn in 10 turns, and a script hook that'll fail the quest if it dies or despawns. Then a area trigger at the destination that completes the quest and despawns it after.