'Relative to the context' was, essentially, the kind of relativity I had in mind. When discussing whether units have lost distinctiveness due to mods, it's worth looking at how distinctiveness has changed. Planetfall units certainly don't feel less distinct than AoW3 racial units which were bound to the racial template. They also stand up fairly well in distinctiveness to racial units in previous AoW games which didn't have the strict template that AoW3 races had (but still had some roles that were common to nearly all races). The introduction of mods hasn't worsened anything there.
The argument could be made that certain unit abilities feel less distinctive if there are mods that can replicate them. For instance, a unit with a 'chaining' attack feels a little less special if you can just slap Arc Extension onto any unit with an Arc weapon. However, I think it makes sense that if a particular effect is achievable with technology or training, it would be possible to provide that technology or training to more than one single type of unit, and the mod system reflects this. Units which have the ability naturally can still outperform the mod, provide some combination that mods don't (Watchers have a chaining Entropy attack, for instance, and I'm pretty sure there isn't a mod that allows you to get chaining Entropy attacks otherwise) or simply free up space to use another mod instead.
True, i completely agree.
Here, i'm not trying to argue, because well there is a degree of relativity in each of us, and also while i dislike some aspects of planetfall in regards of game mechanics, but lorewise and game design wise i agree with those same aspect, i know there is a contradiction, but do we not all always contain some degree of contradiction. In regard of relativity, each one of us can be considered wrong or right relative to each other, so arguing further without regarding the same base point (like definition of distinct) is quite pointless i think.
So here, i'm just explaining and clearing some missunderstanding. The reason why i consider AoW3 has more disctinctive abilities than planetfall is most probably if not certainly because of how i make my comparison, i mean the method i use, and from what i read so far, it seems that many missunderstand the method, i admit i never explained in details so far. So the two reasons of our disagreements here comes from that and how we each define distinction. As for how i compare, i was just making a overall total comparison of abilities available with almost all the combinations possible that i can think of in planetfall, and group them into the same group if the essence is similar. This is not just from units, and mods and combinations of them, also not just racial, but also secret tech, also ops, doctrines, overall abilities, including in landmark or dungeon. The result is measured in how many grouping i get. I repeat this process in AoW3, result is measured with the same measurement. In AoW3 case though, i also include specializations, because this is an all out comparison. I come out with less amount of group in total in planetfall compared to in AoW3. Higher amount of group in total means greater amount of disctinction.
But i understand there are two points here that make this method flawed, first is my definition of distinct can be different to other people, so how each abilities are grouped by what, this what is relative, i mean the essence of each abilities that i keep talking about can be different from one people to another. Before other posted their disagreement, i thought we all have the same definition of that, or at least similar, but turns out the difference in this alone is too far. Furthermore, the other reason is i'm not sure if i have truly compile all the possible combinations, i only compile the most possible combinations that i can think of at that time, i have no time to really compile everything at this moment, besides i know that it will be quite pointless endeavor if everyone is not on the same boat on the base.
Although i did check it again yesterday, and the difference of the results is quite small, i mean the total amount of groupings each game produce. It's possible that if everything compiled from each game, the amount of distinction can be considered equal (there is slight difference, but too small, you know what i mean), but again there is the flaw that not everyone is on the same boat on what those abilities are grouped by
Also planetfall have quite significantly more abilities in total, compared to AoW3, if we only count the amount of abilities, i mean if we pay no mind to distinction or groupings. Which is most probably the method's that most people here think i use, which cause total missunderstanding.
Worthy mentioning is there are some abilities unique only to each game.
So again, i still think it will be very hard to reach an agreement here, i'm sure you understand. And i respect everyone's opinion, and for these reasons, i think it's quite pointless to argue on this points any longer.
Except that the game designers were specifically looking to find ways to discourage doomstacking, since most people find it more interesting to fight with and against combined-arms armies than armies formed entirely out of one top-end unit.
Broadly speaking, I don't think any real-world, science fiction, or even fantasy military would find it beneficial to go all-in on whatever their most capable unit is, be it battleships or dragons or floating ships with giant lightning cannons or whatever, even if they did have functionally unlimited resources. It often works in strategy games, to be sure, but that's because strategy games often fail to properly reflect the weaknesses of top-tier units, and/or there's some arbitrary game mechanics limit that reduces the utility of large numbers of low-tier units. As an example, in Planetfall it's common wisdom that if stack limits weren't a thing, a large number of low-tier units is generally a more efficient use of resources than going to high-tier, but diminishing returns start to kick in once you've gone over a stack, and definitely if you go over three or four stacks. Cosmite upkeep is a relatively crude way of limiting tier 4s in Planetfall... but it works, and believe me, it is entirely possible to justify each tier 4 requiring a constant upkeep of cosmite on a case-by-case basis. Generally speaking, what happens when you doomstack in most strategy games is that you're squeezing as many resources as possible into the units-per-battle limit of the game engine. Real life doesn't have a units-per-battle limit. Build a fleet of all battleships, and you can expect to lose to the guy who invested the same resources into building enough battleships to keep your battleships occupied... and a swarm of cheap submarines or even surface torpedo boats to swarm your battleships on all sides.
At the bottom line, though, most people just find balanced armies more interesting than fighting doomstacks of one powerful unit all the time. It's interesting when it happens a few times, but not when it becomes every battle you fight.
Here, i also completely agree. This is what i meant that realistically and game mechanic wise, i agree with the game's current take on T4 limits, especially in reference to real world, but well, subjectively as i've said i like epic armies. Although about the dislike on fighting homogenous forces, this is also subjective, i'm sure you also understand this. But well, the majority consensus is favoring heterogenous forces, so that's why i did said that i can't really go against it, and i'll check how far modding can tailor this to suit my liking, thus without the expense of what the consensus's like, i'll still get what i like, but of course it all depends on how far the modding capabilities is, so far i haven't touch it. That is for planefall.
For AoW4, or next fantasy AoW, whatever tittle it will be, i'll again respect the consensus regarding that if the consensus once again favor heterogenous forces, which is what will most likely happen in the future if we look at how it is now. Though i hope the scale moves toward the middle ground in regard of homogenous forces vs heterogenous forces