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unmerged(12680)

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Extremely nice... but don't you think the Viccy flag mask makes for nicer flags?
Just thinking out loud, everything else is great! :D
 

ptan54

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Hello - interesting mod you have here with Age of Nationalism merged into EU2. Wonder how you keep all the possibilities open though, as Age of Nationalism assumes that certain things happened in the past whereas starting in 1419 many things (rulers, countries) could be radically different.

The Napoleonic scenario in EU2 is rather good already but I wonder whether it could be expanded upon - lasting until 1830s perhaps, with more events to simulate the historical peace settlements imposed by/on France.
 

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ptan54 said:
Hello - interesting mod you have here with Age of Nationalism merged into EU2. Wonder how you keep all the possibilities open though, as Age of Nationalism assumes that certain things happened in the past whereas starting in 1419 many things (rulers, countries) could be radically different.

You are of course right. However, I believe that's already the case regarding many events already in vanilla EUII - so I don't consider my mod different in that aspect.

The Napoleonic scenario in EU2 is rather good already but I wonder whether it could be expanded upon - lasting until 1830s perhaps, with more events to simulate the historical peace settlements imposed by/on France.

All the scenarios in my mod can be played till 1913, including the Napoleonic one.

As to events settling peace... well that's not actually possible - and if it were, I wouldn't like to use it. I have only added a couple of Napoleon related events as of now, with one of them moving Portugal's capital to Brazil in case France attacks.
 

ptan54

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Would it not be possible for a "Treaty" option to pop up, with option_a as accepting peace and seceding provinces, and option_b as continue with the war so players can dictate their own settlements?

It's fully possible in HOI, but I haven't modded EU2 yet so it might be different. However since events simulate the "Fall of Ming" in 1644, which involve a DOW and territorial transfer, I would think that events along such lines are possible.....

What about events that check for French control of certain provinces, and RR increasing/reducing events if key provinces are won or lost at later stages? If revolt risk is high enough and certain provinces are lost, perhaps a "Napoleon abdicates" event can be shoved in, with option a as accept and option b as never, with some stability penalty. Then of course a "Return of Napoleon" event that reinstates him if stability is low after 1815.....and a "Napoleon sent to St Helena" event for late game with the trigger as return of N has happened and money, manpower, and stability are all low? Too bad there doesn't seem to be a way to check for victory or defeat in war (unlike Victoria) otherwise this would be a lot simpler.
 

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ptan54 said:
Would it not be possible for a "Treaty" option to pop up, with option_a as accepting peace and seceding provinces, and option_b as continue with the war so players can dictate their own settlements?

It's fully possible in HOI, but I haven't modded EU2 yet so it might be different.

It's not possible in EUII, no. It is possible to declare war by event and to secede provinces peaceful by event. But the latter wouldn't make much sense if the war continues anyway...
 

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I seem to have fucked up my 1568 scenario, so here's a screenie from the selection screen instead:

post-4-1091216578.jpg
 

ptan54

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Well what I meant was for this to happen:

"Peace"
Action_a = yes,
command = peace which = FRA
trigger which = Treaty Event

Action_b = No

Treaty:
secedeprovince which = XXX data = FRA
secedeprovince which = XXX data = FRA
secedeprovince which = XXX data = FRA
secedeprovince which = XXX data = FRA
 

Hive

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ptan54 said:
Well what I meant was for this to happen:

"Peace"
Action_a = yes,
command = peace which = FRA
trigger which = Treaty Event

Action_b = No

Treaty:
secedeprovince which = XXX data = FRA
secedeprovince which = XXX data = FRA
secedeprovince which = XXX data = FRA
secedeprovince which = XXX data = FRA

Yes but like I said: that's only possible in HoI.
 

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Update: I have now made all the large shields I need, a total of 382... now I just need to make 382 small shields as well... :wacko: