idontlikeforms said:
THe basics of the mods philosophy? Did you miss the part where I pointed out that other AI cheats like this one are already in the game? Are you against them too? If so why not propose their removal by the same logic that you are proposing this proposal shouldn't be added?
Nope. You obviously missed or deliberately forgot the part where I pointed out that these cheats are very different. In fact they are no cheats at all, but just historical events, and even if they were cheats they would be much more acceptable than the cheats presented here. I'll point it out for you again:
1. What is currently in is, strictly speaking, not an AI cheat at all. The Aztec, Inca and Mameluk events happen to the human just as well as the AI. You want your events to be restricted to the AI.
2. What is currently in also cannot be an AI cheat because what these events (especially the Mameluk event, but AFAIK the other too) do is allow something to happen the way it did that cannot happen the way it did in EU2 otherwise. It is outright
impossible for the Ottomans, no matter if AI or player, to annex the Mameluks in one war as they did historically due to limitations imposed by the game engine. Events are needed to overcome this, otherwise human and AI Ottomans (and Spain) will have an ahistorical disadvantage. Your events enforce something that already can happen - you will not object to the statement that in at least half of the games Portugal is able to not lose Oporto to Spain, like it did historically. This already puts your events on a much weaker base.
3. The events already in are based on conditions that try to make sure that they won't happen when they make no sense at all (e.g the Ottomans need to control several provinces). Your events will make Castile give Portuguese provinces to Portugal and vassalize Portugal regardless of anything, which gives them something arbitrary.
4. The events already in model historical events, not something ahistorical like yours do.
5. The events already in are
needed to make certain things happen - the Ottoman AI absolutely cannot take out the Mameluks in one war -, while yours try to enforce something that is already quite likely to happen.
6. Your cheats restrict the game by "correcting" something that has already happened already in the game, the events already in don't. You obviously have not understood this point when I first made it, hence I'll explain again: your events are directed towards the past (in the game), trying to correct it, the events already in, and any "AI cheats" that would be acceptable to me under certain circumstances, are directed towards the future.
EDIT: Oops, a "redundant" post...