I've fiddled with it some more and I can see that you are correct here already.
If so how exactly does it work. Because having it on 0 seemsto stop exploration, but I'm not 100% sure.
Does the AI shut down exploration later if it explores more than it was ordered to for lack of orders?
Are you saying that this line here effects colonization?Daywalker said:Look I already told you this is hard work, there is no corner cutting in this. You cannot just slap in a few values and expect it work like you thought it would. It almost never does.
Like I said, you can’t give him to little, but you can also not give him too much. That too will mess it up. If too much he will on his own account select exactly what forfill his ‘need’.
Ex. pick two areas only, like one on the west coast of America and say one in china. Have you ever wondered what makes him pick one over the other? Cause he will do it always, 100% of all games he will do the same thing. What makes him choose one area over another, for first exploration?
Is it location?, is it the area itself?, is it the provinces in the area?, is it distance?, is it the time it takes? Is it explores availability?, is it conquistadors availability?, is it the current attitude (all parameters) of the ai?, or is it something else?
Like I said, this is precision work! And it takes time, time, time, time, time… but you can make any explorer go anywhere you want, any time you want, by supplying the exactly right amount to explore at the right time.
- but remember that exploration setting, is also possible colonization candidates, which makes it even harder to do!
Code:
# The amount of provinces we try to colonize at the same time
expansion = 6
Does the AI shut down exploration later if it explores more than it was ordered to for lack of orders?