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Such events assume that Japan is not displayed as one country in the game but as several smaller states.

As long as "Japan" is just 1 country all those events would just be rebellions or revoltrisk in a province.
About Japan, there was an old discussion, which I hadn't taken part in as I came into this forum after. The discussion was about the possiblity to use some tags for Japanese breakaway states


Here is the tag reservation from U30 to U35.

And the discussions in agceep about Japanese matters:

Japan: Daimyos
Japan: Civil war
Japan: The Onin war

and about a future map with more provinces and about how to add new tags.


EDIT: added a new link to the thread discussing the map of Japan in eu2 agceep.
 
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I probably did not use the right term: the rebels are more frequent now and even provinces that are already controlled by rebels can revolt in 1.3. Needless to say that makes it pretty hard to almost impossible to siege one of your 800% revoltrisk provinces back from the rebels, because at least one rebel army will spawn each month and one of those will likely kick your besieging forces out. Therefore it's now virtually impossible to complete the integration of Annam event sequence and the revolt of the Lord of the Han events are much harder to deal with, too.:huh:
 
Only problem with rebels is that AI can't keep up with them. Since DP and technology-wise rebels are regular professional army now, AI has no chance to keep up with them in a longer term. Just look how in 1.3 almost every single time half of southern China ends up fleeing to Dai Viet.

This really needs to be adressed. Player can deal with revolts, but AI gets more and more hopeless over time. Endgame is just suicidal for AI.

As for Dai Viet issue, I played China once, and your best bet is to simply release them and diplo-annex later. ;)
 
Only problem with rebels is that AI can't keep up with them. Since DP and technology-wise rebels are regular professional army now, AI has no chance to keep up with them in a longer term. Just look how in 1.3 almost every single time half of southern China ends up fleeing to Dai Viet.

This really needs to be adressed. Player can deal with revolts, but AI gets more and more hopeless over time. Endgame is just suicidal for AI.

Do you have an idea to which value the province revolt risk could be reduced without making life for China too easy, but still manageable for the AI? As it is now in some events like Lord of the Han the province revolt risk is also 800 and the events to set them back to 0 only fire once the province is recaptured or a lot of time has passed like the "Lord of the Han has died" event.

As for Dai Viet issue, I played China once, and your best bet is to simply release them and diplo-annex later. ;)

What I liked about the pacification of Annam sequence is that it shows just how long and arduous a process it can be to expand your realm and assimilate the population (at the end of the event sequence that takes over a century the 3 Vietnamese provinces turn to the han culture). In 1.2 the sequence is still easily doable, bu you lose a lot of men in the pacification process - a "nice" tradeoff. IMHO it would be a pity to see that essentially go.
 
My suggested changes for the Ming-Ho war situation (the annexation of Annam by the Ming and the brutal revolt that drove them out):
https://en.wikipedia.org/wiki/Ming-Ho_war

The current scenario definition has the 3 Annam provinces owned by Ming China with +800 Revolrisk unchanged since AGCEEP started in EU2.

The standard for annexed provinces however should be nationalism and not generic RR. The Ming annexed Annam around June 1407 so I suggest to reduce the generic RR by 3 and add nationalism. Ingame RR is still capped at 100% but now it´s listed as two different sources:

Code:
province = { id = 662 province_revoltrisk = [color=red]800[/color][color=yellow]797[/color] } #Hanoi
province = { id = 663 province_revoltrisk = [color=red]800[/color][color=yellow]797[/color] } #Tanh Noah
province = { id = 1554 province_revoltrisk = [color=red]800[/color][color=yellow]797[/color] } #Lao Cai

[color=yellow]province = { id = 662 nationalism = { year = 1407 month = june day = 16 } } #Hanoi
province = { id = 663 nationalism = { year = 1407 month = june day = 16 } } #Tanh Noah
province = { id = 1554 nationalism = { year = 1407 month = june day = 16 } } #Lao Cai[/color]

The 3% nationalism starting in 1407 will have been reduced to 2% in 1419 and using the normal gamemechanics end in 1437.

As Annam belonged to (Tang) China, Annam was a vassal/tributary state of the Ming and the Ming moved in to support the dethroned Tran against the Ho dynasty I suggest to have China start with claimcores on Annam. The old Annam sequence added cores only after all the events because back in EU2 only national cores did exist and those would have been too much at the start, but now that we have claimcores:

add to 1419_CHI_China.inc in the scenario folder:
Code:
claimedprovinces = {
	662 663 1554 #Annam
	}

Because of the claimcores this:
Code:
command = { type = removecore_claim which = 662 }
command = { type = removecore_claim which = 663 }
command = { type = removecore_claim which = 1554 }
needs to be added to action d in event CHI147001, option b in event CHI147002, CHI147004, CHI147008, action a of CHI 147003 for the events in which China either fails to pacify Annam or decides to let it go.

Change inherit to the new FtG 1.3 annex command to prevent China from inheriting Annams army:

Code:
#(1427-1433) Success of 2nd invasion of An Nam
event = {
	id = 147006
	trigger = {
		flag = [2ndwarvietnam]
		OR = {
			AND = {
				control = { province = 662 data = CHI } #Hanoi
 				control = { province = 663 data = CHI } #Tanh Noah
 				control = { province = 1554 data = CHI } #Lao Cai
			}
			vassal = { country = CHI country = DAI } #if peace with vassalization the day before
		}
	}
	random = no
	country = CHI
	name = "EVENTNAME147006" #Success of 2nd invasion of An Nam
	desc = "EVENTHIST147006"
	#-#We have succeeded in our 2nd invasion of An Nam, our efforts to incorporate it as a normal part of the Empire continues.

	date = { day = 1 month = October year = 1427 }
	offset = 1
	deathdate = { day = 1 month = april year = 1433 }

	action_a = {
		name = "GREAT"
		command = { type = sleepevent which = 147005 } #CHI: Failure to pacify An Nam after 2nd invasion
		command = { type = [color=red]inheri[/color][color=yellow]annex[/color] which = DAI }
		command = { type = setflag which = [win2ndwarvietnam] }
	}
}

Remove the old addcore commands as those are replaced by claimcores:

Code:
#(1583) Final Pacification of An Nam
event = {
	id = 147014
	random = no
	country = CHI
	name = "EVENTNAME147014" #Final Pacification of An Nam
	desc = "EVENTHIST147014"
	#-#After well over a century of continuous rule, the people in An Nam has finally accepted themselves as a normal part of the Empire. We have succeeded in reincorporating this area which had been part of Empires in central China such as the Han and Tang for 1000 years but lost for 400 years after the Tang dynasty.

	date = { day = 1 month = august year = 1583 }
	offset = 30
	deathdate = { day = 1 month = november year = 1583 }

	action_a = {
		name = "GREAT"
		command = { type = province_revoltrisk which = 662 value = -50 } #Hanoi
		command = { type = province_revoltrisk which = 663 value = -50 } #Tanh Noah
		command = { type = province_revoltrisk which = 1554 value = -50 } #Lao Cai
		[color=red]command = { type = addcore which = 662 } #Hanoi
		command = { type = addcore which = 663 } #Tanh Noah
		command = { type = addcore which = 1554 } #Lao Cai[/color]
		command = { type = provinceculture which = 662 value = han } #Hanoi
		command = { type = provinceculture which = 663 value = han } #Tanh Noah
		command = { type = provinceculture which = 1554 value = han } #Lao Cai
	}
}
 

Attachments

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Reading through the China events file I wonder about the Lu Chuan border dispute sequence.

In it China gains a temporary casus belli on Lu Chuan several times and depending on events is forced into war against Lu chuan using the war command.

However in the current setup China has a full national core on Lu Chuan from the start in 1419 so it already has a permanent CB on Lu Chuan rendering any additional temporary CB´s useless? I suggest to either remove the Ming national core on province 1553 or to reduce it to a lesser core, e.g. claimcore:

Code:
nationalprovinces = {
		1608
		646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 1553 1555 1556 [color=red]1557[/color] 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567
	}
	claimedprovinces = {
	662 663 1554 #Annam [color=yellow]1557 #Lu Chuan[/color]
	}

Change to events.csv in the localisations folder:
EVENTNAME147031;Lu Chuan Rebellion;x
EVENTHIST147031;In Zheng Tong year 1 (AD 1436), the Emperor granted permission to write off Lu Chuan's large amounts of overdue tribute to the Ming Emperor. The Emperor had been persuaded by Lu Chuan's chief administrator, Si Ren Fa, that he was unable to pay because his land had been invaded by Mu Bang and few people were left on his land to be taxed. However, soon after making this excuse, Si Ren Fa launched attacks across large areas in Sout West Yun Nan, and siezedseized the land of other tribes which were loyal to Ming. By Zheng Tong year 3, month 7 (August, AD 1438), Si Ren Fa declared himself King. Mu Cheng (Duke of Qian) and general Fang Zheng were ordered to crush the rebellion. However, the two generals were at odds about the strategy which led to disaster by the next year. Fang Zheng led an army by himself and pursued deep into enemy territory but was killed in an ambush. Shocked by this news, Mu Cheng died suddenly in the army. His brother Mu Ang replaced him as commander but by Zheng Tong year 6, month 1, day 17 (8th february, AD 1441), Wang Zhen, the powerful eunuch in Ming government, decided to send 150,000 men, led by general Jiang Gui and commanded by military secretary Wang Ji, to eliminate the rebellion.;x
ACTIONNAME147031A;What treacherous barbarians. Let us crush them!;x
#;x
 
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I suggest to change that event:


#(1419) Japanese Pirate Raids
event = {
id = 147000
random = no
country = CHI
name = "EVENTNAME147000" #Japanese Pirate Raids
desc = "EVENTHIST147000"
#-#In Yong Le year 17 (AD 1419), Japanese pirates raided an area on the east coast of the Liao Dong peninsula.

date = { day = 1 month = march year = 1419 }
offset = 300
deathdate = { day = 0 month = january year = 1420 }

action_a = {
name = "OH_WELL"
command = { type = revolt which = 646 } #Liaotung
command = { type = revolt which = 646 } #Liaotung
command = { type = pirates which = 940 value = 1 }
}
}

The event had two revolts appear in Liaotung. Which if you had no army there meant that the rebels would not only loot (good) but also occupy the province (which is bad as a pirate raid by definition is no permanent occupation). So I suggest to use the new commands in FtG to change one of the revolts to a pirate appearing in the waters around Liaotung.

New result: 1 revolt in Liaotung = province looted but less likely to occupy the proivnce, pirate in the waters reducing trade income somewhat of all provinces bordering the seazone. To me that looks more like a pirate raid instead of a rebel army.