can we also include Vietnam?Vietnam had quite many interactivities with China that time.
from
religion = { type = buddhism }
to
religion = { type = shinto }
for provinces id=683~688,from
religion = buddhism
to
religion = shinto
I have some opinions for the Chinese events.
1. Country name of CHI tag
I think we don't have to name it as "China", we could directly name it as "Ming".
As for the Manchus who conquer and become China, in my opinion, we could just make an event to add Chinese lands to Manchus' core territories (in one time or in several times with some conditions like +3 stability etc.).
As thus, we won't have to have the repetition of Manchus' monarchs names in CHI, and
the tag "Southern Ming" will be no necessary too.
2. Rebellions in the late Ming dynasty & the series of events of "Manchu takes over China"
I think we should add some random events for Ming (CHI) to make some peasants rebellions (e.g. when stability < 0, or the set of the policies, the peasants will rebel and in the mean time -1 stability.)
As for Manchu taking over China, I think those events that make Ming (CHI) cede directly territories to MCH are so unnatural. In my opinion, we could make some events to let MCH decide to attack CHI or not, e.g. when CHI's stability is low and MCH's stability is high, it'll trigger a event to ask MCH if it wants to take this chance to invade CHI.
3. Wo pirates and Mongols's disturbance
Wo pirates and Mongols are two big problems of Ming dynasty, but in this game, we rarely see that. So I think we should make some more random events with certain conditions (e.g. the policy tends to mercantilism or the low stability etc.) to realise it as a form of Rebels.
Thanks for replying me. I'm not an Anlophone so excuse me if I am not able to express correctly my thoughts.
1. About Ch'ing dynasty (MCH => CHI)
I know it's a dynasty transformation in one country, but I just think we don't have to use that way to represent it. The reason is that we won't have to switch between tags (MCH=>CHI SMI=>CHI KOR=>CHI DAS=>CHI DAX=>CHI...etc.) just because these country become China. (and hence we don't have to write again these country's monarchs/leaders into CHI's monarch/leader file)
So I don't name the tag CHI as China, it doesn't mean I don't regard Ch'ing (or Qing) Dynasty as China. I think the events to make MCH have Chinese provinces as its core ones after it conquers China (or Ming) could be already enough to signify it has become China.
2. Ming's rebellions
I hope the process of the game would be natural and logical, so I dont like the event to forc the Ming cede its northern provinces to MCH. It's very unnatural. So I'm thinking, if we make a situation that the Ming face in reality and in the same time Manchu is strong enough, then let the Manchu to attack Ming. Therefore, I'd like to make more rebellions or some bad situation to Ming in the late years of Ming dynasty to make a chance for Manchu to attack/conquer it. It's more natural.
[color=yellow]
#(1582-1593) Liaoning and Manchu tribes
#by ConjurerDragon
event = {
id = 338498
trigger = {
owned = { province = 646 data = -1 } #Liaoning
NOT = { control = { province = 646 data = MCH } } #not for Manchu
}
random = no
province = 646 #Liaoning
name = "EVENTNAME338498" #growing Manchu trouble in Liaoning
desc = "EVENTHIST338498"
#-#In 1582 the father Taksi and grandfather Giocangga of future manchu khan Nurhaci were killed in an attack on Gure (Liaoning province) by a rival Jurchen chieftain Nikan Wailan ("Nikan Wailan" means "Secretary of Chinese people" in Jurchen language, thus his existence is suspected by some historians.) while being led by Li Chengliang. The following year, Nurhaci began to unify the Jurchen bands around his area. In 1584, when he was 25, he attacked Nikan Wailan at Tulun (village in Liaoning too) to avenge the deaths of his father and grandfather, who are said to have left him nothing but thirteen suits of armor. Nikan Wailan fled away to Erhun, which got attacked by Nurhaci again in 1587. Nikan Wailan this time fled to Li Chengliang's territory. Later, as a way to build relationship, Li gave Nikan Wailan to Nurhaci, who beheaded Nikan Wailan immediately. With Li's support, Nurhaci gradually grew his strength in the following years.
date = { year = 1582 }
offset = 30
deathdate = { year = 1593 }
action_a = {
name = "DAMN"
command = { type = revolt which = 646 } #Liaoning
command = { type = relation which = MCH value = -10 }
}
}
[/color]
[color=yellow]
#(1621-1644) The Move to Liaoning
#by ConjurerDragon
event = {
id = 221011
trigger = {
owned = { province = 646 data = -1 }
control = { province = 646 data = -1 }
capital = 643 #Jilin MCH has not already moved capital to Beijing
}
random = no
country = MCH
name = "EVENTNAME221011" #The Move to Liaoning
desc = "EVENTHIST221011"
#-#Now that the we have gained control of Liaoning, it would seem that the most reasonable place to rule our realm from is the place where our armies can be assembled for our next steps against the Ming.
date = { year = 1621 }
offset = 30
deathdate = { year = 1644 }
action_a = {
name = "ACTIONNAME10028A" #Yes,let us move the capital!
command = { type = capital which = 646 } #Liaoning
command = { type = treasury value = -10 }
command = { type = stability value = -1 }
command = { type = addcore which = 650 } #Shandong
command = { type = addcore which = 651 } #Jinan
command = { type = addcore which = 652 } #Jiangsu
command = { type = addcore_claim which = 653 } #Shanghai
command = { type = addcore_claim which = 654 } #Anhui
command = { type = addcore_claim which = 655 } #Zhejiang
command = { type = addcore_claim which = 656 } #Fujian
command = { type = addcore_claim which = 657 } #Kowloon
command = { type = addcore_claim which = 658 } #Guangzhou
command = { type = addcore_claim which = 659 } #Guangdong
command = { type = addcore_claim which = 660 } #Hainan
command = { type = addcore_claim which = 661 } #Guangxi
command = { type = addcore which = 1553 } #Yunnan
command = { type = addcore which = 1555 } #Wenshan
command = { type = addcore which = 1556 } #Guizhou
command = { type = addcore which = 1557 } #Sichuan Pendi
command = { type = addcore which = 1558 } #Lanzhou
command = { type = addcore which = 1559 } #Xining
command = { type = addcore which = 1560 } #Ningxia
command = { type = addcore which = 1561 } #Hohhot
command = { type = addcore which = 1562 } #Shanxi
command = { type = addcore which = 1563 } #Shaanxi
command = { type = addcore which = 1564 } #Henan
command = { type = addcore which = 1565 } #Hubei
command = { type = addcore which = 1566 } #Hunan
command = { type = addcore which = 1567 } #Nanchang
command = { type = addcore which = 1608 } #Qilian Pendi
}
action_b = {
name = "ACTIONNAME10028B" #No, we will remain in our old capital
command = { type = domestic which = centralization value = -1 }
command = { type = stability value = 1 }
}
}
[/color]
#(1608-1629) The Eastern Mongols Assimilated -I-
event = {
id = 3700
trigger = {
exists = CHI
NOT = { vassal = { country = CHI country = MCH } }
NOT = { event = 221005 } #MCH: The Eastern Mongols Assimilated -II-
}
random = no
country = MCH
name = "EVENTNAME3700" #The Eastern Mongols Assimilated
desc = "EVENTHIST3700"
#-#Several large Eastern Mongol tribes unite under Nurchachi and his number of 'flags' (armies) increases from four to eight. It is now that he set his goal to conquer China. In 1616 he take the title 'Kin-Khan' to show that his people descend from the Kin-Tungus. He also takes the name 'Aisin Giorin (Golden tribe). In 1625 he attacked China, a development that ultimately ended in a total Manchurian victory.
date = { day = 1 month = january year = 1608 }
offset = 120
deathdate = { day = 29 month = december year = 1629 }
action_a = {
name = "ACTIONNAME3700A" #We are ready to attack
[color=red]command = { type = casusbelli which = CHI value = 1200 }[/color]
command = { type = relation which = CHI value = -150 }
command = { type = domestic which = QUALITY value = 3 }
command = { type = domestic which = LAND value = 5 }
command = { type = domestic which = OFFENSIVE value = 5 }
command = { type = INF which = -1 value = 25000 }
command = { type = CAV which = -3 value = 15000 }
command = { type = INF which = -1 value = 15000 }
command = { type = CAV which = -3 value = 25000 }
command = { type = INF which = -1 value = 15000 }
command = { type = CAV which = -3 value = 25000 }
command = { type = INF which = -1 value = 25000 }
command = { type = CAV which = -3 value = 15000 }
command = { type = stability value = 3 }
[color=yellow]command = { type = addcore_claim which = 645 } #Johol
command = { type = cityname which = 645 value = "Tongliao" }[/color]
command = { type = addcore which = 646 } #Liaotung
command = { type = addcore which = 647 } #Liaoning
command = { type = addcore which = 648 } #Hepei
command = { type = addcore which = 649 } #Hebei
[color=red]command = { type = addcore which = 650 } #Shandong
command = { type = addcore which = 651 } #Jinan
command = { type = addcore which = 652 } #Jiangsu
command = { type = addcore which = 653 } #Shanghai
command = { type = addcore which = 654 } #Anhui
command = { type = addcore which = 655 } #Zhejiang
command = { type = addcore which = 656 } #Fujian
command = { type = addcore which = 657 } #Kowloon
command = { type = addcore which = 658 } #Guangzhou
command = { type = addcore which = 659 } #Guangdong
command = { type = addcore which = 660 } #Hainan
command = { type = addcore which = 661 } #Guangxi
command = { type = addcore which = 1553 } #Yunnan
command = { type = addcore which = 1555 } #Wenshan
command = { type = addcore which = 1556 } #Guizhou
command = { type = addcore which = 1557 } #Sichuan Pendi
command = { type = addcore which = 1558 } #Lanzhou
command = { type = addcore which = 1559 } #Xining
command = { type = addcore which = 1560 } #Ningxia
command = { type = addcore which = 1561 } #Hohhot
command = { type = addcore which = 1562 } #Shanxi
command = { type = addcore which = 1563 } #Shaanxi
command = { type = addcore which = 1564 } #Henan
command = { type = addcore which = 1565 } #Hubei
command = { type = addcore which = 1566 } #Hunan
command = { type = addcore which = 1567 } #Nanchang
command = { type = addcore which = 1608 } #Qilian Pendi[/color]
command = { type = sleepevent which = 221005 } #MCH: The Eastern Mongols Assimilated -II-
}
}
#(1608-1629) The Eastern Mongols Assimilated -II-
event = {
id = 221005
trigger = {
vassal = { country = CHI country = MCH }
NOT = { event = 3700 } #MCH: The Eastern Mongols Assimilated -I-
}
random = no
country = MCH
name = "EVENTNAME3700" #The Eastern Mongols Assimilated
desc = "EVENTHIST3700"
#-#Several large Eastern Mongol tribes unite under Nurchachi and his number of 'flags' (armies) increases from four to eight. It is now that he set his goal to conquer China. In 1616 he take the title 'Kin-Khan' to show that his people descend from the Kin-Tungus. He also takes the name 'Aisin Giorin (Golden tribe). In 1625 he attacked China, a development that ultimately ended in a total Manchurian victory.
date = { day = 1 month = january year = 1608 }
offset = 120
deathdate = { day = 29 month = december year = 1629 }
action_a = {
name = "ACTIONNAME3700A" #We are ready to attack
command = { type = breakvassal which = CHI }
command = { type = relation which = CHI value = -300 }
[color=red]command = { type = casusbelli which = CHI value = 1200 }[/color]
command = { type = domestic which = QUALITY value = 3 }
command = { type = domestic which = LAND value = 5 }
command = { type = domestic which = OFFENSIVE value = 5 }
command = { type = INF which = -1 value = 25000 }
command = { type = CAV which = -3 value = 15000 }
command = { type = INF which = -1 value = 15000 }
command = { type = CAV which = -3 value = 25000 }
command = { type = INF which = -1 value = 15000 }
command = { type = CAV which = -3 value = 25000 }
command = { type = INF which = -1 value = 25000 }
command = { type = CAV which = -3 value = 15000 }
command = { type = stability value = 6 }
[color=yellow]command = { type = addcore_claim which = 645 } #Johol
command = { type = cityname which = 645 value = "Tongliao" }[/color]
command = { type = addcore which = 646 } #Liaotung
command = { type = addcore which = 647 } #Liaoning
command = { type = addcore which = 648 } #Hepei
command = { type = addcore which = 649 } #Hebei
[color=red]command = { type = addcore which = 650 } #Shandong
command = { type = addcore which = 651 } #Jinan
command = { type = addcore which = 652 } #Jiangsu
command = { type = addcore which = 653 } #Shanghai
command = { type = addcore which = 654 } #Anhui
command = { type = addcore which = 655 } #Zhejiang
command = { type = addcore which = 656 } #Fujian
command = { type = addcore which = 657 } #Kowloon
command = { type = addcore which = 658 } #Guangzhou
command = { type = addcore which = 659 } #Guangdong
command = { type = addcore which = 660 } #Hainan
command = { type = addcore which = 661 } #Guangxi
command = { type = addcore which = 1553 } #Yunnan
command = { type = addcore which = 1555 } #Wenshan
command = { type = addcore which = 1556 } #Guizhou
command = { type = addcore which = 1557 } #Sichuan Pendi
command = { type = addcore which = 1558 } #Lanzhou
command = { type = addcore which = 1559 } #Xining
command = { type = addcore which = 1560 } #Ningxia
command = { type = addcore which = 1561 } #Hohhot
command = { type = addcore which = 1562 } #Shanxi
command = { type = addcore which = 1563 } #Shaanxi
command = { type = addcore which = 1564 } #Henan
command = { type = addcore which = 1565 } #Hubei
command = { type = addcore which = 1566 } #Hunan
command = { type = addcore which = 1567 } #Nanchang
command = { type = addcore which = 1608 } #Qilian Pendi[/color]
command = { type = sleepevent which = 3700 } #MCH: The Eastern Mongols Assimilated -I-
}
}
#(1652-1699) Collapse of the Southern Ming
event = {
id = 147134
trigger = {
event = 317019 #SMI: Refuge in Taiwan
owned = { province = 689 data = SMI } #Taiwan
control = { province = 689 data = -1 } #Taiwan
}
random = no
country = CHI
name = "EVENTNAME147134" #Collapse of the Southern Ming
desc = "EVENTHIST147134"
#-#The defeat of his fleet at the Battle of Penghu by Shi Lang caused Koxinga's grandson, leader of the remnant Ming dynasty forces in Taiwan, to offer his surrender.
date = { day = 0 month = january year = 1652 }
offset = 1
deathdate = { day = 29 month = december year = 1699 }
action_a = {
name = "GREAT"
command = { type = [color=red]inherit[/color][color=yellow]annex[/color] which = SMI }
}
}
#(1644) The Manchu takeover of China
event = {
id = 10018 #triggered by CHI_10017 A
random = no
country = MCH
name = "EVENTNAME10018" #The Manchu Takeover of China
desc = "EVENTHIST10018"
#-#Wonderful news! The Chinese have accepted our offer, although it wold seem likely that many in the south would still prefer the old Ming Dynasty, which will likely result in instability in those areas.
action_a = {
name = "ACTIONNAME10018A" #We are now the rulers of China!
command = { type = [color=red]inherit[/color][color=yellow]annex[/color] which = CHI }
[color=red]command = { type = revolt which = 653 } #Shanghai
command = { type = revolt which = 654 } #Anhui
command = { type = revolt which = 655 } #Zhejiang
command = { type = revolt which = 656 } #Fujian
command = { type = revolt which = 657 } #Kowloon
command = { type = revolt which = 658 } #Guangzhou
command = { type = revolt which = 659 } #Guangdong
command = { type = revolt which = 660 } #Hainan
command = { type = revolt which = 661 } #Guangxi
command = { type = revolt which = 689 } #Taiwan[/color]
}
}
#(1683) The End of the Ming Dynasty
event = {
id = 10027 #triggered by CHI_10026 A
random = no
country = MCH
name = "EVENTNAME10027" #The End of the Ming Dynasty
desc = "EVENTHIST10027"
#-#The last of the Ming pretenders has fled and the remnant Chinese forces in the south are offering to surrender to us unconditionally!
action_a = {
name = "GREAT"
command = { type = [color=red]inherit[/color][color=yellow]annex[/color] which = CHI }
}
}
nationalprovinces = {
611 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 643 644 646 647 648 649 650 651 652 [color=red]653 654 655 656 657 658 659 660 661 [/color]1467 1468 1560 1561 1562 1563 1564 1565 1566 1567 1557 1558 1553 1555 1556 1559 1608
}
[color=yellow]claimedprovinces = { 645 653 654 655 656 657 658 659 660 661 }[/color]
#(1652-1699) We have conquered Taiwan
event = {
id = 147063
trigger = {
NOT = { exists = SMI }
owned = { province = 689 data = -1 } #Taiwan
control = { province = 689 data = -1 }
}
random = no
country = CHI
name = "EVENTNAME147063" #We have conquered Taiwan
desc = "EVENTHIST147063"
#-#The Emperor Kiangxi commented when his admiral Shi Lang received the surrender of Taiwan in 1683 that ''Taiwan is no bigger than a ball of mud. We gain nothing by possessing it, and it would be no loss if we did not acquire it.'' He wished to remove the Chinese settlers and abandon Taiwan because of the deep-seated traditional idea that China was bounded by the seas. But Shi Lang argued forcefully for Taiwan's inclusion in the Qing empire: The island could not be left to its own devices because it would be used by pirates or foreign powers, who were ''drooling'' over it. It was, moreover, a bounteous place: ''Fish and salt spout forth from the sea, the mountains are filled with dense forests of tall trees and thick bamboo, there are sulfur, rattan, sugarcane, deerskins, and all that is needed for daily living. Nothing is lacking... This is truly a bountifully fertile piece of land and a strategic territory.'' Thanks to Shi Lang's arguments, the Emperor decided to make Taiwan a prefecture attached to Fujian Province. For all that Taiwan was neglected by the Qing the settlers and natives were discontented. There were more than a hundred rebellions during the Qing Dynasty. The frequency of rebellions, riots, and civil strife in Qing Dynasty Taiwan is evoked by the common saying ''every three years an uprising, every five years a rebellion''.
date = { day = 0 month = january year = 1652 }
offset = 30
deathdate = { day = 29 month = december year = 1699 }
action_a = {
name = "ACTIONNAME147063A" #Incorporate Taiwan into China
command = { type = [color=red]addcore[/color][color=yellow]addcore_claim[/color] which = 689 } #Taiwan
command = { type = province_revoltrisk which = 689 value = [color=red]15[/color][color=yellow]12[/color] }
command = { type = trade value = 500 }
command = { type = merchants value = 1 }
}
action_b = {
name = "ACTIONNAME147063B" #We do not need any overseas entanglements
command = { type = stability value = 1 }
command = { type = population which = 689 value = -3000 } #Taiwan
command = { type = provincereligion which = 689 value = pagan }
}
}
#(1419-1820) The Treaty of Nerchiinsk
#Version 1
event = {
id = 21650
trigger = {
neighbour = RUS
NOT = {
exists = MCH
war = { country = RUS country = CHI }
}
OR = {
control = { province = 605 data = RUS } #Tchita
control = { province = 606 data = RUS } #Kalakan
control = { province = 607 data = RUS } #Sretensk
control = { province = 608 data = RUS } #Kalar
control = { province = 609 data = RUS } #Mogotcha
control = { province = 610 data = RUS } #Djagdi
control = { province = 611 data = RUS } #Chilka
}
NOT = {
control = { province = 612 data = RUS } #Stanovoe
control = { province = 613 data = RUS } #Baladok
control = { province = 623 data = RUS } #Tchumkan
control = { province = 631 data = RUS } #Ekimcan
control = { province = 632 data = RUS } #Nerchiinsk
control = { province = 1467 data = RUS } #Nagorje
control = { province = 1468 data = RUS } #Khretset
#
control = { province = 614 data = RUS } #Djugdjur
control = { province = 615 data = RUS } #Enkan
control = { province = 616 data = RUS } #Okhotsk
control = { province = 617 data = RUS } #Magadan
control = { province = 624 data = RUS } #Amgoun
control = { province = 627 data = RUS } #Sofiisk
control = { province = 629 data = RUS } #Tchekunda
control = { province = 630 data = RUS } #Boureia
control = { province = 633 data = RUS } #Norsk
}
}
random = no
country = CHI
name = "EVENTNAME21650" #Initiating the Treaty of Nerchiinsk
desc = "EVENTHIST21650"
#-#The Russians are sneaking into our borders with suspicious intents. Should we offer them a treaty to make clear our respective borders?
date = { [color=red]day = 1 month = january year = 1419[/color][color=yellow]year = 1500[/color] }
offset = [color=red]1[/color][color=yellow]5[/color]
deathdate = { year = 1820 }
action_a = {
name = "ACTIONNAME21650A" #Yes, we need to clarify the issue
command = { type = trigger which = 3421 } #RUS: The Treaty of Nerchiinsk
command = { type = relation which = -1 value = 50 }
command = { type = relation which = -1 value = 50 }
command = { type = relation which = -1 value = 50 }
command = { type = relation which = -1 value = 50 }
command = { type = relation which = -1 value = 50 }
command = { type = diplomats value = -2 }
command = { type = vp value = 20 }
command = { type = DIP which = 2 value = 180 }
command = { type = sleepevent which = 21651 } #CHI: Initiating the Treaty of Nerchiinsk
command = { type = sleepevent which = 21652 } #CHI: Initiating the Treaty of Nerchiinsk
}
action_b = {
name = "ACTIONNAME21650B" #No, it will be a waste of our efforts to deal with the untrustworthy Russians
command = { type = relation which = RUS value = -100 }
command = { type = casusbelli which = RUS value = 100 }
command = { type = DIP which = -2 value = 60 }
command = { type = vp value = -20 }
command = { type = domestic which = innovative value = -1 }
command = { type = sleepevent which = 21651 } #CHI: Initiating the Treaty of Nerchiinsk
command = { type = sleepevent which = 21652 } #CHI: Initiating the Treaty of Nerchiinsk
}
}
CITY_Jehol;[color=red]Tongliao[/color][color=yellow]Bayisingtu[/color];x
#(1637) Disasters and taxes
event = {
id = 147139
random = no
country = CHI
name = "EVENTNAME147139" #Disasters and taxes
desc = "EVENTHIST147139"
#-#From 1637, many nature disasters hit China one after another. They included famine, drought, locust, earthquake, plague and so on. The rule of Wei has washed the moral away. To survive, people began to eat other people. With the three taxes Chongzhen gathered, most people had no choice but to revolt.
date = { day = 1 month = january year = 1637 }
offset = 300
deathdate = { day = 29 month = december year = 1637 }
action_a = {
name = "OH_NO"
command = { type = stability value = -3 }
command = { type = population which = 649 value = -10000 } #Hebei
command = { type = population which = 650 value = -5000 } #Shandong
command = { type = population which = 1564 value = -5000 } #Henan
command = { type = population which = 1564 value = -5000 } #Henan
command = { type = population which = [color=red]1564[/color][color=yellow]654[/color] value = -5000 } #Anhui
command = { type = population which = -1 value = -2000 }
command = { type = population which = -1 value = -2000 }
command = { type = population which = -1 value = -2000 }
}
}
#(1652-1656) Bribe Koxinga
#by sturmvogel
event = {
id = 147060
trigger = {
NOT = { exists = SMI }
monarch = 032015 #Shunzhi
}
random = no
country = CHI
name = "EVENTNAME147060" #Bribe Koxinga
desc = "EVENTHIST147060"
#-#Zheng Chenggong, known as Koxinga in the West from his title of Guoxingye (Lord of the Imperial Surname), which was pronounced ''Kok seng ia'' in southern Fujianese, was the remnant Ming dynasty's best commander. Is it worth trying to bribe him into our service, Lord?
date = { day = 1 month = january year = 1652 }
offset = 500
deathdate = { day = 1 month = january year = 1655 }
action_a = {
name = "YES"
command = { type = treasury value = -50 }
command = { type = wakeleader which = 032315 } #Koxinga
command = { type = sleepevent which = 147061 } #CHI: The Coastal Evacuation
}
action_b = {
name = "NO"
command = { }
}
}
#(1608-1629) The Eastern Mongols Assimilated -I-
event = {
id = 3700
trigger = {
exists = CHI
}
random = no
country = MCH
name = "EVENTNAME3700" #The Eastern Mongols Assimilated
desc = "EVENTHIST3700"
#-#Several large Eastern Mongol tribes unite under Nurchachi and his number of 'flags' (armies) increases from four to eight. It is now that he set his goal to conquer China. In 1616 he take the title 'Kin-Khan' to show that his people descend from the Kin-Tungus. He also takes the name 'Aisin Giorin (Golden tribe). In 1625 he attacked China, a development that ultimately ended in a total Manchurian victory.
date = { day = 1 month = january year = 1608 }
offset = 120
deathdate = { day = 29 month = december year = 1629 }
action = {
name = "ACTIONNAME3700A" #We are ready to attack
[color=yellow]trigger = {
NOT = { vassal = { country = CHI country = MCH } }
}[/color]
command = { type = relation which = CHI value = -150 }
command = { type = domestic which = QUALITY value = 3 }
command = { type = domestic which = LAND value = 5 }
command = { type = domestic which = OFFENSIVE value = 5 }
command = { type = INF which = -1 value = 25000 }
command = { type = CAV which = -3 value = 15000 }
command = { type = INF which = -1 value = 15000 }
command = { type = CAV which = -3 value = 25000 }
command = { type = INF which = -1 value = 15000 }
command = { type = CAV which = -3 value = 25000 }
command = { type = INF which = -1 value = 25000 }
command = { type = CAV which = -3 value = 15000 }
command = { type = stability value = 3 }
command = { type = addcore_claim which = 645 } #Johol
command = { type = cityname which = 645 value = "Tongliao" }
command = { type = addcore which = 646 } #Liaotung
command = { type = addcore which = 647 } #Liaoning
command = { type = addcore which = 648 } #Hepei
command = { type = addcore which = 649 } #Hebei
[color=red]command = { type = sleepevent which = 221005 } #MCH: The Eastern Mongols Assimilated -II-[/color]
}
action = {
name = "ACTIONNAME3700A" #We are ready to attack
[color=yellow]trigger = {
vassal = { country = CHI country = MCH }
}[/color]
command = { type = breakvassal which = CHI }
command = { type = relation which = CHI value = -300 }
command = { type = domestic which = QUALITY value = 3 }
command = { type = domestic which = LAND value = 5 }
command = { type = domestic which = OFFENSIVE value = 5 }
command = { type = INF which = -1 value = 25000 }
command = { type = CAV which = -3 value = 15000 }
command = { type = INF which = -1 value = 15000 }
command = { type = CAV which = -3 value = 25000 }
command = { type = INF which = -1 value = 15000 }
command = { type = CAV which = -3 value = 25000 }
command = { type = INF which = -1 value = 25000 }
command = { type = CAV which = -3 value = 15000 }
command = { type = stability value = 6 }
command = { type = addcore_claim which = 645 } #Johol
command = { type = cityname which = 645 value = "Tongliao" }
command = { type = addcore which = 646 } #Liaotung
command = { type = addcore which = 647 } #Liaoning
command = { type = addcore which = 648 } #Hepei
command = { type = addcore which = 649 } #Hebei
[color=red]command = { type = sleepevent which = 3700 } #MCH: The Eastern Mongols Assimilated -I-[/color]
}
}
The assimilation of the mongols events are different only by the trigger if MCH is a vassal of CHI or not.
Could they be merged using the new triggers for actions like this?
Code:#(1608-1629) The Eastern Mongols Assimilated -I- event = { id = 3700 trigger = { exists = CHI } random = no country = MCH name = "EVENTNAME3700" #The Eastern Mongols Assimilated desc = "EVENTHIST3700" #-#Several large Eastern Mongol tribes unite under Nurchachi and his number of 'flags' (armies) increases from four to eight. It is now that he set his goal to conquer China. In 1616 he take the title 'Kin-Khan' to show that his people descend from the Kin-Tungus. He also takes the name 'Aisin Giorin (Golden tribe). In 1625 he attacked China, a development that ultimately ended in a total Manchurian victory. date = { day = 1 month = january year = 1608 } offset = 120 deathdate = { day = 29 month = december year = 1629 } action = { name = "ACTIONNAME3700A" #We are ready to attack [color=yellow]trigger = { NOT = { vassal = { country = CHI country = MCH } } }[/color] command = { type = relation which = CHI value = -150 } command = { type = domestic which = QUALITY value = 3 } command = { type = domestic which = LAND value = 5 } command = { type = domestic which = OFFENSIVE value = 5 } command = { type = INF which = -1 value = 25000 } command = { type = CAV which = -3 value = 15000 } command = { type = INF which = -1 value = 15000 } command = { type = CAV which = -3 value = 25000 } command = { type = INF which = -1 value = 15000 } command = { type = CAV which = -3 value = 25000 } command = { type = INF which = -1 value = 25000 } command = { type = CAV which = -3 value = 15000 } command = { type = stability value = 3 } command = { type = addcore_claim which = 645 } #Johol command = { type = cityname which = 645 value = "Tongliao" } command = { type = addcore which = 646 } #Liaotung command = { type = addcore which = 647 } #Liaoning command = { type = addcore which = 648 } #Hepei command = { type = addcore which = 649 } #Hebei command = { type = sleepevent which = 221005 } #MCH: The Eastern Mongols Assimilated -II- } action = { name = "ACTIONNAME3700A" #We are ready to attack [color=yellow]trigger = { vassal = { country = CHI country = MCH } }[/color] command = { type = breakvassal which = CHI } command = { type = relation which = CHI value = -300 } command = { type = domestic which = QUALITY value = 3 } command = { type = domestic which = LAND value = 5 } command = { type = domestic which = OFFENSIVE value = 5 } command = { type = INF which = -1 value = 25000 } command = { type = CAV which = -3 value = 15000 } command = { type = INF which = -1 value = 15000 } command = { type = CAV which = -3 value = 25000 } command = { type = INF which = -1 value = 15000 } command = { type = CAV which = -3 value = 25000 } command = { type = INF which = -1 value = 25000 } command = { type = CAV which = -3 value = 15000 } command = { type = stability value = 6 } command = { type = addcore_claim which = 645 } #Johol command = { type = cityname which = 645 value = "Tongliao" } command = { type = addcore which = 646 } #Liaotung command = { type = addcore which = 647 } #Liaoning command = { type = addcore which = 648 } #Hepei command = { type = addcore which = 649 } #Hebei command = { type = sleepevent which = 3700 } #MCH: The Eastern Mongols Assimilated -I- } }
Edit: Game loads without problems and if manually triggered only the first action is shown - seems to work.
Event 221005 then could be deleted in the next version.