Now that the beta is released, my idea is to create several threads dealing with how the various regions of the world work out in the beta and how they could be improved. The purpose of this neither to discuss bugs (the bug thread is for that) nor to bring up entirely new suggestions (these can be made in the general discussion threads), but to evaluate what is currently in. This means that people should discuss how they like the things implemented, point out what still needs to be done (in the sense of implementing already complete and not yet included material), how well balanced the 1419 setup is, how well the game unfolds and, most importantly, which problems there are. As a base for the two last items, we of course need not theoretical considerations, but experiences from games people have played. It would already be helpful if everybody who has been playing a country outside the area or who has run a handsoff could post what happened in the area. Based on these results, we could work out how the setup, event files, ai files etc need to be improved in order to make things more realistic and help the AI behave historically.
So the first of these threads (and I hereby ask anybody who would be willing to run a similar thread for other areas, moderating the discussion there and keeping the initial post up to date, to start one) is about my personal pet-peeve, Germany.
New stuff implemented in the last beta
Things that still need to be done
Gameplay issues
MP issues
AI behaviour issues
So the first of these threads (and I hereby ask anybody who would be willing to run a similar thread for other areas, moderating the discussion there and keeping the initial post up to date, to start one) is about my personal pet-peeve, Germany.
New stuff implemented in the last beta
- province goods revised
- 15th century events for Brandenburg
- gave correct English names to several German countries (Hannover became Hanover, Hessen Hesse, Helvetia Switzerland, Kleve Cleves, Pommern Pomerania)
- moved Cleves to Münster province, created Berg in Düsseldorf; changed and added some events to make this work
- divided up Pomerania into Pomerania and Stettin; added events for Stettin and for the Pomeranian inheritance of Stettin
- replaced Würzburg by Bayreuth; Brandenburg owns the province at start, added events to let Bayreuth become independent
- removed Salzburg, Magdeburg, Mainz and Strassburg from the game
- Baden doesn't exist in 1419 anymore
- gave Baden to Tyrol, Magdeburg to Brandenburg, Mainz to the Palatinate, Salzburg to Austria
- Ansbach starts owned by Luxemburg (which was ruled by Jan of Bavaria, a member of the Wittelsbach branch of Bavaria-Straubing), becomes Bavarian (by the historical event options) in 1429 after a little dispute with Austria (in which the emperor, i.e. Hungary, gets a say as well)
- implemented an improved leaderfile for Saxony
Things that still need to be done
- Review and enhance the leaderfiles for the more important German states that are or could potentially be nice MP countries, i.e. Austria, Brandenburg-Prussia, Bavaria, the Palatinate and Hesse (this was basically already done for Hanover and Saxony)
- review and change (carefully) provincetax and manpower towards more realism and balance
- Implement lots of historical events dealing with various stuff
- decide on which cultural setup to implement
- allow for unification of Germany or a centralization of the Kingdom of Germany
Gameplay issues
- It is too easy for Brandenburg to keep its Franconian possessions
- It is too easy for Austria to keep Straubing, thus gaining a province cheaply and screwing Bavaria
MP issues
- This will include everything related to which problems there are in MP and how balance etc for MP could be improved
AI behaviour issues
- Tyrol needs to be prevented from crushing Switzerland - possible solution: remove the core on Schwyz, give Tyrol peaceful AI
- German countries are still too aggressive; there are too many annexations going on - possible solution: give all German countries peaceful AIs in 1419, give them all +50 relation to each other
- the alliance between Luxembourg and Hungary is no good for either of them; they get involved in wars they cannot really do anything in and that usually prompt one of their neighbours to attack them (especially Lorraine likes to dow Luxembourg when it has to support one of Hungary's wars) - possible solution: remove Luxembourg from the alliance
- Denmark has a really annoying tendency of dowing Holstein in the first years, despite having no core, good relations and not having SHL on its hitlist - possible solution: give Denmark peaceful AI. They aren't supposed to gain or lose any territory in the first years, so why make the AI go to war?
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