Since the feature was implemented when AGC had already more or less fallen asleep and the EEP was focussed on compiling 1.4 and then doing the merger, the potential of the ai switching command is still far from exploited in either mod or the merger. Some PAI files were implemented, and there have been efforts to make it compatible with Daywalker's mod, but nobody has really tried to use the feature for improving the performance of AI countries. Several countries, but especially the historical colonizers and large conquerors, would be likely to behave more historically and perform better if AI files were created intended to make them do and accomplish certain things at certain times. The concept of personality AIs was nice, but had certain flaws - it was in no way sensitive to the game situation, so that e.g. Frederick the Great or Suleyman the Magnificent will be ruthless warmongers no matter if their country is a strong power or a weak one-provincer, and it was not effective in making the AI accomplish results. For example, it is crucial for the Ottoman Empire to conquer Byzantium and the Mameluk Empire, and at a certain point it should be entirely focussed on doing that before it tries to do anything else; Mehmed II has so many other countries on his war list that he often gets lost fighting them and takes out Byzantium late or sometimes even never, Selim the Grim has a really short reign which is hardly ever long enough for subjugating the Mameluks, and his successor Suleyman again has a large war list that usually distracts him.
The purpose of this thread is to discuss and script AI files with a focus on the effect they have on the respective country's behaviour, i.e. attempt to make the AI reach certain goals. This would be most useful and necessary for two types of nations:
1. Conquerors, like the Ottoman Empire, Russia, the Mughals or Persia. For these there are some crucial provinces that they need to conquer or countries they need to annex at a certain time. By more determined AI files (and also some additional events, like something for the Russian annexation of Sibir) these countries should be enabled to gain these conquests and perform historically in most games (occasionally they should of course still fail, but this will happen anyway)
2. Colonizers; England, France, Spain, Portugal, the Netherlands, Denmark, Sweden, Brandenburg and Kurland. The goal for these is to make their colonization roughly historical (i.e. don't let it start too early, let them colonize the right places at the right time), more effective and also sensitive to the situation (which would mean e.g. that England will not bother going to Australia or elsewhere before it has gained a solid foothold in North America, and especially that countries like Brandenburg or Sweden will not stop to colonize if they, unlike their historical equivalents, have managed to build up a profitable colonial empire).
What do you think about the idea? Hope I was somewhat clear on what I want to do
The purpose of this thread is to discuss and script AI files with a focus on the effect they have on the respective country's behaviour, i.e. attempt to make the AI reach certain goals. This would be most useful and necessary for two types of nations:
1. Conquerors, like the Ottoman Empire, Russia, the Mughals or Persia. For these there are some crucial provinces that they need to conquer or countries they need to annex at a certain time. By more determined AI files (and also some additional events, like something for the Russian annexation of Sibir) these countries should be enabled to gain these conquests and perform historically in most games (occasionally they should of course still fail, but this will happen anyway)
2. Colonizers; England, France, Spain, Portugal, the Netherlands, Denmark, Sweden, Brandenburg and Kurland. The goal for these is to make their colonization roughly historical (i.e. don't let it start too early, let them colonize the right places at the right time), more effective and also sensitive to the situation (which would mean e.g. that England will not bother going to Australia or elsewhere before it has gained a solid foothold in North America, and especially that countries like Brandenburg or Sweden will not stop to colonize if they, unlike their historical equivalents, have managed to build up a profitable colonial empire).
What do you think about the idea? Hope I was somewhat clear on what I want to do