Twoflower said:EDIT: Thinking about it, these events might be a little deterministic, and handing out a core on Mascate is sorta questionable. Perhaps it might be better to just give a core on Zanzibar and a CB on Oman and make the player/AI do the rest?
My own personal feeling is that the ai needs all the help and determinism it can get
The most important part of Daywalker's mod, in my opinion, is not the change to the ai files but the 'help' events for the ai that he uses. Of course, it's these which make it pretty much unworkable with the AGCEEP setup but I see nothing wrong with coming up with our own specific ai only events - it could help a lot, in fact.
I would therefore stick with the events as are with ai=yes added. The player will then have to do everything on his own unless there's an ai=no command that stops the ai having the event - I'm pretty sure there isn't. The other option is to make additional events which fire based on what a player accomplishes but which won't interfere with these ones. If the ai inherited a country for example then it wouldn't matter that a player event gave cb against this country that wouldn't then exist to the ai.
Got to be careful, of course, but I think judicious use of the ai=yes trigger is one definite way to go.
As to my tests, thanks for the information on the countries where I was incorrect to have them as counterreform=yes. Other than that, it's promising. In addition, I've removed the core in Switzerland from Tyrol (as discussed in the beta development thread on Germany and Austria) and given it peaceful ai. In most cases, all countries that are at the start in the HRE and Italy apart from Holstein exist 30-40 years down the line which is better than I've seen before After that it gets trickier - with peaceful ai, the one province minors will still attack eventually and one will win and become the annexing badboy leading to the usual war spiral in the HRE or Italy.
Specific problems arising from the changes so far :-
(1) Burgundy, despite being on peaceful.ai these days often goes to war, dragging a lot of other countries with it. I assume this is due to the size of its starting armies. On the other hand, this doesn't usually lead to much territory change, particularly as the likes of Lorraine (which often gets swallowed) will come back when Burgundy is inherited. A minor problem which I think I'd probably ignore.
(2) Scotland even with peaceful ai still often declares war on Eire in the first twenty to thirty years - however, England doesn't usually get involved and this war is usually settled for money so again a minor problem.
(3) Due to longer periods of peace, diplo annexing seems more common - in the first thirty years, France usually annexes Savoy, England annexes Eire and Venice annexes Athens. Some random events for the ai which decrease relations by a small amount to everyone would be useful (if that's possible).
(4) Denmark attacking Holstein - I can't seem to stop this, however I alter the ai file in the first monarch. I'm experimenting with the standard peaceful ai at the moment, though I don't hold out much hope. I have no idea how to stop this.