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sturmvogel

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France Antarctique

I've read a more detailed account of the French settlements in Brazil and there's really only one that deserves attention. It was settled in 1555 in two waves, but it took the Portugese until 1560 to destroy the colony. They didn't settle the area themselves so the survivors re-established the colony. It took another five years for Mem de Sá's nephew Estácio to attack it again and this time his uncle established a royal colony in the area.

So I'm thinking the first event is to transfer it from Portugal to France. That triggers an event for the French where they get some settlers and a minor number of troops for free. I'm undecided if there should be enough colonists to form a city or not; I don't have any firm figures other than the first wave consisted of 600 settlers. This matters because I'm tempted to give them a fort to give the Portugese something to chew on. I haven't quite figured out how to handle the reestablishment of the colony for France since they didn't really send out any reinforcements. My main ideas are to either put the province in revolt once the Portugese regain the place, or to retransfer the province to France again so the Portugese can do it all over again. For now I've put the troops and the fort in the French event if I decide to keep them. Ideas, thoughts?

Code:
#France Antarctique
#by Sturmvogel
event = {
	id = 260018
	trigger = {
		owned = { province = 209 data = POR } #Salvador
		control = { province = 209 data = POR } #Salvador
	}
random = no
	country = POR
	name = "EVENTNAME260018" #France Antarctique
	desc = "EVENTHIST260018"
	#-#Nicolas Durand, Chevalier de Villegagnon and Vice-Admiral of Brittany was an ambitious man who thought to make a little money logging Brazilwood on the site of modern Rio de Janiero using those who sought a refuge from the religious strife that was engulfing France. He founded the colony that he called France Antarctique in 1555.

	date = { year = 1555 }
	offset = 150
	deathdate = { year = 1580 }

	action_a = {
		name = "ACTIONNAME260018A" #The French have founded a colony at Rio de Janiero!
		command = { type = secedeprovince which = FRA value = 209 } #Salvador 
}
}

#France Antarctique
event = {
id = 170290
random = no
country = FRA
trigger = { event = 260018 } #France Antarctique ->POR
name = "EVENTNAME170290" #France Antarctique
desc = "EVENTHIST170290"
#-#Nicolas Durand, Chevalier de Villegagnon and Vice-Admiral of Brittany was an ambitious man who thought to make a little money logging Brazilwood on the site of modern Rio de Janiero using those who sought a refuge from the religious strife that was engulfing France. His initial wave of settlers were mostly Protestants although he was forced to accept some Catholics and criminals to complete his expedition. He solicited more settlers from John Calvin in Geneva, but these proved to be very disruptive as they were obsessed with theological questions rather than cooperating for the good of the colony.

action_a = {
name = "ACTIONNAME170290A" #A good place for those malcontents!
command = { type = population which = 209 value = 990 } #Salvador
command = { type = fortress which = 209 value = 1 }
command = { type = inf which = 209 value = 1000 } 
}
}
 
Last edited:

zdlugasz

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1) Did you check if France can invest there not knowing see route? (send colonist)
2) Did you check if these infantry can "discover" province for France? I do not know how AI "works" but IIRC for human player you have to move troops. And if they do not have conquistador they cant move
3) IIRC fortress does not work on TP and even if it is colony does it deserve fortress?? How is Portugal goining to reconquer ? Even under ToT they would have to assault fortress (unless I am wrong). The only possibility would be secede it back to Portugal unless you want to keep French colonization of Brazil permanent
4) will population work on TP? and according to the description it was colony not colonial city (you know, possiblity to build governor, judge etc imply that it was substantial city)
 

sturmvogel

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zdlugasz said:
1) Did you check if France can invest there not knowing see route? (send colonist)
2) Did you check if these infantry can "discover" province for France? I do not know how AI "works" but IIRC for human player you have to move troops. And if they do not have conquistador they cant move
3) IIRC fortress does not work on TP and even if it is colony does it deserve fortress?? How is Portugal goining to reconquer ? Even under ToT they would have to assault fortress (unless I am wrong). The only possibility would be secede it back to Portugal unless you want to keep French colonization of Brazil permanent
4) will population work on TP? and according to the description it was colony not colonial city (you know, possiblity to build governor, judge etc imply that it was substantial city)

#1 I think that you're right; a colonist can't be sent there until a route of sea zones is dicovered linking the two. However the population arrives via event, not colonist.
#2 The infantry should be able to discover any adjacent provinces that are owned by Portugal; you don't need a conquistador for that. I'll need to run a test to see how well the whole discovery thing works. See post 179 for Fodorn's comments.
#3 The whole fortress thing may be a bit of stretch although the French actually did build one, or at least a fort, on an off-shore island. The Portugese don't need to assault, they can siege like normal. They'll have to either raise troops, if they have a city in Brazil already, or ship some over like they did historically.
#4 You can add population to a TP. As I said earlier granting it city status may be too much, but I'm not sure if I can add a fortress to a colony, although I've seen them elsewhere.

The main point of all this isn't to give France any real advantage or cost, but merely to force the Portugese player to do something about the colony or not as he see fit.
 

unmerged(40707)

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Some answers:
3) fortress does not work on TP => you're right
4) AFAIK, no. @sturmvogel: Are you sure? But, if true, does it remain a TP or not?

EDIT: btw, Nicholas is usually spelled Nicolas in French. Are you sure the spelling you wrote is the right one?
 
Last edited:

sturmvogel

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YodaMaster said:
Some answers:
3) fortress does not work on TP => you're right
4) AFAIK, no. @sturmvogel: Are you sure? But, if true, does it remain a TP or not?

EDIT: btw, Nicholas is usually spelled Nicolas in French. Are you sure the spelling you wrote is the right one?

I will run a couple of tests before I submit, but I wanted to canvass the forum for ideas on how to structure the whole sequence first. I'm leaning on the fortress because of the sheer amount of time it took for the Portugese to retake the place. A decade, fer Chrissakes!? I'll run one test to see if you can add a fortress to a colony by event.

It is Nicolas, I just read it wrong. I'm fairly certain that adding population so that it goes over 60 to a TP will convert it into a colony.
 
Last edited:

sturmvogel

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Well, I ran one test tonight and the Portugese event fired once they settled the place, but I couldn't get the French event to work, even with the cheat. I did check the save game file and province 209 is known, owned and controlled by France after the event fires.

I'm fairly certain that the French event is properly written, although I'm not sure if I need to add a date. I think not because it has an event for a trigger, but what the hell do I know. I'm wondering if I need to have a chain of discovered sea zones connecting 209 to France before it will fire. That will be my next experiment, I guess, unless one of y'all has a better idea.
 

zdlugasz

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About French colonies in Brasil
- I think that Portugal should get at least one colonist + cash in recompensation (and POR is not too rich anyway), because it may get destroyed (TP)
- after second thought in 1555 Portugal usually has colonies or even colonial cities in Brasil, secession of trading post is plausible, of colonial city not (you can check province religion and if it is pagan it means that only TP was build)
- IMO this secede should be AI only, imagine that you are playing Protugal, you sent one of your early explorers to Brasil and build colonial city there (tax collector, city walls etc). Then in 1555 you get event explaining that because French supposedly build a few stinking huts in that place (no offense Yoda :) ) you lose your city. I would be enourmously pissed
- just in case after e.g. 4 years (enough time for exploration) France should lose their army in Salvador, if province is not defended it may encourage Portugese AI to capture it
 

sturmvogel

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zdlugasz said:
About French colonies in Brasil
- I think that Portugal should get at least one colonist + cash in recompensation (and POR is not too rich anyway), because it may get destroyed (TP)
- after second thought in 1555 Portugal usually has colonies or even colonial cities in Brasil, secession of trading post is plausible, of colonial city not (you can check province religion and if it is pagan it means that only TP was build)
- IMO this secede should be AI only, imagine that you are playing Protugal, you sent one of your early explorers to Brasil and build colonial city there (tax collector, city walls etc). Then in 1555 you get event explaining that because French supposedly build a few stinking huts in that place (no offense Yoda :) ) you lose your city. I would be enourmously pissed
- just in case after e.g. 4 years (enough time for exploration) France should lose their army in Salvador, if province is not defended it may encourage Portugese AI to capture it

To my mind the increase in the population is the reward for the Portugese. In my test game the AI hadn't even put a TP there so I had to do it manually :-(. I agree that cessation of a colonial city is a bit much, but I do think that a colony is still reasonable. And for trigger purposes, I can't differentiate between them. I do like this sequence because it does mess with the Portugese player. Usually he's avoiding any European entanglements and colonizing like mad without any real disruption to his plans. Until this happens :D! A prepared player will have a few thousand men stationed in Brazil and can siege it without any real problems.

I did try the event with start and death dates right before I quit for the night, but I'll try again with more time.

BTW this was the first time I'd ever played France and I really, really liked the amount of money I was getting from census taxes! And with so few colonists I had little to do with it but build refineries! The contrast with the Portugese was remarkable as you never feel that you have enough money as Portugal as there's always some other province to colonize.
OTOH I think that there are some real issues with their early explorers. By 1550 I had explored the entire North American seaboard from Hudson's Bay to Louisiana! Time to pull out Morrison and validate their careers.
 

sturmvogel

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Garbon said:
Frankly, I think this event is kind of silly. Along the lines of the times when people suggest that we add too many events. Is there any particular reason why this french colony must be simulated?

Well, it did happen :). Is it really worthwhile? Dunno, maybe. I think it works fine until the Portugese build a colonial city there before the event fires; then it becomes a bit ridiculous in terms of plausibility. It may well be a whole lot of work for little reward. And if gets rejected by the HC I won't be upset because I'll have learned more about scripting in the process. Some pretty arcane stuff, but still...
 

doktarr

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I agree with Garbon that this event seems wholly unnecessary. Why would we bother to model a short-lived, failed colony that was not even associated with the crown? At most, this could be a flavor event that adds some population to the province if it is already owned.

And BTW, unless it has been changed in a patch, you can colonize a coastal province whether or not you have discovered a path by sea to it. I have played games as Russia where I marched the conquistador to the Pacific coast and immediately began colonizing from the east coast back towards the west.
 

zdlugasz

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doktarr said:
And BTW, unless it has been changed in a patch, you can colonize a coastal province whether or not you have discovered a path by sea to it. I have played games as Russia where I marched the conquistador to the Pacific coast and immediately began colonizing from the east coast back towards the west.

But you need to know route. If there is no land route (like to America) and you do not know any route you can not colonize (e.g. Noraway and Greenland)
 

sturmvogel

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No joy in Mudville

Ran another test, but couldn't get things to work right even when I added a known path to Salvador and adding in dates for the French event. I forced the Portugese to transfer Salvador to the French, but just couldn't get the French event to work. I think that I'll abandon it for now since it appears that we'll shortly have the HC map to play with.
 

unmerged(40707)

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Les Cayes isn't colonized in 1520 and 1648 (despite Spanish event adding population before 1520). Is it wad?
Trinidad & Tobago is colonized by Spain in 1520 but isn't in 1648 (no colony). Same question.

I had some answers in Bugs thread but I need to know what to do exactly for 1520 and 1648 scenarios setup.
 

zdlugasz

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sturmvogel said:
Ran another test, but couldn't get things to work right even when I added a known path to Salvador and adding in dates for the French event. I forced the Portugese to transfer Salvador to the French, but just couldn't get the French event to work. I think that I'll abandon it for now since it appears that we'll shortly have the HC map to play with.


Did France know province itself? maybe event did not fire because province must be owned and KNOWN :confused:
 

sturmvogel

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zdlugasz said:
Did France know province itself? maybe event did not fire because province must be owned and KNOWN :confused:

Good idea, but it was known to France. If I were going to mess with it further I'd try changing the event to see if it will fire when Salvador is a colony rather than a TP although the latter is more accurate. If you like I can update my original events with my latest changes and you drive on with it.
 

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War of the Emboabas

Edit: Changed death date.
Code:
#War of the Emboabas#
event = {
	id = 260029
         trigger = { event = 337550 } #Gold discovered in Minas Gerais
	random = no
	country = POR
	name = "EVENTNAME260029" #War of the Emboabas
	desc = "EVENTHIST260029"
	#-#The discovery of gold in Minas Gerais by men from São Paulo (Paulistas) resulted in a flood of immigrants. The Paulistas derisively termed the newcomers "emboabas" (birds with feathered legs) and regarded them with contempt since they were unfamiliar with life in the Brazilian hinterlands and were competitors for the gold that had been originally claimed by the Paulistas. The massive influx of people into an area that was essentially totally undeveloped before gold was discovered caused prices for the necessities of life to skyrocket, another bone of contention. Tensions were high between the two groups, but open conflict didn’t break out until November of 1708 when the Paulista José Pardo was lynched. The emboabas attempted to disarm the Pauistas and evict them entirely from the gold regions. Their leader, Nunes Viana, even began to fill government post, pending the arrival of royal nominees. This alarmed the Governor of Rio de Janiero who arrived in Minas Gerais with a small escort of troops to investigate the disturbances. He generally supported the Paulistas as having legitimate grievances, but the emboabas forced him to return to Rio without settling the major issues. Lisbon ordered the new governor of Rio de Janiero, António de Albuquerque, to proclaim a general amnesty in the hopes of quelling the disturbances. This worked reasonably well, but Paulista hotheads gather forces for one last effort to retake the goldfields on 14 November 1709. They failed, not least to a warning of the impending attack by Albuquerque, and returned home to find a personal appeal by the King, D. João V, to give over their struggle.

	date = { year = 1701 }
	offset = 90
	deathdate = { year = [COLOR=Yellow]1709 [/COLOR]}

	action_a = {
		name = "ACTIONNAME260026A" #Can't we all just get along?
		command = { type = province_revoltrisk which = 208 value = 2 } #Minas Gerais
	}
}

#End of the War of the Emboabas #
event = {
	id = 260030
         trigger = { event = 260029 }
	random = no
	country = POR
	name = "EVENTNAME260029" #End of the War of the Emboabas
	desc = "EVENTHIST260029"
	#-#The failure of the attack by the Paulistas on the emboabas in November 1709 took the wind out of the sails of the Paulista hotheads and the personal appeal by the King to cease their attacks caused them to put down their arms.

	date = { year = 1710 month = june}
 
	action_a = {
		name = "ACTIONNAME260027A" #We will all get along now, won't we?
		command = { type = province_revoltrisk which = 208 value = -2 } # Minas Gerais
	}
}
I've reused the same action names as my War of the Mascates sequence. Event IDs updated for 1.50
 
Last edited:

unmerged(29041)

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May 12, 2004
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Province specific events for conversion of the Inca:

Code:
#(1567-1680) Conversion of the Inca
#by Fodoron
event = {
	id = 338260
	trigger = {
		religion = catholic
		provincereligion = { province = 169 data = pagan } #Cuzco
		NOT = {
			exists = INC
		}
	}
	random = no
	province = 169 # Cuzco
	name = "EVENTNAME" # Conversion of the Inca
	desc = "EVENTHIST"

	date = { year = 1567 }
	offset = 300
	deathdate = { year = 1680 }

	action_a = {
		name = "ACTIONNAMEA" #Promote peaceful conversion
		command = { type = treasury value = -800 }
		command = { type = provincereligion which = 162 value = catholic } #Cali
		command = { type = provincereligion which = 163 value = catholic } #Azuay
		command = { type = provincereligion which = 164 value = catholic } #Guayaquil
		command = { type = provincereligion which = 165 value = catholic } #Cajamarca
		command = { type = provincereligion which = 166 value = catholic } #Huanaco
		command = { type = provincereligion which = 167 value = catholic } #Ayacucho
		command = { type = provincereligion which = 168 value = catholic } #Lima
		command = { type = provincereligion which = 169 value = catholic } #Cuzco
		command = { type = provincereligion which = 170 value = catholic } #Arequipa
		command = { type = provincereligion which = 171 value = catholic } #Moquega
		command = { type = provincereligion which = 172 value = catholic } #Arica
		command = { type = provincereligion which = 173 value = catholic } #Atacama
		command = { type = provincereligion which = 174 value = catholic } #Coquimbo
		command = { type = provincereligion which = 192 value = catholic } #Taqari
		command = { type = provincereligion which = 193 value = catholic } #Titicaca
		command = { type = provincereligion which = 194 value = catholic } #Potosi
		command = { type = provincereligion which = 219 value = catholic } #Tucuman
		command = { type = provincereligion which = 1482 value = catholic } #Montana
		command = { type = provincereligion which = 1483 value = catholic } #Atalaya
		command = { type = provincereligion which = 1484 value = catholic } #Manu
		command = { type = provinceculture which = 162 value = -1 } #Cali
		command = { type = provinceculture which = 163 value = -1 } #Azuay
		command = { type = provinceculture which = 164 value = -1 } #Guayaquil
		command = { type = provinceculture which = 165 value = -1 } #Cajamarca
		command = { type = provinceculture which = 166 value = -1 } #Huanaco
		command = { type = provinceculture which = 167 value = -1 } #Ayacucho
		command = { type = provinceculture which = 168 value = -1 } #Lima
		command = { type = provinceculture which = 169 value = -1 } #Cuzco
		command = { type = provinceculture which = 170 value = -1 } #Arequipa
		command = { type = provinceculture which = 171 value = -1 } #Moquega
		command = { type = provinceculture which = 172 value = -1 } #Arica
		command = { type = provinceculture which = 173 value = -1 } #Atacama
		command = { type = provinceculture which = 174 value = -1 } #Coquimbo
		command = { type = provinceculture which = 192 value = -1 } #Taqari
		command = { type = provinceculture which = 193 value = -1 } #Titicaca
		command = { type = provinceculture which = 194 value = -1 } #Potosi
		command = { type = provinceculture which = 219 value = -1 } #Tucuman
		command = { type = provinceculture which = 1482 value = -1 } #Montana
		command = { type = provinceculture which = 1483 value = -1 } #Atalaya
		command = { type = provinceculture which = 1484 value = -1 } #Manu
	}
}
EVENTNAME;Conversion of the Inca;;;;;;;;;;
EVENTHIST;The Inca cult of the sun was quite similar to the Catholic religion. They believed in a supreme god, practiced praying and forgiveness of sins by priests, and believed in an afterlife to be won after a just life. Moreover they were used to the cult of the sun being imposed over conquered cultures as a top layer. The Catholic Church of Perú therefore did not have much problem in being accepted as the supreme religion, even though from the first Council of Lima in 1551, it declared that nobody could be forced to convert. In the second Council of Lima in 1567, that was called to adapt to the Council of Trent, further measures to promote evangelization were taken. The use of aborigin lenguages by priests was recommended, together with rules on how to enhance the dignity and moral customs of the natives, including personal hygiene recomendations. The third Council of Lima, carried out in 1582 under the direction of St. Toribio, resulted in the translation of the Catechism to quechua and aymara, and in a strong defense of the indians against injustices. As a result of the Church efforts, by the end of the XVI century the Inca had been fully converted, at least in appareance.;;;;;;;;;;
ACTIONNAMEA;Promote peaceful conversion;;;;;;;;;;


Code:
#(1610-1670) Idolatry in Perú
#by Fodoron
event = {
	id = 338261
	trigger = {
		event = # Conversion of the Inca
	}
	random = no
	province = 169 # Cuzco
	name = "EVENTNAME" # Idolatry in Perú
	desc = "EVENTHIST"

	date = { year = 1610 }
	offset = 300
	deathdate = { year = 1670 }

	action_a = {
		name = "ACTIONNAMEA" #Extirpate idolatry
		command = { type = treasury value = -300 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "ACTIONNAMEB" #It is just harmless superstition
		command = { type = domestic which = innovative value = 1 }
		command = { type = provincereligion which = 167 value = pagan } #Ayacucho
		command = { type = provincereligion which = 193 value = pagan } #Titicaca
		command = { type = provincereligion which = 1482 value = pagan } #Montana
		command = { type = provincereligion which = 1483 value = pagan } #Atalaya
		command = { type = provincereligion which = 1484 value = pagan } #Manu
	}
}
EVENTNAME;Idolatry in Perú;;;;;;;;;;
EVENTHIST;The natives of Perú had found a way to merge their traditional beliefs with Catholicism. But in 1608, a criollo (mixed-race) priest, Francisco de Avila discovered behind the festivity of the Assumption of the Virgin Mary, a pagan adoration to Pariacaca and Chaupiñamocc. Using this discovery to promote his own personal advancement, he captured the pagan high priest, Hernando Paucar, and on December 20, 1609 he conducted a gigantic ''Auto de Fe'' at Lima, where old mummies and idols where destroyed, and Paucar flogged. Afterwards he was named visitador (traveling judge) of idolatry, conducting the first of several campaigns to destroy altars and idols and attempt to erradicate idolatry that would last until 1670. From then on, the Church adopted a more tolerant attitude towards native harmless superstitions.;;;;;;;;;;
ACTIONNAMEA;Extirpate idolatry;;;;;;;;;;
ACTIONNAMEB;It is just harmless superstition;;;;;;;;;;
 
Last edited: