Hopfully I'm not opening a can of worms here, but IMHO we need to agree on some basic guidelines.
Originally posted by Dagfinn
Hopfully I'm not opening a can of worms here, but IMHO we need to agree on some basic guidelines.
Originally posted by Dagfinn
IMHO the ai should therefor be guided towards history, but a human player should be alowed freedom.
In general i agree, but i dunno as to every non-bookkeeping event needs to have 2 choices...Originally posted by maxpublic
I think both the ai and the player need to have a choice with every event, except for bookkeeping ones. As a player I really dislike being told 'suck it up' with regards to an event, as this just says 'no matter what you do your efforts are for naught'. A prime example of this is the Paradox version Spanish bankruptcies; no matter what I do there's only one outcome, which makes the game event-driven rather than player-driven.
As for the ai having choices, the reason I favor this is simply for variety. I realize that many other folks like things to turn out pretty much the same way that they did historically, except for what they mess with themselves, but I find this sort of thing incredible dull. I like the variation, the surprise, the unpredictability. Relegating ahistorical choices to option 'b' seems good enough, in my mind.
-snip-
In other words, I don't think the events are the cause of the problem, but rather how the ai players are prodded into violence because of how they're set up.
Max
Originally posted by Jinnai
In general i agree, but i dunno as to every non-bookkeeping event needs to have 2 choices...
Originally posted by Jinnai
I'll take your example...Imo it would be better if the triggers were reworked better than just owning those certain provinces, but you shouldn't be able to have a choice to not declare banruptsy if your nation is really should be......
And there may be something like hyperinflation or plauge events.....or are those what you call bookkeeping?
As for the ai problems i think you have a pont that shouldn't be overlooked, but events, espially random events, certainly can have an impact.
Originally posted by Mad King James
Such as, as the Mamelukes there should be no event forcing you to give up everything to the Ottomans at a certain date, but if they seize your Syrian posessions and take Cairo it should be curtains for you, and the only way out is to give up a lot in concessions.
Originally posted by Mad King James
My opinion was always that for one reason or another, the historical choice should always be the one that makes the most sense for you. The really bad options should be possible to avoid, however if you allow the conditions that lead up to such an outcome to happen you should face the consequences.
Such as, as the Mamelukes there should be no event forcing you to give up everything to the Ottomans at a certain date, but if they seize your Syrian posessions and take Cairo it should be curtains for you, and the only way out is to give up a lot in concessions. Now this isn't to say that the date should be the only trigger but I think its pretty relevant.
I really don't like it when the historical choice is the MOST idiotic choice available... there was always a reason such a decision was made.
Yes i am reworking both of them.Originally posted by maxpublic
Other events slap you upside the head even though the path you've taken makes their appearance nonsensical. "The Fall of the City of Victory" is a good example of this, as well as many, many chinese events.
no, but since humans can manage inflation well i'd suggest ai=no as a trigger condidition for random hyper inflation events. Hyper-inflation happened to almost every colonizer (and many non colonizers) and was beyond the realm of control at the time to monarchs (although some were better able to handle it than others).Actually, in my own game I removed the nation-specific plague events and incorporated the new random plague events. With the governor changes I don't think you'd need hyperinflation events, because this is probably going to happen to you anyway now. Unless you want hyper-hyper inflation.
Originally posted by Mad King James
I suppose this is what I mean... In an ideal world, the Ottos should be molded into enough of a powerhouse to force the Mamelukes annexation by its own means.
Originally posted by Mad King James
I suppose this is what I mean... In an ideal world, the Ottos should be molded into enough of a powerhouse to force the Mamelukes annexation by its own means.
Originally posted by Twoflower
Agree if this is what you mean:
The Ottomans (and other "problematic" nations such as Russia, the Timurids/Mughals or Persia), no matter if AI or human, are encouraged to behave historically and strengthened by realistic, historical event effects. History is however not forced upon them and events ONLY do those things that cannot be done the way the happened in the game engine - e.g. Russia inherits Sibir at the historical date since the conquest was not done by the Czar - which he would have to in the game -, but by independent merchants who afterwards placed it under Russian sovereignity or the Ottomans inherit the Mameluks when they have militarily crushed them because they were historically taken out in a war, after only two decisive battles - which is not possible in EU2 due to the one-province annexation rule and because the Mameluks' provinces are too valuable to be demanded in one war, so that the Ottomans usually need three wars to annex the Mameluks.