New random events
#(1419-1670 ) Cretan Revolts
event = {
id = 326083
trigger = {
NOT = { owned = { province = 360 data = TUR } #Morea
}
owned = { province = 480 data = VEN } #Candia
}
random = yes
country = VEN
name = "EVENTNAME326083" #Cretan troubles
desc = "EVENTHIST326083"
#-#The Venetian occupation since 1204 of Candia was confronted with the rebellion of the Cretans, especially in the inland areas. The island was invaluable to the Republic for its products and commerce, but the inhabitants did not easily tolerate the new dominion. The Venetians were obliged to repress many revolts, and to do so more easily sent several Colonies of Nobles and Veneti citizens, to whom land was granted on condition of defending it for the Republic. In 1529 Khair ad din conquered Algiers and from there his corsairs sacked many Mediterranean towns, including Rettimo in Crete. In 1571 Cyprus fell to the Turks. These events had an influence also on the relations between the Cretans and the Venetians, the Turkish threat reduced the hostility towards the Venetian rule. In the XVIIth century the population of Crete was divided into four tiers, the Venetian noble families, the Cretan noble families, the citizens of the three main towns of Candia, La Canea and Rettimo and the rest of the population.
action_a = {
name = "ACTIONNAME326083A" #Control the cretans
command = { type = revolt which = 480 } #Candia
command = { type = revolt which = 480 } #Candia
}
}
In this events text you mention that the ottomans took Algiers and Cyprus - however neither is checked in the trigger conditions and might not have happened in a game.
Furthermore you mention that the cretans accepted venetian rule *better* after the ottoman threat became larger - why mention that in a random event that triggers a revolt against Venetia when the ottomans have not yet taken Morea?
Should the trigger also check if VEN controls Crete or VEN is not at war? Because if not then the cretan revolt against VEN might revolt against a foreign occupier.
#(1419 -1797 ) Free Venetian citizens
event = {
id = 326084
trigger = {
atwar = no
}
random = yes
country = VEN
name = "EVENTNAME326084" #ransoming Venetians
desc = "EVENTHIST326084"
#-#Venetians captured in war where always being ransomed by the families via the government representative, the Bailo, in the state in question, this was on many occasions hard to achieve. In 1560 the venetian government appointed a senator, Provveditori sopra Ospedali e Luoghi Pii, to administer the hospitals and also the ransoming of Venetian citizens held in prisons by other states. The Venetian government contributed financially to help release these citizens and then cure or leviate ills of the ransomed citizens when they where returned to the Republic.
action_a = {
name = "ACTIONNAME326084A" #Aid Venetian freedom
command = { type = treasury value = -30 }
command = { type = stability value = 1 }
}
action_b = {
name = "ACTIONNAME326084B" #Let the families go alone
command = { type = stability value = -1 }
command = { type = ADM which = -2 value = 12 }
}
}
looking for action b for event 326084.........ideas required
For b a small loss of population would be fitting - the prisoners of war will not return. However what if a peaceful player of VEN never actually went to war? Perhaps add to the trigger that the event not fires if stab is at +3?