Admittedly, Denmark is probably too small to varrant a thread in itself.
Never the less I do not feel as if I know enought about Swedish history to mod that thread.
My apporach to development will be pragmatic rather to historic in the sense that means aiming for maximal gameplay enjoyment.
Being a Dane myself, I will be very concious about *not* overpowering Denmark in any way. However, Denmark is an interesting MP option and I do support giving the nation some interesting options.
Issues:
Sund Due
Should this take the shape of a CoT or a very, very, very high base tax? The last of the two would certainly be the most historical option as Copenhagen was never really a center of trade for anything or anyone outside of Denmark-Norway (and neigther was Svealand for that matter – should we remove that one as well?).
German Culture
I have always been very much opposed to giving Denmark German culture. Lately I have started to revise my viewpoint though. Maybe Denmark should be able to gain German culture, but at a steep price.
I cannot imagine that anyone would disagree that the historical facts allow it as the aristocracy, the political magistrates, and the royal house were all of German origin.
This should mostly be relevant in multiplayer. What I imagine is an event which fires when Denmark owns two or more German provinces. Something like:
The German question
Option A:
Nothing
Option B:
Centralization –4
Land +3
Relation with the Emperor –100
The Emperor gains a CB on Denmark until they are driven out of the HRE
Gain German culture
Keeping Norway
Okay so DK should loose Jämtland, Gotland, and Skåne but keep the rest of Norway. This is a though one.
The best suggestions I can think of is increasing the fortresses in Østlandet, Bergenhus, and Trøndelag while making winter attrition an even bigger bitch up north.
Neither of these are very good though.
Colonisation
Denmark was a minor player in the colonial race and held three colonial territories.
Tranquebar, a regular TP in India. This TP would be in Mandurai but that provinces is almost reserved for the Dutch who had a stronger presence there anyway. I think India is probably too small to model this properly.
A seemingly nameless fort along the Gold Coast which harboured a couple of hundred merchants.
Three Caribbean islands of which only one is in the game, St. Thomas.
Now unfortunately, in multiplayer games there are rarely vacancies in places as lucrative as these left by the time Denmark starts exploring. Therefore Denmark usually ends up colonising Hudson Bay. This might not be as weird as it seems – Jens Munk explored the bay IRL but suffered too high attrition and was forced to turn back.
I am not sure what should be done about the whole colonisation deal so I am just laying it out.
Strength
Although the EEP and PAoE has improved upon this, Denmark generally gets either totally or partly bashed by Sweden when both are AI controlled. Another common sight is Holstein taking Jylland as well.
The Holstein thing is generally due to the ridiculous army sizes of one-state minors. With Sweden, things are more complex. The two largest problems here are:
- The mountains/fjelds of Norway were considered very hard to conquer. As the AI does not have to deal with psychological factors such as these, is generally has an easy time gobbling up Norway.
- Sweden is overpowered. There solution here is not to make Denmark stronger but rather to make Sweden weaker. I am not sure if someone has already done this, but Sweden should be very poor until about the time of the great military innovations. There it should receive an event boosting base taxes across Sweden proper.
Another issue with Danish strength is the navy. Through most of the timeframe Denmark was amongst the top 5 naval powers in Europe sometimes reaching as high as #2. In the game this is rarely expressed because of Denmarks relatively poor economy. Should we add some warship gains to some of the existing naval events?
Minor issues:
Should Sjælland produce grain or fish?
Does anyone want to parse my events?
http://forum.paradoxplaza.com/forum/showthread.php?t=127232
Should Denmark have an event reducing BB for inheriting Norway? Afterall, nobody besides Sweden really cared at the time an DK does not really need to get off on the wrong foot.
That is about it for now... What do you think?
Never the less I do not feel as if I know enought about Swedish history to mod that thread.
My apporach to development will be pragmatic rather to historic in the sense that means aiming for maximal gameplay enjoyment.
Being a Dane myself, I will be very concious about *not* overpowering Denmark in any way. However, Denmark is an interesting MP option and I do support giving the nation some interesting options.
Issues:
- Sund Due
- German Culture
- Keeping Norway
- Colonisation
- Strength
Sund Due
Should this take the shape of a CoT or a very, very, very high base tax? The last of the two would certainly be the most historical option as Copenhagen was never really a center of trade for anything or anyone outside of Denmark-Norway (and neigther was Svealand for that matter – should we remove that one as well?).
German Culture
I have always been very much opposed to giving Denmark German culture. Lately I have started to revise my viewpoint though. Maybe Denmark should be able to gain German culture, but at a steep price.
I cannot imagine that anyone would disagree that the historical facts allow it as the aristocracy, the political magistrates, and the royal house were all of German origin.
This should mostly be relevant in multiplayer. What I imagine is an event which fires when Denmark owns two or more German provinces. Something like:
The German question
Option A:
Nothing
Option B:
Centralization –4
Land +3
Relation with the Emperor –100
The Emperor gains a CB on Denmark until they are driven out of the HRE
Gain German culture
Keeping Norway
Okay so DK should loose Jämtland, Gotland, and Skåne but keep the rest of Norway. This is a though one.
The best suggestions I can think of is increasing the fortresses in Østlandet, Bergenhus, and Trøndelag while making winter attrition an even bigger bitch up north.
Neither of these are very good though.
Colonisation
Denmark was a minor player in the colonial race and held three colonial territories.
Tranquebar, a regular TP in India. This TP would be in Mandurai but that provinces is almost reserved for the Dutch who had a stronger presence there anyway. I think India is probably too small to model this properly.
A seemingly nameless fort along the Gold Coast which harboured a couple of hundred merchants.
Three Caribbean islands of which only one is in the game, St. Thomas.
Now unfortunately, in multiplayer games there are rarely vacancies in places as lucrative as these left by the time Denmark starts exploring. Therefore Denmark usually ends up colonising Hudson Bay. This might not be as weird as it seems – Jens Munk explored the bay IRL but suffered too high attrition and was forced to turn back.
I am not sure what should be done about the whole colonisation deal so I am just laying it out.
Strength
Although the EEP and PAoE has improved upon this, Denmark generally gets either totally or partly bashed by Sweden when both are AI controlled. Another common sight is Holstein taking Jylland as well.
The Holstein thing is generally due to the ridiculous army sizes of one-state minors. With Sweden, things are more complex. The two largest problems here are:
- The mountains/fjelds of Norway were considered very hard to conquer. As the AI does not have to deal with psychological factors such as these, is generally has an easy time gobbling up Norway.
- Sweden is overpowered. There solution here is not to make Denmark stronger but rather to make Sweden weaker. I am not sure if someone has already done this, but Sweden should be very poor until about the time of the great military innovations. There it should receive an event boosting base taxes across Sweden proper.
Another issue with Danish strength is the navy. Through most of the timeframe Denmark was amongst the top 5 naval powers in Europe sometimes reaching as high as #2. In the game this is rarely expressed because of Denmarks relatively poor economy. Should we add some warship gains to some of the existing naval events?
Minor issues:
Should Sjælland produce grain or fish?
Does anyone want to parse my events?
http://forum.paradoxplaza.com/forum/showthread.php?t=127232
Should Denmark have an event reducing BB for inheriting Norway? Afterall, nobody besides Sweden really cared at the time an DK does not really need to get off on the wrong foot.
That is about it for now... What do you think?