• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Toio

Field Marshal
6 Badges
Jun 18, 2003
7.699
0
Visit site
  • Europa Universalis III
  • Europa Universalis III Complete
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
Garbon said:
The point of my trigger was that annexed minors would be a sign of Louis XI's encroachment on the ducal powers. Since the event doesn't actually involve battling any states, I don't see why BOU should exist. If anything, a missing Brittany should be considered in the mix, as well.

i see your point now, but then your relation commands are in error (some)
you will need the following


#(1465-1467) The War of The Public Weal
event = {
id = 170135
trigger = {
event = 137029 #BUR: Louis XI Regains the Somme Towns
OR = {
flag = LouisXI_reforms
NOT = {
exists = ORL
exists = PRO
}
NOT = {
exists = ORL
exists = BOU
}
NOT = {
exists = PRO
exists = BOU
}
}

}
random = no
country = FRA
name = "EVENTNAME170135" #The War of the Public Weal
desc = "EVENTHIST170135"
#-#

date = { day = 1 month = march year = 1465 }
offset = 30
deathdate = { day = 29 month = may year = 1467 }

action_a = {
name = "ACTIONNAME170135A" #Revolt !
command = { type = stability value = -2 }
command = { type = revoltrisk which = 3 value = 5 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = relation which = BRI value = -50 }
command = { type = relation which = BUR value = -50 }
command = { type = relation which = LOR value = -50 }
command = { type = relation which = KLE value = -50 }
command = { type = relation which = PFA value = -50 }
command = { type = relation which = BAY value = -50 }

}
}
 

Garbon

Sultan d'Afrique
74 Badges
Feb 1, 2002
9.764
251
www.crystalempiregames.com
  • For The Glory
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome
  • Cities: Skylines Industries
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Deus Vult
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Divine Wind
BOU should probably be included as well, as it may exist when this event fires.

Updated:
Code:
#(1461-1483) The Reforms of Louis XI
event = {
	id = 12020
	trigger = { monarch = 049502 } #Louis XI
	random = no
	country = FRA
	name = "EVENTNAME12020" #The Reforms of Louis XI
	desc = "EVENTHIST12020"
	#-#

	date = { day = 22 month = july year = 1461 }
	offset = 360
	deathdate = { day = 29 month = august year = 1483 }

	action_a = {
		name = "ACTIONNAME12020A" #We need the reforms
		command = { type = domestic which = centralization value = 1 }
		command = { type = infra value = 500 }
		command = { type = stability value = -2 }
		[color=yellow]command = { type = setflag which = LouisXI_reforms }[/color]
	}
	action_b = {
		name = "ACTIONNAME12020B" #We dont need the reforms
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = stability value = 1 }
	}
}

Code:
#(1465-1467) The War of The Public Weal
event = {
	id = 170135
	trigger = {
		[color=red]event = 137029 #BUR: Louis XI Regains the Somme Towns[/color]
		[color=yellow]OR = {
			flag = LouisXI_reforms
			NOT = {
				exists = ORL
				exists = PRO
			}
			NOT = {
				exists = ORL
				exists = BOU
			}
			NOT = {
				exists = PRO
				exists = BOU
			}
		}[/color]
	}
	random = no
	country = FRA
	name = "EVENTNAME170135" #The War of the Public Weal
	desc = "EVENTHIST170135"
	#-#

	date = { day = 1 month = march year = 1465 }
	offset = 30
	deathdate = { day = 29 month = may year = 1467 }

	action_a = {
		name = "ACTIONNAME170135A" #Revolt !
		command = { type = stability value = -2 }
		command = { type = revoltrisk which = 3 value = 5 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = relation which = BRI value = -50 }
		command = { type = relation which = BUR value = -50 }
		command = { type = relation which = BOU value = -50 }
		[color=yellow]command = { type = relation which = LOR value = -50 }
		command = { type = relation which = KLE value = -50 }
		command = { type = relation which = PFA value = -50 }
		command = { type = relation which = BAY value = -50 }[/color]
	}
}
 
Last edited:

Bordic

Magister Militum
4 Badges
May 29, 2004
4.482
0
  • Hearts of Iron II: Armageddon
  • Deus Vult
  • For The Glory
  • 500k Club
YodaMaster said:
FRA_12030, where? :confused:
the supposedly needed action B in FRA_12030 discussed in Agceep Franco:

Code:
#(1530) College de France
event = {
	id = 12030
	trigger = { monarch = 049506 } #François Ier
	random = no
	country = FRA
	name = "EVENTNAME12030" #College de France
	desc = "EVENTHIST12030"
	#-#

	date = { day = 1 month = january year = 1530 }
	offset = 30
	deathdate = { day = 29 month = december year = 1530 }

	action_a = {
		name = "ACTIONNAME12030A" #Establish the College de France
		command = { type = domestic which = innovative value = 1 }
		command = { type = cash value = -100 }
	}
}
#-#François Ier established the College de France in 1530, which soon had chairs in Greek, Hebrew, and classical Latin. Northern universities became the centers of humanistic study, gradually taking over the role royal and noble households had played in the diffusion of education
 

unmerged(40707)

Just call me Yoda in private!
Mar 1, 2005
20.187
5
I cant remember everything... :eek:o

Ok, question is: could this event have an action_b in order to avoid innovativeness (and multiple choice). In this case, which French events could be slept after this date because of this decision?
 

De-VILLARS

Le diable blanc
7 Badges
Feb 7, 2006
3.228
0
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis IV
  • For The Glory
  • Hearts of Iron III
  • Victoria 2
  • 500k Club
i had thought that action_b could increase the cost of other french institution like French Academy (L'Académie Française - 1634) as the college played a major part in knowledge's diffusion
 

unmerged(40707)

Just call me Yoda in private!
Mar 1, 2005
20.187
5
Here is French Academy event:
Code:
#(1635) The French Academy
event = {
	id = 170093
	trigger = { flag = Richelieu }
	random = no
	country = FRA
	name = "EVENTNAME170093" #The French Academy
	desc = "EVENTHIST170093"
	#-#

	date = { day = 27 month = january year = 1635 }

	action_a = {
		name = "ACTIONNAME170093A" #Found the Academy
		command = { type = stability value = 1 }
		command = { type = infra value = 1000 }
		command = { type = treasury value = -150 } #for the differents patronage
	}
	action_b = {
		name = "ACTIONNAME170093B" #I need money
		command = { type = vp value = -20 }
		command = { type = domestic which = innovative value = -1 }
	}
}
#-#On January 28, 1635, Richelieu signed the letters of licence which created a new institution: the French Academy. The cardinal was named ' father and protector' academy which counted 40 elected members at life (from where the ironic nickname of 'immortals' to the members). The institution had, and still has nowadays, for goal to give to the French language precise rules, to make it pure and comprehensible by all. The first task of the French Academy was to write a dictionary of which the first edition will be published in 1694. But the Academy had also the role of patron through the many literary prices which it organized. For Richelieu, it was a method of control on all the intellectual meetings, to attach the men of letters and to put them at the service of the state and the royal power.


Twin event for French Academy then with worsened costs only or worsened costs + innovative?
For example: cash -250 only or cash -400 and innovative +1 and other effects of French Academy in action_a.

For this twin event, I suggest then to remove innovative command in action_b since innovativeness boost was avoided in to be created action_b of "College de France" event. Action_b in "College de France" will then set a flag "NoCollege" used in trigger of "French Academy" events.
 

Garbon

Sultan d'Afrique
74 Badges
Feb 1, 2002
9.764
251
www.crystalempiregames.com
  • For The Glory
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome
  • Cities: Skylines Industries
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Deus Vult
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Divine Wind
Some fixes to prevent the strange situations when Scotland has been vassalized by England.

Code:
#(1542) Arran's Regency
#by Count Six
event = {
	id = 20423
	random = no
	country = SCO
	name = "EVENTNAME20423" #Arran's Regency
	desc = "EVENTHIST20423"
	#-#

	date = { day = 15 month = december year = 1542 }

	action_a = {
		name = "ACTIONNAME20423A" #Support Arran
		command = { type = relation which = ENG value = 100 }
		command = { type = relation which = FRA value = -100 }
		command = { type = stability value = -1 }
		[color=yellow]command = { type = breakvassal which = FRA }[/color]
	}
	action_b = {
		name = "ACTIONNAME20423B" #Support Beaton
		command = { type = relation which = FRA value = 100 }
	}
}

#(1543) Beaton Regains Control
#by Count Six - Edited by Johnny Canuck
event = {
	id = 20424
	random = no
	country = SCO
	name = "EVENTNAME20424" #Beaton regains control
	desc = "EVENTHIST20424"
	#-#

	date = { day = 11 month = december year = 1543 }

	action_a = {
		name = "ACTIONNAME20424A" #Support Beaton
		command = { type = relation which = ENG value = -100 }
		command = { type = relation which = FRA value = 100 }
		command = { type = DIP which = 3 value = 29 }
		command = { type = ADM which = 2 value = 29 }
		command = { type = MIL which = 2 value = 29 }
		[color=yellow]command = { type = breakvassal which = ENG }[/color]
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 2 }
	}
	action_b = {
		name = "ACTIONNAME20424B" #Ratify the Marriage Alliance with England
		[color=yellow]command = { type = breakvassal which = FRA }[/color]
		command = { type = relation which = ENG value = 100 }
		command = { type = dynastic which = ENG }
		command = { type = sleepevent which = 21131 } #ENG: The Rough Wooing
		command = { type = sleepevent which = 20426 } #SCO: Regency of Mary of Guise
		command = { type = sleepevent which = 20427 } #SCO: The First Band of the Lords of Congregation
		command = { type = sleepevent which = 3076 } #SCO: The Fate of Mary Stuart
		command = { type = sleepevent which = 3077 } #SCO: The Time of the Regents
	}
}

#(1546) Beaton's Murder
#by Count Six
event = {
	id = 20425
	trigger = { 
		event = 21131 #The Rough Wooing (ENG)
		[color=yellow]NOT = {
			vassal = { country = ENG country = SCO } 
			relation = { country = ENG data = 100 } 
		}[/color]
	}
	random = no
	country = SCO
	name = "EVENTNAME20425" #The Murder of Cardinal Beaton
	desc = "EVENTHIST20425"
	#-#

	date = { day = 29 month = may year = 1546 }

	action_a = {
		name = "ACTIONNAME20425A" #The Siege of St Andrews Castle
		command = { type = religiousrevolt which = 239 } #Strathclyde
		[color=yellow]command = { }[/color]
	}
	action_b = {
		name = "ACTIONNAME20425B" #Avoid foreign intervention
		command = { type = sleepevent which = 21132 } #ENG: Somerset's Invasion
		command = { type = sleepevent which = 170020 } #FRA: The Marriage of Mary and the Dauphin
		command = { type = religiousrevolt which = 239 } #Strathclyde
		command = { type = stability value = -3 }
	}
}

#(1554) Regency of Mary of Guise
#by Count Six - Edited by Johnny Canuck
event = {
	id = 20426
	trigger = {
		exists = FRA
		NOT = { war = { country = SCO country = FRA } }
	}
	random = no
	country = SCO
	name = "EVENTNAME20426" #Regency of Mary of Guise
	desc = "EVENTHIST20426"
	#-#

	date = { day = 1 month = april year = 1554 }

	action_a = {
		name = "ACTIONNAME20426A" #Mary of Guise
		command = { type = relation which = FRA value = 100 }
		[color=yellow]command = { type = relation which = ENG value = -100 }[/color]
		[color=yellow]command = { type = breakvassal which = ENG }[/color]
		command = { type = DIP which = 2 value = 29 }
		command = { type = ADM which = 2 value = 29 }
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 72 value = 2 }
	}
}

#(1544) The Rough Wooing
#Created by Count Six - Edited by Johnny Canuck
event = {
	id = 21131
	trigger = {
		event = 20424 #SCO: Beaton Regains Control
		[color=yellow]NOT = {
			vassal = { country = ENG country = SCO } 
			relation = { country = SCO data = 100 } 
		}[/color]
	}
	random = no
	country = ENG
	name = "EVENTNAME21131" #The Rough Wooing
	desc = "EVENTHIST21131"
	#-#

	date = { day = 1 month = may year = 1544 }

	action_a = {
		name = "ACTIONNAME21131A" #Attack Immediately!
		command = { type = relation which = SCO value = -100 }
		command = { type = INF which = 240 value = 2000 } #Northumberland
		command = { type = CAV which = 240 value = 1000 } #Northumberland
	}
	action_b = {
		name = "ACTIONNAME21131B" #Wait to see how things develop
		command = { type = relation which = SCO value = -25 }
	}
}

#(1546) Somerset's Invasion
#Created by Count Six - Edited by Johnny Canuck
event = {
	id = 21132
	trigger = {
		event = 20425 #SCO: Beaton's Murder
		[color=yellow]NOT = {
			vassal = { country = ENG country = SCO } 
			relation = { country = SCO data = 100 } 
		}[/color]
	}
	random = no
	country = ENG
	name = "EVENTNAME21132" #Somerset's Invasion
	desc = "EVENTHIST21132"
	#-#

	date = { day = 1 month = september year = 1546 }

	action_a = {
		name = "ACTIONNAME21132A" #Attack Scotland
		command = { type = relation which = SCO value = -100 }
		command = { type = INF which = 240 value = 2000 } #Northumberland
		command = { type = CAV which = 240 value = 1000 } #Northumberland
	}
	action_b = {
		name = "ACTIONNAME21132B" #Wait to see how things develop
		command = { type = relation which = SCO value = -25 }
	}
}
 

unmerged(40707)

Just call me Yoda in private!
Mar 1, 2005
20.187
5
Be careful with breakvassal command.

For example, if France is vassal of Scotland in 1542, not very likely, what happens in SCO_20423? Problem could be more accurate in action_a of SCO_20424, if England is vassal of Scotland.


In SCO_20425 "The Murder of Cardinal Beaton", is null command necessary? if Scotland doesn't own Strathclyde in current version, option A will not be displayed and only choice will be B (and slept events as a consequence). Your intention is to avoid the situation with only B choice, right?
If SCO_20425 is not used in trigger of other events (can't check now), why not adding ownership condition in trigger instead then?

But do "Somerset's Invasion" and/or "The Marriage of Mary and the Dauphin" make sense if Scotland doesn't own Strathclyde?
 

De-VILLARS

Le diable blanc
7 Badges
Feb 7, 2006
3.228
0
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis IV
  • For The Glory
  • Hearts of Iron III
  • Victoria 2
  • 500k Club
Yoda said:
Twin event for French Academy then with worsened costs only or worsened costs + innovative?
For example: cash -250 only or cash -400 and innovative +1 and other effects of French Academy in action_a.

For this twin event, I suggest then to remove innovative command in action_b since innovativeness boost was avoided in to be created action_b of "College de France" event. Action_b in "College de France" will then set a flag "NoCollege" used in trigger of "French Academy" events.
i propose cash -250 and innovative +1 for french academy in action_a.

You're right for college event modification. So we will have two academy event possible, correct ? :)

PS : sorry for the delay but i have very few time to dedicate to AGCEEP these days
 

Garbon

Sultan d'Afrique
74 Badges
Feb 1, 2002
9.764
251
www.crystalempiregames.com
  • For The Glory
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome
  • Cities: Skylines Industries
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Deus Vult
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Divine Wind
YodaMaster said:
For example, if France is vassal of Scotland in 1542, not very likely, what happens in SCO_20423? Problem could be more accurate in action_a of SCO_20424, if England is vassal of Scotland.

I'm not sure I understand the question. In terms of what does the event mean? I'd assume it means that Scotland was under the sway of France but Arran managed to come to power and throw off the French yoke.

YodaMaster said:
In SCO_20425 "The Murder of Cardinal Beaton", is null command necessary? if Scotland doesn't own Strathclyde in current version, option A will not be displayed and only choice will be B (and slept events as a consequence). Your intention is to avoid the situation with only B choice, right?
If SCO_20425 is not used in trigger of other events (can't check now), why not adding ownership condition in trigger instead then?

Beaton's murder is in the trigger for Somerset's Invasion.

YodaMaster said:
But do "Somerset's Invasion" and/or "The Marriage of Mary and the Dauphin" make sense if Scotland doesn't own Strathclyde?

I think so. After all, the reason for Somerset's invasion, a continuance of the rough wooings would still exist, as would the necessity of a French alliance. In fact, one of the possible triggers of "The Marriage of Mary and the Dauphin" is Scotland not owning Strathclyde.
 

De-VILLARS

Le diable blanc
7 Badges
Feb 7, 2006
3.228
0
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis IV
  • For The Glory
  • Hearts of Iron III
  • Victoria 2
  • 500k Club
Code:
#(1530) College de France
event = {
	id = 12030
	trigger = { monarch = 049506 } #François Ier
	random = no
	country = FRA
	name = "EVENTNAME12030" #College de France
	desc = "EVENTHIST12030"

	date = { day = 1 month = january year = 1530 }
	offset = 30
	deathdate = { day = 29 month = december year = 1530 }

	action_a = {
		name = "ACTIONNAME12030A" #Establish the College de France
		command = { type = cash value = -100 }
		command = { type = domestic which = innovative value = 1 }
	}
[COLOR=Yellow]	action_b = {
		name = "ACTIONNAME12030B" #Do not establish the Collège de France
		command = {[/COLOR]
	}
}

Code:
#(1635) The French Academy
event = {
	id = 
	trigger = { flag = richelieu }
	random = no
	country = FRA
	name = "EVENTNAME" #The French Academy
	desc = "EVENTHIST"

	date = { day = 27 month = january year = 1635 }

	action_a = {
		name = "ACTIONNAMEA" #Found the Academy
		command = { type = stability value = 1 }
		[COLOR=Yellow]command = { type = domestic which = innovative value = 1 }[/COLOR]
		command = { type = infra value = 1000 }
		[COLOR=Yellow]command = { type = treasury value = -250 } #for the differents patronage[/COLOR]
	}
	action_b = {
		name = "ACTIONNAMEB" #I need money
		command = { type = vp value = -20 }
		command = { type = domestic which = innovative value = -1 }
	}
}

it could be this but i don't know how to write the college flag ( :D )
 
Last edited:

unmerged(40707)

Just call me Yoda in private!
Mar 1, 2005
20.187
5
De-VILLARS said:
it could be this but i don't know how to write the college flag ( :D )
I will finish this sequence ASAP.

EDIT:
And here is the complete reworked sequence:
Code:
#(1530) College de France
event = {
	id = 12030
	trigger = { monarch = 049506 } #François Ier
	random = no
	country = FRA
	name = "EVENTNAME12030" #College de France
	desc = "EVENTHIST12030"
	#-#

	date = { day = 1 month = january year = 1530 }
	offset = 180
	deathdate = { day = 29 month = december year = 1530 }

	action_a = {
		name = "ACTIONNAME12030A" #Establish the College de France
		command = { type = domestic which = innovative value = 1 }
		command = { type = cash value = -100 }
	}
	[COLOR=Yellow]action_b = {
		name = "ACTIONNAME12030B" #Do not establish the College de France
		command = { type = setflag which = [NoCollege] }
		command = { type = vp value = -20 }
	}[/COLOR]
}
#-#François Ier established the College de France in 1530, which soon had chairs in Greek, Hebrew, and classical Latin. Northern universities became the centers of humanistic study, gradually taking over the role royal and noble households had played in the diffusion of education.

ACTIONNAME12030B;Do not establish the College de France;;;;;;;;;;

Code:
#(1635) The French Academy [COLOR=Yellow]-I-[/COLOR]
event = {
	id = 170093
	trigger = {
		flag = Richelieu
		[COLOR=Yellow]NOT = { flag = [NoCollege] }
		NOT = { event = 170179 } #FRA: The French Academy -II-[/COLOR]
	}
	random = no
	country = FRA
	name = "EVENTNAME170093" #The French Academy
	desc = "EVENTHIST170093"
	#-#

	date = { day = 27 month = january year = 1635 }

	action_a = {
		name = "ACTIONNAME170093A" #Found the Academy
		command = { type = stability value = 1 }
		command = { type = infra value = 1000 }
		command = { type = treasury value = -150 } #for the differents patronage
		[COLOR=Yellow]command = { type = sleepevent which = 170179 } #FRA: The French Academy -II-[/COLOR]
	}
	action_b = {
		name = "ACTIONNAME170093B" #I need money
		command = { type = vp value = -20 }
		command = { type = domestic which = innovative value = -1 }
		[COLOR=Yellow]command = { type = sleepevent which = 170179 } #FRA: The French Academy -II-[/COLOR]
	}
}
#-#On January 28, 1635, Richelieu signed the letters of licence which created a new institution: the French Academy. The cardinal was named ' father and protector' academy which counted 40 elected members at life (from where the ironic nickname of 'immortals' to the members). The institution had, and still has nowadays, for goal to give to the French language precise rules, to make it pure and comprehensible by all. The first task of the French Academy was to write a dictionary of which the first edition will be published in 1694. But the Academy had also the role of patron through the many literary prices which it organized. For Richelieu, it was a method of control on all the intellectual meetings, to attach the men of letters and to put them at the service of the state and the royal power.

And new event:
Code:
#(1635) The French Academy -II-
event = {
	id = 170179
	trigger = {
		flag = Richelieu
		flag = [NoCollege]
		NOT = { event = 170093 } #FRA: The French Academy -I-
	}
	random = no
	country = FRA
	name = "EVENTNAME170093" #The French Academy
	desc = "EVENTHIST170093"
	#-#

	date = { day = 27 month = january year = 1635 }

	action_a = {
		name = "ACTIONNAME170093A" #Found the Academy
		command = { type = stability value = 1 }
		command = { type = infra value = 1000 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -250 } #extra because of No College
		command = { type = sleepevent which = 170093 } #FRA: The French Academy -I-
	}
	action_b = {
		name = "ACTIONNAME170093B" #I need money
		command = { type = vp value = -20 }
		command = { type = sleepevent which = 170093 } #FRA: The French Academy -I-
	}
}
 
Last edited:

De-VILLARS

Le diable blanc
7 Badges
Feb 7, 2006
3.228
0
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis IV
  • For The Glory
  • Hearts of Iron III
  • Victoria 2
  • 500k Club
Code:
#(1680-1690) A great governor
event = {
	id = 170077
	trigger = {
		event = 170076 #FRA: Jean Talon
		provincereligion = { province = 110 data = catholic } #Stadacone
		owned = { province = 110 data = -1 } #Stadacone
		control = { province = 110 data = -1 } #Stadacone
		provincereligion = { province = 106 data = catholic } #Hochelaga
		owned = { province = 106 data = -1 } #Hochelaga
		control = { province = 106 data = -1 } #Hochelaga
	}
	random = no
	country = FRA
	name = "EVENTNAME170077" #A great governor
	desc = "EVENTHIST170077"

	date = { day = 1 month = january year = 1680 }
	offset = 30
	deathdate = { day = 28 month = december year = 1690 }

	action_a = {
		name = "ACTIONNAME170077A" #Make a reasonable effort
		command = { type = provincetax which = 106 value = 2 } #Hochelaga
		command = { type = provincetax which = 110 value = 2 } #Stadacone
		command = { type = provincemanpower which = 110 value = 2 } #Stadacone
		command = { type = infra value = 500 }
		command = { type = treasury value = -250 }
	}
	action_b = {
		name = "ACTIONNAME170077B" #Make a big effort
		command = { type = population which = 110 value = 500 } #Stadacone
		command = { type = provincemanpower which = 110 value = 1 } #Stadacone
		command = { type = treasury value = -600 }
		command = { type = gainmanufactory which = 110 value = navalequipment } #Stadacone
		[COLOR=Red]command = { type = provincetax which = 106 value = 1 } #Hochelaga[/COLOR]
		[COLOR=Red]command = { type = population which = 106 value = 300 }[/COLOR]
		command = { type = infra value = 250 }
	}
}
i propose to delete the red commands because this event was too good for the player
 

unmerged(40707)

Just call me Yoda in private!
Mar 1, 2005
20.187
5
For consistency between events and scenarios, Brittany (BRI) should be present at start of 1520 scenario (three provinces) and allied, vassal and RM with France. With FRA_170201 and FRA_170210 in history, inheritance will come in 1532. EDIT: vassal and RM added according to 170210

I suggest BRI to not be selectable in 1520 scenario because BRI can't escape.

For same reason (but not sure for gameplay...), Bourbonnais (BOU) could be present (two provinces) in 1520 too, vassal and allied to France. France will have to wait until BOU_131007 in 1527 for inheritance (or war if BOU no more vassal). BOU could be playable but I'm not favourable to this option.


Any thoughts?

EDIT2: and according to 170201, France should have core on 414, 415 and 416 in 1520 scenario.
 
Last edited:

De-VILLARS

Le diable blanc
7 Badges
Feb 7, 2006
3.228
0
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis IV
  • For The Glory
  • Hearts of Iron III
  • Victoria 2
  • 500k Club
YodaMaster said:
For consistency between events and scenarios, Brittany (BRI) should be present at start of 1520 scenario (three provinces) and allied with France. With FRA_170201 and FRA_170210 in history, vassalization will come in 1524 and inheritance in 1532.

I suggest BRI to not be selectable in 1520 scenario because BRI can't escape.

For same reason (but not sure for gameplay...), Bourbonnais (BOU) could be present (two provinces) in 1520 too, vassal and allied to France. France will have to wait until BOU_131007 in 1527 for inheritance (or war if BOU no more vassal). BOU could be playable but I'm not favourable to this option.


Any thoughts?
i totally agree :) :) :)
 

Garbon

Sultan d'Afrique
74 Badges
Feb 1, 2002
9.764
251
www.crystalempiregames.com
  • For The Glory
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome
  • Cities: Skylines Industries
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Deus Vult
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Divine Wind
Since we don't actually want England to annex Scotland at this time, can we make this change?

Code:
# English HYW AI
#
continent = { }
region = { }
area = { }
expansion = 0
traders = 100
monopoly = -500
war = 20
ferocity = no
combat = { [color=red]SCO[/color] EIR FRA BUR }
base = 3.0
front = 0.5
conquer = {
	enemy = 7.0
	supply = 0.2
	distance = 9.0
	owner = 1.0
	notsupply = 3.0
	base = 9.0
}
garrison = {
	fortress = 1.0
	strategic = 3.0
	size = 1.0
	supply = 2.0
	war = 5.0
}

Also perhaps we should introduce a more peaceful AI once the HYW is over?

Code:
event = {
	id = 600040
	trigger = { 
		ai = yes
		OR = {
			event = 1000062 #ENG: English Final Victory
			event = 1000192 #ENG: The Loss of France (During Somerset's Tenure)
			event = 1000191 #ENG: The Loss of France (During York's Tenure)
			event = 1000090 #DAU: The End of the Hundred Years War
		}
 	}
	random = no
	country = ENG
	name = "AI_EVENT"
	desc = "HYW_Over"

	date = { year = 1425 month = january day = 1 }
	offset = 10
	deathdate = { year = 1495 month = december day = 1 }

	action_a = {
		name = "Change to HYW AI"
		command = { type = ai which = ENG_1425_HYW_Over.ai }
	}
}

Code:
# English HYW_Over AI
#
continent = { }
region = { }
area = { }
expansion = 0
traders = 100
monopoly = -500
war = -50
ferocity = no
combat = { EIR FRA BUR }
base = 3.0
front = 0.5
conquer = {
	enemy = 7.0
	supply = 0.2
	distance = 9.0
	owner = 1.0
	notsupply = 3.0
	base = 9.0
}
garrison = {
	fortress = 1.0
	strategic = 3.0
	size = 1.0
	supply = 2.0
	war = 5.0
}
 
Last edited:

Toio

Field Marshal
6 Badges
Jun 18, 2003
7.699
0
Visit site
  • Europa Universalis III
  • Europa Universalis III Complete
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
# English HYW AI
#
continent = { }
region = { }
area = { }
expansion = 0
traders = 100
monopoly = -500
war = -50
ferocity = no
combat = { EIR FRA BUR }
base = 3.0
front = 0.5
conquer = {
enemy = 3.0
supply = 4.0
distance = 4.0
owner = 2.0
notsupply = 3.0
base = 1.0
}
garrison = {
fortress = 1.0
strategic = 3.0
size = 1.0
supply = 2.0
war = 1.0
}


I prefer for you to use this file above

test it,

by the way do you really want the ENG in have BUR in combat list? I presume the english are still holding calais