This thread serves as a base for discussing changes that mostly surrounds China, but can extend to cover the entire Far East (since China equals most of the Far East anyway, or until someone opens another country specific thread in the region). A lot of changes will need to be discussed. In order to keep this thread from suffering from overcrowding of information, which tends to deter new-comers, new sub-threads will be created when the time comes to discuss particular major issues.
Current proposals: as at 24 Nov 2002
NATIONS:
*The last 5 countries do not appear at the start. Southern Ming, Zhou and Oyrat Mongols r historical revolters, Shun and Xi can gain independence thru revolts normally.
*Some SE Asian nations/revolters to be removed.
BOUNDARIES:
Political
*Vietnam to start off as part of China, with revolt events to simulate its rebellion.
*Moved Chinese capital to 653 (Shanghai).
*Moved Manchu capital to 640 (Nakhodka).
*Various boundary changes implemented. See the following map:
National
*Correspond with political boundaries. Uighur-Mogolistan have shields on 1606 (Sichuan).
*SE Asian nations more complicated.
*Revolter Shun should have revoltable provinces 1558 (Lanzhou), 1560 (Ningxia), 1563 (Shaanxi), 1564 (Henan), 1565 (Hubei), 1567 (Nanchang), 1563 as capital.
*Revolter Xi should have same revoltable provinces as Shun, 1558 as capital.
*Revolter Zhou should have 1553 (Yunan), 1556 (Guizhou) and 1557 (Sichuan Pendi) revoltable provinces, 1556 as capital.
Exploration
*For China, coast of east India, land route to India should be known.
*For Manchu-Qing, northern exploration limit in 1419 should be provinces 609, 611, 632, 1467, 623. Should know most provinces of China.
*Tibet should know all provinces of inland China.
MONARCHS, LEADERS & FLAGS:
Monarchs
*Monarchs and skills should need to be determined or fine tuned for Tibet, Manchu-Qing, China, other revolter and nations.
Leaders
*Tibetan, Manchu-Qing, Chinese and other leaders/explorers and skills need to be determined.
Flags and Shields
*New flags/shields need to be made for Chinese minors, including Manchu-Qing. The current Manchu flag and shield with the dragon should be given to China.
DIPLOMACY:
*Korea, Tibet and Manchu-Qing vassals of China.
*Tweaking initial alliances and relations of Far Eastern nations to guide historical development.
*Further tweaking needed after beta 2 playtests.
CULTURE:
*The cultures are Manchu, Korean, Japanese, Mongolian, Han, Uighur, Tibetan, Zhuang, Vietnamese, Cham, Khmer, Thai, Mon, Burmanese, Upper Burman, Malay, Javan and Indonesian. See these 2 threads for further info: Far East Culture and Religion , Laotian, Thai and Champan culture setup
RELIGION:
*Religion setup altered, see this thread: Far East Culture and Religion
*Because of raised initial tachs (see below), religion effecting techspeed may need to be further slowed but the degree needs to be playtested. Techspeeds for other non-Christian religions should also be slowed as initial tech r slightly raised.
*Religious modifier effects: morale penalty for Confucianism(-0.10??), increase stability bonus for all non-Christian religions, decrease for Christian religions subject to playtesting. Trade eff penalty for Eastern relgions or bonus for Western religions.
PROVINCES:
*Terrain change proposal: go to New Terrain for the Far East and a more recent one: Far East Culture and Religion
*Manpower changes implemented, some discussions in this thread.
*Goods to be changed so that China have less valuable goods and appear in correct provinces.
*Population and income to be reviewed.
*City names, positions and other attributes to be reviewed.
*Canton port should be situated in province 657 (Kowloon), renamed and repositioned (there is no Hong Kong until 1842).
*A centre of trade should be added in province 657 (Kowloon).
STARTING TECHS & DP:
*China should start with the following tech levels: land 4, naval 5, infra 3, trade 3. Surrounding countries should have 1 lv less, reduce further as u go further from China.
*The following DPs for China: aristocracy = 7, centralization = 9, innovative = 1, mercantilism = 7, offensive = 4, land = 7, quality = 7, serfdom = 8.
*Quality for Japan should be 9, manchu 6 and korea 7.
EVENTS:
*rework the manchu takeover of china so it becomes a coherent series with interesting variances. This includes implementing "Crown of China" events.
*more about the aftermath of the takeover: resistances and rebellions (Wu San Gui/the three protectorates/Zhou and Zheng Cheng Gong/Koxinga in Taiwan are important.
*Crown of China: event to grant any Chinese minor which can control most of China the tag for China. Countries that can become China are Manchu-Qing, Shun, Xi, Zhou, Southern Ming and Korea.
*Crown of China: all possible monarchs will be listed in the Chinese file, event controlling which line of monarchs to reign (whoever inherits the Chinese throne). Leaders may also be slept or waken according to this.
*Events simulating Mongol raids into China throughout history, go to: The Mongol Threat to China
*Confucian structural events to simulate the Confucian international and societal order and to give adequate historical effects on player's choice of strategy. Thus the inward perfection vs outward expansion event is to be abolished. Religious minority rebellion events could come under this.
*Zheng He events should require money payments and have effects mainly related to diplomacy and dp. add the scrapping of the navy event, more events on japanese pirate raids. there should be a link to all these events.
*more events about the corruption and ordeals of the Ming bureaucracy and courts.
*rework the opening of the ports and jesuits events to make the effects more realistic.
*rework the treaty of Narchinsk, go to:
Historical Treaty of Nerchinsk.
*other stuff that people could think of.
Key:
This colour = debatable or not as important.
This colour = concluded or very important.
This colour = implemented.
OK I think I have covered everything.
Here we commence the discussions. All opinions welcomed!!
Current proposals: as at 24 Nov 2002
NATIONS:
Code:
[color=silver]
OLD NEW
Manchu Manchu-Qing
Chagatai Khanate Uighur-Mogolistan
Vientaine Lan Xang
Assam Shan
Myanmar Toungu Myanmar
Taungu Kingdom of Lanna
- Southern Ming
- Shun
- Zhou
[/color][color=coral] - Xi[/color][color=silver]
- Oyrat Mongols[/color]
*Some SE Asian nations/revolters to be removed.
BOUNDARIES:
Political
*Vietnam to start off as part of China, with revolt events to simulate its rebellion.
*Moved Chinese capital to 653 (Shanghai).
*Moved Manchu capital to 640 (Nakhodka).
*Various boundary changes implemented. See the following map:
National
*Correspond with political boundaries. Uighur-Mogolistan have shields on 1606 (Sichuan).
*SE Asian nations more complicated.
*Revolter Shun should have revoltable provinces 1558 (Lanzhou), 1560 (Ningxia), 1563 (Shaanxi), 1564 (Henan), 1565 (Hubei), 1567 (Nanchang), 1563 as capital.
*Revolter Xi should have same revoltable provinces as Shun, 1558 as capital.
*Revolter Zhou should have 1553 (Yunan), 1556 (Guizhou) and 1557 (Sichuan Pendi) revoltable provinces, 1556 as capital.
Exploration
*For China, coast of east India, land route to India should be known.
*For Manchu-Qing, northern exploration limit in 1419 should be provinces 609, 611, 632, 1467, 623. Should know most provinces of China.
*Tibet should know all provinces of inland China.
MONARCHS, LEADERS & FLAGS:
Monarchs
*Monarchs and skills should need to be determined or fine tuned for Tibet, Manchu-Qing, China, other revolter and nations.
Leaders
*Tibetan, Manchu-Qing, Chinese and other leaders/explorers and skills need to be determined.
Flags and Shields
*New flags/shields need to be made for Chinese minors, including Manchu-Qing. The current Manchu flag and shield with the dragon should be given to China.
DIPLOMACY:
*Korea, Tibet and Manchu-Qing vassals of China.
*Tweaking initial alliances and relations of Far Eastern nations to guide historical development.
*Further tweaking needed after beta 2 playtests.
CULTURE:
*The cultures are Manchu, Korean, Japanese, Mongolian, Han, Uighur, Tibetan, Zhuang, Vietnamese, Cham, Khmer, Thai, Mon, Burmanese, Upper Burman, Malay, Javan and Indonesian. See these 2 threads for further info: Far East Culture and Religion , Laotian, Thai and Champan culture setup
RELIGION:
*Religion setup altered, see this thread: Far East Culture and Religion
*Because of raised initial tachs (see below), religion effecting techspeed may need to be further slowed but the degree needs to be playtested. Techspeeds for other non-Christian religions should also be slowed as initial tech r slightly raised.
*Religious modifier effects: morale penalty for Confucianism(-0.10??), increase stability bonus for all non-Christian religions, decrease for Christian religions subject to playtesting. Trade eff penalty for Eastern relgions or bonus for Western religions.
PROVINCES:
*Terrain change proposal: go to New Terrain for the Far East and a more recent one: Far East Culture and Religion
*Manpower changes implemented, some discussions in this thread.
*Goods to be changed so that China have less valuable goods and appear in correct provinces.
*Population and income to be reviewed.
*City names, positions and other attributes to be reviewed.
*Canton port should be situated in province 657 (Kowloon), renamed and repositioned (there is no Hong Kong until 1842).
*A centre of trade should be added in province 657 (Kowloon).
STARTING TECHS & DP:
*China should start with the following tech levels: land 4, naval 5, infra 3, trade 3. Surrounding countries should have 1 lv less, reduce further as u go further from China.
*The following DPs for China: aristocracy = 7, centralization = 9, innovative = 1, mercantilism = 7, offensive = 4, land = 7, quality = 7, serfdom = 8.
*Quality for Japan should be 9, manchu 6 and korea 7.
EVENTS:
*rework the manchu takeover of china so it becomes a coherent series with interesting variances. This includes implementing "Crown of China" events.
*more about the aftermath of the takeover: resistances and rebellions (Wu San Gui/the three protectorates/Zhou and Zheng Cheng Gong/Koxinga in Taiwan are important.
*Crown of China: event to grant any Chinese minor which can control most of China the tag for China. Countries that can become China are Manchu-Qing, Shun, Xi, Zhou, Southern Ming and Korea.
*Crown of China: all possible monarchs will be listed in the Chinese file, event controlling which line of monarchs to reign (whoever inherits the Chinese throne). Leaders may also be slept or waken according to this.
*Events simulating Mongol raids into China throughout history, go to: The Mongol Threat to China
*Confucian structural events to simulate the Confucian international and societal order and to give adequate historical effects on player's choice of strategy. Thus the inward perfection vs outward expansion event is to be abolished. Religious minority rebellion events could come under this.
*Zheng He events should require money payments and have effects mainly related to diplomacy and dp. add the scrapping of the navy event, more events on japanese pirate raids. there should be a link to all these events.
*more events about the corruption and ordeals of the Ming bureaucracy and courts.
*rework the opening of the ports and jesuits events to make the effects more realistic.
*rework the treaty of Narchinsk, go to:
Historical Treaty of Nerchinsk.
*other stuff that people could think of.
Key:
This colour = debatable or not as important.
This colour = concluded or very important.
This colour = implemented.
OK I think I have covered everything.
Here we commence the discussions. All opinions welcomed!!
Last edited: