Sorry about all the hotfixes, everyone. It always seems like people notice things within an hour of release that I somehow missed through a week of testing.
Changelog:
Fixed issue with Ruina Imperii events
Fixed Batman events (only applies when starting a new game)
Fixed holy site secret conversions - you can convert to Candomble from the start, but you can only go Shinto or Nousthreskeia after the Japanese/Russians invade, respectively
Fixed a few broken localization strings
Fixed level 2 banking tooltip
Changelog
Fixed Bankers' Guild - there is only one society now, and the AI will be more likely to join and stay in the Banker's Guild. (Side note: The Bankers' Guild "Subsidize Construction" power works perfectly fine, even though it does not appear in the tooltip for the Dealer rank.)
Added diversity to hired stewards.
Added new event images for the invasion events.
You can only appoint characters with the Druid trait to those positions. Try hiring a Druid from the intrigue menu.Druidic rulers don't seem to be able to appoint chancellors or seers.
It works OK for meThe game crashes if you try to quit to menu, or is it just on my end?
It works OK for me
anyone have a list of the Easter egg characters, the only one I could find was the old TV Tropes page
I feel like the Gothamite culture could use a lot more dynasty names. In all my games so far, a Gothamite grandmaster of the Knights of Columbus takes a huge kingdom in a crusade and for the rest of the game, there are so many different Wayne and Nigma families running around it's baffling.The patricians of New York City are all characters from the Batman universe.
The TV Tropes page is still getting updated, but it's kind of slow-going. Also, I added a dozen new easter egg characters in v0.3. They're all from the upcoming Kaiserreich dating sim, Edelweiss.anyone have a list of the Easter egg characters, the only one I could find was the old TV Tropes page