Last Dev Diary before release!
Good tidings, all!
As you all know, v0.1 of the After the End Fan Fork is set to release tomorrow at 12:30 PM! We've just finished fixing the last major bugs related to presidential elections, and we're really happy with the way things turned out for this version. That being said, we did include a few new major features that we wanted to officially outline before the mod's release.
The first thing you'll probably notice is that Deitschrei is now a de jure kingdom.
We made this change because the whole "titular title" set-up was a little messy and we wanted to properly represent the IRL cultural divisions between East and West Pennsylvania in the game. We also spit up the duchy of West Susquehana into West Susquehana and "The Wilds", so that the de jure split would look less awkward.
Huge shoutout to /u/TacticalStrategy from Reddit - he was the one who gave us the idea to do this in the first place, and he provided the name and flag for the new Duchy of Wilds.
The Channel Islands are also now part of their own de jure duchy.
This is supposed to help Captain Jeremy Marx stay independent for a little longer. It's also a convenient place for a merchant republic in SoCal, should the king ever decide that he wants to hold Los Angeles directly...
We've also added [a new independent Jewish ruler to the county of Grande Ligne in Montreal. It's ruled by one Meshulim fun Tash, and Grande Ligne itself gets renamed to the County of Kiryas Tosh if held by a Yiddish ruler.
This lets us segue nicely into the other major change that we've made - unique names for counties and titles!
The first thing we'd like to draw attention to is that Americanist rulers are no longer called "Counts", "Dukes", or "Kings". Instead, they get called Majors, Colonels, and Generals. There's also a special title for Emperors, but I'll let you find that one yourself.
The ruler of the Airmen still gets called a General. We figured that changing this might make some people upset, so we didn't do it. Also, every single county and many barony-level holdings in the Northeast now have unique Deitsch names - huge shoutout to Wat Tambor from our Discord server for helping us out with this!
As for personal names, rulers from various East Asian-style cultures, such as Chino and Calaotian, now have their family names displayed before their personal names. (This also applies to characters from Japan, of course.)
The final major change that we've made is to the way Americanist elections work - the Presidency is now a duke-level title rather than a count-level title. Paradox changed some things behind the scenes that prevented count-level titles from being deactivated properly, which screwed up the entire election event. We changed the Presidency title to accommodate this. Also, you can only run for president if you're either an independent ruler or the vassal of a King or Emperor. (By the way, opinion polls work properly now - you won't get "0 votes" for every single candidate now.)
Those are all the major changes we've made to the game since the last dev diary. Of course, there have been a lot of more minor changes - you can now ask for a blacksmith using the new JD decision rather than waiting for a random event, and we've added two Deitsch/Anabaptist counties to Mexico to represent the Mennonite community there.
Also, we have of course fixed a lot of bugs - one example is that Brethren rulers are now the only people who will actually gain piety for tumbling with a courtier.
Just as a reminder, we will be posting the download link for the mod right here tomorrow at 12:30 PM EST. We're still waiting on word from the original devs for a Steam release, but I'm hoping that we can get that done soon.
Again, thank you guys so much for your continued support!