(The following dev diary was written by Vivian, a member of our dev team.)
After the End Dev Diary #38 (Part One!)
Hello everyone! Im back with another dev diary- this one discussing the massive new map expansion we have added to After the End. We've done quite a
lot since last time, so much that this dev diary will probably be broken up into several over the next few days. First of all, we are going to look over the massive new map expansion, and the several religions, cultures, and countries that are all coming with it.
Dejure Duchies
Dejure Kingdoms
Dejure Empires
Realms
Four new religions
It wasnt our intent going in to this map expansion to add so many new religions, but it ended up happening naturally as we realized that perhaps new religions were best suited to these areas on the map. To this end- we have made one new religious group, and added a new religion to the Pagan group and a new one to the Pirate group, which has been appropriately renamed.
First up on the list, I am proud to present
Trailwalkers.
Map of the Trailwalker Core
Old America's death could not erase her memory and, at the edges of the nation, those who had clung to the fringe of the world endured. Trailwaker is a religion invested in the borderland, the frontier between flesh, soul, and dream. Its followers believe in an omnipresent spiritual plane called the Fearsome, ruled by a pantheon headed by the Buffalo God, Spirit of the West. From the Fearsome flows the Trails, the emanations of destiny that all things must follow to the end. In ancient times, the Buffalo God created the two greatest paths for his people to walk alongside: The Cattle Way and the Maize Way.
Replacing the western revelationists, we have decided to add a whole new religion in its own right. The Trailwalkers are a pagan belief that takes much from the religion we replaced with it, with its own twists. This new religion is Pagan, and reformable- with a to-be-decided reformation belief. Primarily praised in nomadic counties, we're hoping this spices up the region significantly.
Up next, we have ported the
Exovedate church from Lahom's renowned Canada Expanded submod and added it to the main mod.
Map of the Exovedate Core
The Exovedate faith is a syncretic mix between Catholicism, Judaism, and First Nations beliefs, based on the teachings of the martyr Louis Riel. Its adherents believe that Riel was a messianic figure and prophet, who helped bring about the Event so that his followers could lead the world into a new era of greatness.
Special Features: Formable secular religious head, raiding, men can have 1 concubine.
Exovedate is a religion we added to form up the faith of much of the Metis lands. This new faith is based on the teachings of a man named Louis Riel, and is a syncretic form of christianity. Speaking of that, this is the first new faith in an entirely new religious group labelled
Amero-Syncretic. This new belief will also contain peyotism, alongside a new faith...
In the lands of Alaska, we present
Orthodoxy- with a twist.
Map of the Orthodox Core
The religion of the Tlingit is said to have been brought to them long before the Event by bearded strangers from across the sea. Although this faith has Christian origins, it has become heavily distorted due to its isolation from the rest of the Christian world, incorporating native Tlingit practices and idiosyncratic beliefs. Despite all this, however, the Orthodox faith has managed to survive the rise of the Haida in the Northwest, and has even managed to attract many non-Tlingit followers.
Special Features: Defensive Attrition, Homeland Fighting Bonuses
For a long time, it has been the request of the community to add Orthodoxy to the map. We settled on adding it with the inclusion of the Alaskan panhandle and the Tlingit- for the
Tlingit have a history with Russian Orthodoxy.This new faith is the last of three in the New Amero-Syncretic group, and will inhabit the furthest Northwest regions of the map.
(NOTE FROM 9KBITS: The Orthodox Jewish religion, previously known as "Orthodox" in-game, is now simply referred to as "Jewish". The Jewish religious group has, in turn, been renamed to "Judaic".)
And lastly, we have one new religion -
Pelagic.
Map of the Pelagic Core
Followers of the Pelagic faith roam the seven seas, much like their Brethren cousins. However, that is where their similarities end. Rather than live through piracy and murder, Pelagics instead draw on the natural gifts of the sea. In particular, Pelagics regard whales as the most powerful of all seaborne beings, capable of both giving and taking life at a moment's notice. Pelagics work to gain the favor of the sea goddess, Sedna, creator of the sea and mother of all its creatures, so that she may give them her gifts via her first and greatest child- the whale.
Special Features: Overseas raiding, prepared invasions, concubinage, high attrition, rulers lose prestige at peace, vassals dont mind if levies are raised
Pelagic is a religion that we decided to add to the Pirate group, which we have fondly renamed to
Nautical. Mostly in inuit lands, Pelagic takes heavily from Inuit belief alongside revolving around whaling. This religion will have events for massive whale hunts, alongside their cooexistance and reliance on the Ocean. We only felt it was fitting to make this new area have at least a twist on the normal brethren belief- and I must say, looking at what we have done, I am proud of our work.
New Cultures
All areas of the map have a wide array of new cultures. I'll let the maps do the talking.
Eastern Canada
Central Canada
Western Canada and Alaska
We'll be back more with more features on the rest of the changes we have made! Also, expect updates on the new content we add to all these new religions in the coming days!