• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Truewhit

Colonel
78 Badges
Dec 30, 2012
917
226
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Stellaris: Distant Stars
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: El Dorado
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Stellaris: Megacorp
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • 500k Club
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Conclave
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: Cadet
Geography, probably. That area is just as flat as the Prairies, so people living there would likely adopt a nomadic lifestyle similar to what people on the steppes of Eurasia did in the middle ages.



If something like that is implemented, I think it should be the bloodline of Louis Riel. He's probably one of the most notable Native Americans in Canadian history, so it makes sense that he'd get mythologized by ghost dance practitioners in the Prairies.
What if it creates a new bloodline that can be gained by any nomad called avatar of conquest: horseman of apocalypse. Everything does not need to be based in the past.
 

modernwhofan

Celestial Emperor of California
62 Badges
Sep 11, 2013
457
203
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Victoria 2
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris Sign-up
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
I looked up 'llanero', and apparently it means cowboy? I'm not from America, so maybe I don't get the joke, but what does this represent? I can't imagine what this culture is like. What is a cowboy monarch like?
Los Llanos do have a history of a cowboy- bordering on Mongol- like culture, with Llanero riders becoming known for their ferocity in battle.
There was a group of them that even aided Simon Bolivar in his revolutions, I believe- The Legion of Hell.
 

Duckett

Captain
2 Badges
Feb 6, 2008
392
34
  • Crusader Kings II
  • Europa Universalis III
Los Llanos do have a history of a cowboy- bordering on Mongol- like culture, with Llanero riders becoming known for their ferocity in battle.
There was a group of them that even aided Simon Bolivar in his revolutions, I believe- The Legion of Hell.

I see, that is helpful thank you. I can imagine that.

Just tried starting as a Voodoo count and lost three times within a few decades each. :/ It's a shame there's only one Voodoo Creole character who isn't part of a merchant republic. The problem with Lousiana, is that other than being a crusade target, is that there's also very few voodoo provinces. Usually, the Louisianan Kingdom will lose to a Catholic revolt at the start of the game, then get attacked from the west and the east.
 

ErateD8

Second Lieutenant
32 Badges
Dec 8, 2017
191
0
  • Rome: Vae Victis
  • Crusader Kings III Referal
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Sengoku
  • Rome Gold
  • March of the Eagles
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
Bug Report: If you press somebody's claim on the empire of California they won't get the Figurehead Emperor trait... Unless there's just some odd bug or something in my game.

(EDIT: Who wrote this? It sounds kinda stupid.)
 
Last edited:

Rufy_King

Major
21 Badges
Sep 4, 2015
622
182
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Stellaris: Apocalypse
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
I see, that is helpful thank you. I can imagine that.

Just tried starting as a Voodoo count and lost three times within a few decades each. :/ It's a shame there's only one Voodoo Creole character who isn't part of a merchant republic. The problem with Lousiana, is that other than being a crusade target, is that there's also very few voodoo provinces. Usually, the Louisianan Kingdom will lose to a Catholic revolt at the start of the game, then get attacked from the west and the east.
So, have you tried the Sylvain rulers in South America? There are three Voodoo brothers in the Andine region, descendants of a guy with quite the interesting story. I think the Bogotà brother can grow to be quite powerful if used well.
 

Cruxador

Colonel
93 Badges
Jul 27, 2008
1.153
1.970
The game ends too early. I feel like if you're not power-gaming then you don't really have enough time to establish yourself.
Many of the people who play mods like this are already at a high skill level. If you find the time too short, feel free to increase it.

I looked up 'llanero', and apparently it means cowboy? I'm not from America, so maybe I don't get the joke, but what does this represent? I can't imagine what this culture is like. What is a cowboy monarch like?
It's already largely been answered, but there's no joke here. It's just people.

I don't (personally), like the joke about Druidic people in Newfoundland. I'm guessing it's because Scottish people settled there or something? It's kind of a boring stereotype. The Norse, Scandinavian Neo-Deutsch types in the North of the map is a better example of this joke being done, you don't need to do it twice!
Not everything is a joke. Sometimes a druid is just a druid.
If it's supposed to represent some sort of neo-druidic movement, make them Neomayan, or Gaian or something.
Those guys are from very far away. It wouldn't make sense to have the same religion on small islands nowhere near the culture of the religion's origin, at least not without some considerable reason.

I see, that is helpful thank you. I can imagine that.

Just tried starting as a Voodoo count and lost three times within a few decades each. :/ It's a shame there's only one Voodoo Creole character who isn't part of a merchant republic. The problem with Lousiana, is that other than being a crusade target, is that there's also very few voodoo provinces. Usually, the Louisianan Kingdom will lose to a Catholic revolt at the start of the game, then get attacked from the west and the east.
Not all starts are meant to be the same difficulty. If you really want to play as Voodoo Creole Lousiana, but can't pull off the starts in Louisiana, you can consider going Caribbean, either by starting there and educating your heirs, or by fleeing there - much more difficult, but if you get independence from the king and then swear fealty to the Empress, then you'll have a lot more security, and getting some land across the water (by means of marriage followed by intrigue and succession wars, most likely) then you'll be pretty well inviolable. That's a harder setup though, for the same goal of building up Caribbean power and then retaking Louisiana. You might be better served by just getting more perfect playing as the King.
 

ErateD8

Second Lieutenant
32 Badges
Dec 8, 2017
191
0
  • Rome: Vae Victis
  • Crusader Kings III Referal
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Sengoku
  • Rome Gold
  • March of the Eagles
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
Shouldn't the Coffee Current atleast pass through Bluefields? I think there'd be a decent amount of trade in the capital of a prosperous kingdom.
 

Duckett

Captain
2 Badges
Feb 6, 2008
392
34
  • Crusader Kings II
  • Europa Universalis III
So, have you tried the Sylvain rulers in South America? There are three Voodoo brothers in the Andine region, descendants of a guy with quite the interesting story. I think the Bogotà brother can grow to be quite powerful if used well.

That sounds brilliant, I haven't. I'm currently playing an Ontarois ruler in Canada, so I'll finish that game first. I love the Catholic mechanics, but I dislike playing Catholics (too conventional!), so Ursulines are fantastic in that regard. I'll definitely play one of the brothers next.


Haha. Thank you for responding to pretty much everything I said!

Didn't realise the druids in Newfoundland weren't a joke, sorry. I didn't mean any offence when I said that. It makes sense that Neomayan and Gaians would be too far separated if they have wildly different origins.

I don't think I could justify changing fealty to the Caribbean empire if I was playing in-character. Maybe with an arbitrary but ambitious ruler? I get what you mean with all starts not being equal, and that's fair enough, it was just a tad frustrating, especially as that character's brother and mother are Cajun.
 

Galloglasses

First Lieutenant
76 Badges
Sep 14, 2010
236
72
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Necroids
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • BATTLETECH
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • King Arthur II
  • Europa Universalis III Complete
Haha. Thank you for responding to pretty much everything I said!

Didn't realise the druids in Newfoundland weren't a joke, sorry. I didn't mean any offence when I said that. It makes sense that Neomayan and Gaians would be too far separated if they have wildly different origins.

I don't think I could justify changing fealty to the Caribbean empire if I was playing in-character. Maybe with an arbitrary but ambitious ruler? I get what you mean with all starts not being equal, and that's fair enough, it was just a tad frustrating, especially as that character's brother and mother are Cajun.

To put things into perspective, apparently the druidics actually were the dominant religion in the new england are as well, but between the occultists and the christians got their stuff rekt. So it isn't an 'out of nowhere' religion. Its very possible that New England, being very secular in our time line, fell for the same new-agey neopagan shenanigans the Pacific states did, but went more old school than the Gaian feminists or the Californian Cetic syncretists, and just went full tilt Neo-Druidic. I would also explain the prevelance of the occulists in the area, likely as a loose confederation of cults focused on magic and, well, occult lore and rituals that existed in amongst the neopagans, of which the druids, being slightly more organised thanks to the druidic priesthood, were dominant. Eventually, I speculate, the occultists being a religion focused on secret organisations and brotherhoods, rose up after severely undermining the druidics and left them to Newfoundland.

It would go a long way to explain the heavy celtic aesthetic of the New Englanders, Maritimers and other related cultures, which goes beyond simple celtic blood heritage.
 

Levgar

Captain
64 Badges
Feb 28, 2016
323
158
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Tyranny - Tales from the Tiers
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Nemesis
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Magicka
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
To put things into perspective, apparently the druidics actually were the dominant religion in the new england are as well, but between the occultists and the christians got their stuff rekt. So it isn't an 'out of nowhere' religion. Its very possible that New England, being very secular in our time line, fell for the same new-agey neopagan shenanigans the Pacific states did, but went more old school than the Gaian feminists or the Californian Cetic syncretists, and just went full tilt Neo-Druidic. I would also explain the prevelance of the occulists in the area, likely as a loose confederation of cults focused on magic and, well, occult lore and rituals that existed in amongst the neopagans, of which the druids, being slightly more organised thanks to the druidic priesthood, were dominant. Eventually, I speculate, the occultists being a religion focused on secret organisations and brotherhoods, rose up after severely undermining the druidics and left them to Newfoundland.

It would go a long way to explain the heavy celtic aesthetic of the New Englanders, Maritimers and other related cultures, which goes beyond simple celtic blood heritage.

This is now canon in my head.
 

ErateD8

Second Lieutenant
32 Badges
Dec 8, 2017
191
0
  • Rome: Vae Victis
  • Crusader Kings III Referal
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Sengoku
  • Rome Gold
  • March of the Eagles
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
I feel the event chain about the "Man who catch fly with chopstick" whe you're trying to improve martial should change so the warrior comes from Brazil or Patagonia, Or perhaps even the old world, Or atleast rephrase it to say he comes from the west.
 

jbphilly

Private
18 Badges
Feb 8, 2018
13
0
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
I think Prepared Invasions are way out of control.

Playing as a Mormon ruler in the Southwest. The Haida Empire occupies the entire west coast, from Alaska to Baja California, and much of the intermountain west as well. It's never shown any sign of instability; I don't even think I've seen them have a single revolt. That's probably it's own issue; I notice this mod tends toward extremely strong and stable blobs.

Anyway, despite the Haida being powerful enough to dominate the entire map if they wanted to, I guess all their dukes still qualify as "relatively weak rulers." And they're not hesitant about preparing invasions. I am, literally 100% of the time, either being invaded by one, or else I have the warning up that one is coming. No hyperbole here—the very second I finish one war, the notification pops up that another Haida duke is preparing another one. It's between 8k-16k troops each time, which is pretty tough for my realm to hold off, and means I can't do a whole lot in between.

I get that Prepared Invasions are a game mechanic for a reason, but I don't think it's the intended behavior for them to be literally nonstop. Maybe there should be a cooldown on targeting particular rulers—if I successfully beat one (or lose to one) then nobody can target that ruler again for 10 years or something?

Or maybe vassals of gigantic empires should not be eligible to use the CB? My understanding is that Prepared Invasions are supposed to help relatively weak and disorganized religions get a foothold and give them some punching power against the big boys. But when they are all coming from within a gigantic blob, and all the rulers preparing them are immune to attack because they are part of said blob, it gets out of hand. At this point it looks like my only recourse is to keep mailing spare relatives to Brazil for 20 years until I can get a Shatter Realm boon.
 

9Kbits

Major
43 Badges
Sep 8, 2016
632
559
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Rome Gold
To put things into perspective, apparently the druidics actually were the dominant religion in the new england are as well, but between the occultists and the christians got their stuff rekt. So it isn't an 'out of nowhere' religion. Its very possible that New England, being very secular in our time line, fell for the same new-agey neopagan shenanigans the Pacific states did, but went more old school than the Gaian feminists or the Californian Cetic syncretists, and just went full tilt Neo-Druidic. I would also explain the prevelance of the occulists in the area, likely as a loose confederation of cults focused on magic and, well, occult lore and rituals that existed in amongst the neopagans, of which the druids, being slightly more organised thanks to the druidic priesthood, were dominant. Eventually, I speculate, the occultists being a religion focused on secret organisations and brotherhoods, rose up after severely undermining the druidics and left them to Newfoundland.

It would go a long way to explain the heavy celtic aesthetic of the New Englanders, Maritimers and other related cultures, which goes beyond simple celtic blood heritage.
Have you noticed that only two of the Druidic holy sites are in Newfoundland and Labrador, and that one of them is actually Boston?
 

Galloglasses

First Lieutenant
76 Badges
Sep 14, 2010
236
72
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Necroids
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • BATTLETECH
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • King Arthur II
  • Europa Universalis III Complete
Have you noticed that only two of the Druidic holy sites are in Newfoundland and Labrador, and that one of them is actually Boston?
Yes I have, the other remaining two are in the Maritimes area. I personally think at least one of those holy sites should be spread out into the middle of new england there somehwere. I know one of them should stay in the Maritimes because of the whole Nova-Scotia aspect (hell three of their duchies are directly celtic inspired names, Alba Nuadha, Nua-Shéalainn and Eileann Eóin. Methinks there was a MASSIVE revival of celtic traditions and languages in that region, including varients of Irish and Scottish Gaelic and their new world counterpart dialects, I think OTL Nova Scotia has their own dialect of Scot Gaelic too, being of Highlander stock originally, as does that oddball celtic colony somewhere in South America of I think Irish descent, which isnt on the game map anyway) bu there really should be one inbetween Boston and the Maritimes to make it a bit more sensible. I have no idea why Atholville is considered sacred to the Druidics being dead set in quebecois territory. This is simply a placement concern otherwise the territoroy fits perfectly.

I guess the two holy sites in Labrador and Newfoundland are there because those regions can more easily contact the old celtic fringes of Europe, via Greenland and Iceland trade routes, which while not represented in the Game lore or mechanics, would be a well known and well exploited route for the New American kingdoms. Although I imagine there'd only be cultural trade with Ireland and Scotland realistically, because apocalypse or no apocalypse theres no chance in hell of Scotland or Ireland ever going back to Druidics religion. Granted both are far more secular now than they were historically OTL, but neopaganism and new ageism has nowhere near the hold in the old countries as it does in the American north east OTL, so when the bombs fell, they'd far more likely go to some form of Christian heresies or take sides in the POPE FIGHTS on the continent. After all, America has only several centuries of Christianity, and a good portion of that under secular governments that didnt enforce religion, and were more thoroughly secularised into a near identity-less morass by OTL. Scotland and Ireland would have over 1500 years of hardcore Christianity steeped into their bones, willingly accepted and willingly self enforced for all of that time, even secularised today, they cant really just shake that, and in post-event world, would immediately return to their religious traditions due to neccessity.

That said however, Scotland OTL DOES have one of the biggest new age communities in Western Europe in terms of actual communes, if not proportionally in the wider scottish population, so druidics from North America going 'Across the High Road and the Low Road' to Scotland on pilgrimages would be an interesting event chain.
 

Eragon432

First Lieutenant
65 Badges
Apr 30, 2016
216
16
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Prison Architect
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Conclave
  • Island Bound
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Battle for Bosporus
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: La Resistance
  • Prison Architect: Psych Ward
  • Victoria 2
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Lithoids
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
Yes I have, the other remaining two are in the Maritimes area. I personally think at least one of those holy sites should be spread out into the middle of new england there somehwere. I know one of them should stay in the Maritimes because of the whole Nova-Scotia aspect (hell three of their duchies are directly celtic inspired names, Alba Nuadha, Nua-Shéalainn and Eileann Eóin. Methinks there was a MASSIVE revival of celtic traditions and languages in that region, including varients of Irish and Scottish Gaelic and their new world counterpart dialects, I think OTL Nova Scotia has their own dialect of Scot Gaelic too, being of Highlander stock originally, as does that oddball celtic colony somewhere in South America of I think Irish descent, which isnt on the game map anyway) bu there really should be one inbetween Boston and the Maritimes to make it a bit more sensible. I have no idea why Atholville is considered sacred to the Druidics being dead set in quebecois territory. This is simply a placement concern otherwise the territoroy fits perfectly.

I guess the two holy sites in Labrador and Newfoundland are there because those regions can more easily contact the old celtic fringes of Europe, via Greenland and Iceland trade routes, which while not represented in the Game lore or mechanics, would be a well known and well exploited route for the New American kingdoms. Although I imagine there'd only be cultural trade with Ireland and Scotland realistically, because apocalypse or no apocalypse theres no chance in hell of Scotland or Ireland ever going back to Druidics religion. Granted both are far more secular now than they were historically OTL, but neopaganism and new ageism has nowhere near the hold in the old countries as it does in the American north east OTL, so when the bombs fell, they'd far more likely go to some form of Christian heresies or take sides in the POPE FIGHTS on the continent. After all, America has only several centuries of Christianity, and a good portion of that under secular governments that didnt enforce religion, and were more thoroughly secularised into a near identity-less morass by OTL. Scotland and Ireland would have over 1500 years of hardcore Christianity steeped into their bones, willingly accepted and willingly self enforced for all of that time, even secularised today, they cant really just shake that, and in post-event world, would immediately return to their religious traditions due to neccessity.

That said however, Scotland OTL DOES have one of the biggest new age communities in Western Europe in terms of actual communes, if not proportionally in the wider scottish population, so druidics from North America going 'Across the High Road and the Low Road' to Scotland on pilgrimages would be an interesting event chain.

I think the Newfoundland thing is more because of how the region is more culturally Irish/English. In Newfoundland, and especially in the east coast(Avalon) region, there is significant Irish influence to this day. lots of Irish names, culture, and even to an extent the accent still survives there. There wouldnt need to be that much trade for Irish influence to grow again.



I dont know about its validity/cannon, but the After the End FanFork wiki has a very interesting bit on the origin of the religion, starting with an Irish rebirth in Newfoundland, and spreading to New England by conquest.
 

Xykon

01_EMBASSY_PROPOSE
48 Badges
Sep 16, 2013
643
1.195
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Nemesis
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Yes I have, the other remaining two are in the Maritimes area. I personally think at least one of those holy sites should be spread out into the middle of new england there somehwere. I know one of them should stay in the Maritimes because of the whole Nova-Scotia aspect (hell three of their duchies are directly celtic inspired names, Alba Nuadha, Nua-Shéalainn and Eileann Eóin. Methinks there was a MASSIVE revival of celtic traditions and languages in that region, including varients of Irish and Scottish Gaelic and their new world counterpart dialects, I think OTL Nova Scotia has their own dialect of Scot Gaelic too, being of Highlander stock originally, as does that oddball celtic colony somewhere in South America of I think Irish descent, which isnt on the game map anyway) bu there really should be one inbetween Boston and the Maritimes to make it a bit more sensible. I have no idea why Atholville is considered sacred to the Druidics being dead set in quebecois territory. This is simply a placement concern otherwise the territoroy fits perfectly.

I guess the two holy sites in Labrador and Newfoundland are there because those regions can more easily contact the old celtic fringes of Europe, via Greenland and Iceland trade routes, which while not represented in the Game lore or mechanics, would be a well known and well exploited route for the New American kingdoms. Although I imagine there'd only be cultural trade with Ireland and Scotland realistically, because apocalypse or no apocalypse theres no chance in hell of Scotland or Ireland ever going back to Druidics religion. Granted both are far more secular now than they were historically OTL, but neopaganism and new ageism has nowhere near the hold in the old countries as it does in the American north east OTL, so when the bombs fell, they'd far more likely go to some form of Christian heresies or take sides in the POPE FIGHTS on the continent. After all, America has only several centuries of Christianity, and a good portion of that under secular governments that didnt enforce religion, and were more thoroughly secularised into a near identity-less morass by OTL. Scotland and Ireland would have over 1500 years of hardcore Christianity steeped into their bones, willingly accepted and willingly self enforced for all of that time, even secularised today, they cant really just shake that, and in post-event world, would immediately return to their religious traditions due to neccessity.

That said however, Scotland OTL DOES have one of the biggest new age communities in Western Europe in terms of actual communes, if not proportionally in the wider scottish population, so druidics from North America going 'Across the High Road and the Low Road' to Scotland on pilgrimages would be an interesting event chain.

Gaelic was at one point the third most spoken language in Canada after English and French, and there used to be more Gaelic speakers in Nova Scotia than in the British Isles. I'm thinking that in After the End's timeline, Gaelic in Canada didn't have time to decline/be suppressed, or that suppression never happened for whatever reason.
 

Duckett

Captain
2 Badges
Feb 6, 2008
392
34
  • Crusader Kings II
  • Europa Universalis III
I think OTL Nova Scotia has their own dialect of Scot Gaelic too, being of Highlander stock originally
I have a couple of friends from Halifax, who while sounding American, do have a slight Scots twang. Stuff like pronouncing 'about' as 'aboot' rather than 'abowt' like seems to be usual in America. Definitely not Gaelic in the slightest, but I wouldn't be surprised if it survived in more remote regions, America is Amazing for this sort of thing.

That said however, Scotland OTL DOES have one of the biggest new age communities in Western Europe in terms of actual communes, if not proportionally in the wider scottish population, so druidics from North America going 'Across the High Road and the Low Road' to Scotland on pilgrimages would be an interesting event chain.
The communities in Scotland are disproportianately made up of English people, and are more likely to echo Diggers or communists philosophically speaking, rather than any new-age (non-Christian) religion. It's kind of a fun idea to imagine for a European After the End though. Druidism seems to be a comparatively big thing in the South of England because of the whole stonehenge thing, maybe that could be a risky pilgramage target? Could tie in with the British arrival somehow.
Though, if the druids in Nova Scotia are an offshoot of the occultists (really like this hypothesis), then I could imagine them being quite insular- 'protectors of knowledge', and things like that, like the druids represented by Roman texts.

Just looking at the current druidic groups in Nova Scotia now and these could be (possibly) interesting things- they seem very Irish-inspired; they have obvious links with groups in England; they have both male and female druids leading practices, and in general seem to profess racial and sexual equality; the parent group of druids in Canada (the ADF) are interested in historically founded philosophies from pre-Christian Europe rather than any new-age philosophy, in this regard, they don't seem to favour one religious ethno-group over another, providing that it is from pre-Christian Europe. I think this last point is very interesting, and providing that philosophy lasts hundreds of years until After the End, could suggest that druids wouldn't necessarily have a opinion penalty for other pagan religious groups? The Norse are specifically mentioned on the ADF site for example.
 

Galloglasses

First Lieutenant
76 Badges
Sep 14, 2010
236
72
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Necroids
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • BATTLETECH
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • King Arthur II
  • Europa Universalis III Complete
I think the Newfoundland thing is more because of how the region is more culturally Irish/English. In Newfoundland, and especially in the east coast(Avalon) region, there is significant Irish influence to this day. lots of Irish names, culture, and even to an extent the accent still survives there. There wouldnt need to be that much trade for Irish influence to grow again. I dont know about its validity/cannon, but the After the End FanFork wiki has a very interesting bit on the origin of the religion, starting with an Irish rebirth in Newfoundland, and spreading to New England by conquest.

I think that may be where I am getting my knowledge from as well, although I think it makes more sense the rebirth may have percolated across the region from New England northwards and conquered around before getting kicked off the continent to Newfoundland as a remnant. Imagine New Foundlanders conquering their way downwards to Boston et all in the early centuries post-event through all the tribes is a bit daft.

Gaelic was at one point the third most spoken language in Canada after English and French, and there used to be more Gaelic speakers in Nova Scotia than in the British Isles. I'm thinking that in After the End's timeline, Gaelic in Canada didn't have time to decline/be suppressed, or that suppression never happened for whatever reason.

I cant imagine it'd be suppressed at all, in the Maritimes they probably do speak some descendant varient of Gaelic in the current age of the mod

The communities in Scotland are disproportianately made up of English people, and are more likely to echo Diggers or communists philosophically speaking, rather than any new-age (non-Christian) religion. It's kind of a fun idea to imagine for a European After the End though. Druidism seems to be a comparatively big thing in the South of England because of the whole stonehenge thing, maybe that could be a risky pilgramage target? Could tie in with the British arrival somehow.
Though, if the druids in Nova Scotia are an offshoot of the occultists (really like this hypothesis), then I could imagine them being quite insular- 'protectors of knowledge', and things like that, like the druids represented by Roman texts.
Just looking at the current druidic groups in Nova Scotia now and these could be (possibly) interesting things- they seem very Irish-inspired; they have obvious links with groups in England; they have both male and female druids leading practices, and in general seem to profess racial and sexual equality; the parent group of druids in Canada (the ADF) are interested in historically founded philosophies from pre-Christian Europe rather than any new-age philosophy, in this regard, they don't seem to favour one religious ethno-group over another, providing that it is from pre-Christian Europe. I think this last point is very interesting, and providing that philosophy lasts hundreds of years until After the End, could suggest that druids wouldn't necessarily have a opinion penalty for other pagan religious groups? The Norse are specifically mentioned on the ADF site for example.

The Lowlander Scots are English descent, but not only are they clustered largely around cities (obvious downside in the apocalypse), but also these days Lowlander Scots are increasingly culturally adopting the norms of Gaelic Scotland, even if they haven't gone full Highlander yet. Post-Event I can see them easily going over to the Celtic norms culturally, at the least become more distinct from their neighbors in England. Religiously, who knows, you might be right and they would not go Christian, but the Highlanders, historically and today are Catholic, so the obvious route from them is somewhere down that line. I think the new age communities are in the South somewhere.
 

Duckett

Captain
2 Badges
Feb 6, 2008
392
34
  • Crusader Kings II
  • Europa Universalis III
The Lowlander Scots are English descent, but not only are they clustered largely around cities (obvious downside in the apocalypse), but also these days Lowlander Scots are increasingly culturally adopting the norms of Gaelic Scotland, even if they haven't gone full Highlander yet. Post-Event I can see them easily going over to the Celtic norms culturally, at the least become more distinct from their neighbors in England. Religiously, who knows, you might be right and they would not go Christian, but the Highlanders, historically and today are Catholic, so the obvious route from them is somewhere down that line. I think the new age communities are in the South somewhere.

Sorry, I think I might have given you the wrong impression- I'm not talking about Lowlander Scots, I'm talking about the people who live in communes in Scotland. I spent parts of this year and last year studying intentional communities in Scotland. At least a plurality of these people are English. Also, I'm agreeing with you that they would probably go Christian! ^^;

There are new age communities all over Scotland, the largest of which is Findhorn in the North.
 

Galloglasses

First Lieutenant
76 Badges
Sep 14, 2010
236
72
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Necroids
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • BATTLETECH
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • King Arthur II
  • Europa Universalis III Complete
Sorry, I think I might have given you the wrong impression- I'm not talking about Lowlander Scots, I'm talking about the people who live in communes in Scotland. I spent parts of this year and last year studying intentional communities in Scotland. At least a plurality of these people are English. Also, I'm agreeing with you that they would probably go Christian! ^^;

There are new age communities all over Scotland, the largest of which is Findhorn in the North.
Findhorn was the New Age community I was referring to actually, and its fine, I realised my mistake partway through writing my response. In any case, yeah cant imagine the new agers having much pull in post-event Scotland, especially cut off from civilization and being islands of English people in a sea of angry Scotsmen.

What we do know however is the English either in part or in whole fell to the Thelmenics, so if the Scots and the Irish remained Christian, the Welsh probably got conquered and converted by the English Witchcraft Worshippers. Even if we presume the Irish and Scots managed to maintain their independence, England itself must be swarming with a population boom by the time the game starts judging by the size of their invasion fleet in Boston Harbour. Either that or its a migratory invasion fleet, perhaps they got driven out of Europe? It would explain how unlike the Russian or the Japanese invasions on the West Coast, there's never any follow up invasion if the British get pushed off the continent, making their invasion a rather 'All or nothing' affair. Because the Thelmenic faith is not exactly... Friendly to Christianity, so if there is Christian kingdoms in Britain's part of Europe, they've probably been fighting a near endless religious war.