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Dakilla TM

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Aye and I heard a similar justification for the equally silly union of the Ursaline and the Anglicans. That makes absolutely no sense centuries after the apocalypse with massive cultural drift between vast areas of territory and centuries of religious tension between these faiths. There IS no cultural relationship that can underpin a schism mending, far less than there was between the Slavic/Byzantine East with the Latin West than there was historically vis a vis Orthodoxy and Catholicism. The Quebecois and the Maritimers don't see eachother as 'fellow canadians', they barely see eachother as brothers today in OTL and that concept died in nuclear fire centuries ago by the mod's start, and the same can be said about the concept of 'American', outside of perhaps, the Americanists who very likely still hold to the concept of Proposition Nationhood as an article of faith. Its very clear Religion matters a great deal to everyone in the mod, about as much as if not moreso than it did to the Europeans historically, so the idea that ancient cultural underpinnings, and historical economic relationships supercedes that fact in an era of Great Holy Wars and Crusades is... A little baffling honestly.

I am not against a potential mending of the schism between these faiths, I just argue it needs to be better justified in the lore. Perhaps the Confederacy seeks to Mend the Schism and the lore blurb could be about 'Bringing the Pope into the Fold', which while sinister sounding, would be very much exactly what was happening anyway. As the Catholics would in no other way consider the legitimacy of a Protestant emperor just declaring Evangelical supremacy when for the past thousand years, they have viewed the protestants as objectively heretical and wrong, worse than schismatics even if the long centuries had made them accept the Evangelicals as a simple reality, just as it did with the Cult of Saints religions in the south, which are so different they're not even considered Christian. It would be a forceful union, just as it would realistically be. A catholic enforced union would be just as forceful, even if they couched it in terms such as making an 'Evangelical Rite' or 'Use' like how Pope Benedict XVI made a sort of leeway to allow converts from the Anglicans and Episcopalians in OTL while keeping a lot of their cultural heritage and the more acceptable liturgical traditions to ease the process as they enforce doctrinal, sacramental and dogmatic changes. And the Ursalines and the Anglican unification under the Confederated Faith could be justified, either as a brokered compromise that would lower the legitimacy of the confederated faith when it starts out (thus making the union a gamble for any ruler) or a forceful, top-down decree by whatever king or emperor up north enforces it.

I'd still also want a schism mending between Catholics-Ursalines and Anglicans-Evangelicals, but it seems no one's thinking about adding that as of yet.


I think the Anglicans wanting to stay separate would work better. They're a uniquely northern Protestant group, and given some more flavor, would work perfectly as a Canadian/New Englander style of Christianity. I personally modded the Anglican sites to include places in Hudsonia and I'm working on some flavor events for them. I think the Anglican Alliance of Ontario and Hudsonia would serve as a nice counter against other Christian groups. A unique denomination staying put, despite the changes happening around them.

To me, I see Ontario/Hudsonia as a very British influenced area, and Anglicanism is perfect for this region.
 

Galloglasses

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I think the Anglicans wanting to stay separate would work better. They're a uniquely northern Protestant group, and given some more flavor, would work perfectly as a Canadian/New Englander style of Christianity. I personally modded the Anglican sites to include places in Hudsonia and I'm working on some flavor events for them. I think the Anglican Alliance of Ontario and Hudsonia would serve as a nice counter against other Christian groups. A unique denomination staying put, despite the changes happening around them.

To me, I see Ontario/Hudsonia as a very British influenced area, and Anglicanism is perfect for this region.

I am all for more lore and fluff for the religions, but the precedence at least for Anglicanism in the New World is there in the mod, the Southern convention of Churches invited the Anglicans up North to join the communion but they refused. Which means at least from the Evangelical perspective, the Anglicans are 'Acceptable'. It also hurts their cause for stubborn independence that in the religion's description these Anglicans see themselves as Via Media, going with the 'halfway' between Catholicism and out-and-out-Protestantism interpretation of Episcopalianism. It also hurts that position that they are very specifically 'High Church' Anglican, (as in VERY Catholic in behavior and externalities, very old school, very cool looking), both in earlier versions of the mod and in this one. The implication being the Episcopalians in the US were either wiped out or subsumed into the Evangelical Communion. Its actually interesting that they dont have an Episcopalian heresy for the religion in the mod, a sort of 'Low Church' Anglicanism, to counter balance the heresy of the United Church (who I am legitimately surprised survived the apocalypse and proceeding centuries at all, but hey, thats life). It could even be a cool mechanic. If the Episcopalians are the dominant sect of Anglicanism, they have the option to Schismend with the Evangelicals because they are closer to them, while the Anglicans would naturally be closer to the Catholics, so more open to the possibility of schism-mending with them first. Although that might be too difficult to code mechanically so it might just be simpler to have just the two possible schism mendings with either the ursalines or evangelicals.
 

Galloglasses

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Is there a distinct Calvinist religion/heresy ?
I think there used to be in the Mighty Fortress submod on the steam workshop, which added a bunch of lore and stuff to the Evangelical faith, where Evangelicals could adopt schools of thought, one of which was Calvinist. This was before the shenanigans of the Westphalian reformation. I dont think the mod is updated though.

Sorry for the double post guys.
 

Dakilla TM

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I am all for more lore and fluff for the religions, but the precedence at least for Anglicanism in the New World is there in the mod, the Southern convention of Churches invited the Anglicans up North to join the communion but they refused. Which means at least from the Evangelical perspective, the Anglicans are 'Acceptable'. It also hurts their cause for stubborn independence that in the religion's description these Anglicans see themselves as Via Media, going with the 'halfway' between Catholicism and out-and-out-Protestantism interpretation of Episcopalianism. It also hurts that position that they are very specifically 'High Church' Anglican, (as in VERY Catholic in behavior and externalities, very old school, very cool looking), both in earlier versions of the mod and in this one. The implication being the Episcopalians in the US were either wiped out or subsumed into the Evangelical Communion. Its actually interesting that they dont have an Episcopalian heresy for the religion in the mod, a sort of 'Low Church' Anglicanism, to counter balance the heresy of the United Church (who I am legitimately surprised survived the apocalypse and proceeding centuries at all, but hey, thats life). It could even be a cool mechanic. If the Episcopalians are the dominant sect of Anglicanism, they have the option to Schismend with the Evangelicals because they are closer to them, while the Anglicans would naturally be closer to the Catholics, so more open to the possibility of schism-mending with them first. Although that might be too difficult to code mechanically so it might just be simpler to have just the two possible schism mendings with either the ursalines or evangelicals.

I guess that's one way to see it. The Anglicans have a heresy, the United Church, but it's just a generic heresy that serves more of a nuisance for you to convert. Since the Anglicans have a foothold in Upstate, it can be inferred that they could be the Episcopalian sect you mentioned. Never thought of it that way actually, the more you learn
 

HowiDraw

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Couldn't we make a "new religion" from the union of the ursuline and the anglican church called: freedom of religion, with a bonus against pagan for conversion? Or a local unrest of -5% in all the kingdom? Like for representing the canadian way? Or a "sect" that give you of conversions against renown or piety? I mean if they are so weak, at least give them a buff, no?
 

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Couldn't we make a "new religion" from the union of the ursuline and the anglican church called: freedom of religion, with a bonus against pagan for conversion? Or a local unrest of -5% in all the kingdom? Like for representing the canadian way? Or a "sect" that give you of conversions against renown or piety? I mean if they are so weak, at least give them a buff, no?
I think the biggest in-universe reason why thats a bad idea, because religious tolerance is that the area both those religions are in is not really conducive to tolerance, Between the Druidics, the Brethern, the Native religionists, the Norse, the Rust cultists and the Consumerists if RNG decides to utterly screw the Canadians. Them lowering their religion's resistance to corruption of their doctrines is a great way to have your kingdom's religion undermined by more self-confident heretical sects and leave you susceptible to conquest by foreign religions. The only reason the Cetics got away with it is because historically the Emperor crushed all opposition in the area, focused internally on California in formulating his new religion and excluding incompatible foreign religions, and ensured loyalty to the emperor was key to the Cetic faith. The Anglicans and Ursaline union would be tense enough just between Christians and I'd still argue the Confederated Faith should start out with lower moral authority to represent this, trying to go Old World religious tolerance would rightly be seen as madness by the Christians and as weakness by the pagans, it only sort of works in OTL because most countries are beuracratic states that are otherwise secular, and the Moral Authority of western Christian religions is low at the moment.
 

Grouchio

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I would like to request an overhaul to the native/cowboy/bluegrass portraits, so that the generic crowns and armor are replaced.

Edit: I changed the graphical culture of West Indian back to new african/ethiopian and now hiring anyone crashes the game as just that culture. Is this happening for anyone else?
 
Last edited:

9Kbits

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Also are the Dev Diaries only posted on the subreddit from now?
That particular dev diary was intended to address an issue that affected the subreddit specifically. I probably wouldn't have dedicated an entire dev diary to those changes, or made some of them in the first place, without the feedback I got from there. All future dev diaries will be posted here as well.
 

Cruxador

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That particular dev diary was intended to address an issue that affected the subreddit specifically. I probably wouldn't have dedicated an entire dev diary to those changes, or made some of them in the first place, without the feedback I got from there. All future dev diaries will be posted here as well.
Viv's mini dev diary is also not here, and that's a feature set that's pretty important to communicate since it would be quite difficult to discover in-game while playing normally.
 

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Not sure if bugs are supposed to be reported here or somewhere else, but:

Druidic characters currently don't get their crusader traits during a Great Holy War when they arrive at the target kingdom. The code that's supposed to give Druidics their crusader trait is connected to the "join_monastic_society_prev" effect trigger rather than the "ad_am_crusade_trait_effect" trigger, so they just keep getting the "you have arrived at the target kingdom" event without getting any traits.
 

Dakilla TM

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I would like to request an overhaul to the native/cowboy/bluegrass portraits, so that the generic crowns and armor are replaced.

Edit: I changed the graphical culture of West Indian back to new african/ethiopian and now hiring anyone crashes the game as just that culture. Is this happening for anyone else?

If you disable the African Faces submod, it will default to the Ethiopian faces with corresponding clothes.

I think for now the main issue is the abundance of characters wearing armor when they're not fighting. It wasn't this way in v0.3 and before.

Interestingly, this "bug" applies to cultures with AtE specific portraits too. In v.03, looking at the list of rulers for Deitchrei, they all had normal crowns and garbs. But now, the first few rulers have on full armor.
 

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Are the names "Montezuma" and "Moctezuma" meant to be treated as two fully distinct names instead of variations on the same name? Because right now the title history for Ecan Tlatoloyan in my game looks really weird as Moctezuma II is later followed by Montezuma I, instead of Montezuma III.
 

Dakilla TM

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Are the names "Montezuma" and "Moctezuma" meant to be treated as two fully distinct names instead of variations on the same name? Because right now the title history for Ecan Tlatoloyan in my game looks really weird as Moctezuma II is later followed by Montezuma I, instead of Montezuma III.

According to what I see on Wikipedia, they're both the same name, but with different spelling variants. So technically they should have the same base name so regnal numbering won't mess up
 

Jamie Roberts

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According to what I see on Wikipedia, they're both the same name, but with different spelling variants. So technically they should have the same base name so regnal numbering won't mess up

I edited the mesoamerican culture names list, changing "Moctezuma Momoztli Montezuma" to "Moctezuma Momoztli Montezuma_Moctezuma" and that seems to have solved the problem for me.

So, may I make the request that this change be included in the next bug-patch?
 

Xykon

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Isinfier

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Do we know what exactly was causing the mod to crash on start-up for some people? That seemed like it was quite annoying.
 

Wixelt

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It does nothing like that for me.