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TheTeaMustFlow

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Huh.

Well my suggestion about disabling ahistorical empires at game start still remains relevant unless that happened when I wasn't paying attention too.

Given that it's a submod (you can check or uncheck `After the End - Empires` on the mod menu on startup), than seems superfluous to me.
 

TheTeaMustFlow

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Gender laws don't seem to be functioning for republics. When playing the Republic of LA, I was locked into Agnatic and didn't have any other laws showing up as available (or even unavailable), the laws screen is just empty. Changing the governments file listing to has_gender_laws = yes and uncommenting it back in didn't work either. (Githup version yesterday)
 

JT Jag

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Gender laws don't seem to be functioning for republics. When playing the Republic of LA, I was locked into Agnatic and didn't have any other laws showing up as available (or even unavailable), the laws screen is just empty. Changing the governments file listing to has_gender_laws = yes and uncommenting it back in didn't work either. (Githup version yesterday)
This is a vanilla thing, I believe. Patricians only being male might be hardcoded.
 

HandicapdHippo

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Gender laws don't seem to be functioning for republics. When playing the Republic of LA, I was locked into Agnatic and didn't have any other laws showing up as available (or even unavailable), the laws screen is just empty. Changing the governments file listing to has_gender_laws = yes and uncommenting it back in didn't work either. (Githup version yesterday)
Republics are locked to Agnatic in the base game and most mods as the whole republic succession system is an extremely complicated mess built around Patricians only being male, it can be circumvented for example as Crisis of the Confederation has done but it’s not as simple as adding the gender laws as it requires the use of a quite a few workarounds otherwise you get game overs and/or the republic breaking whenever a female inherits.
 
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Voyent

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Gender laws don't seem to be functioning for republics. When playing the Republic of LA, I was locked into Agnatic and didn't have any other laws showing up as available (or even unavailable), the laws screen is just empty. Changing the governments file listing to has_gender_laws = yes and uncommenting it back in didn't work either. (Githup version yesterday)
When I tried changing the succession laws of my Republic of Vancouver (with a pre-0.6 Github version) to absolute-cognatic so that my genius wife could be the marshal, a glitch happened so that I couldn't designate anyone as an heir. Needless to say, I had to roll back to the save before I changed the law which was unfortunately about decade before the present day. Didn't try to change the law again after that.
 

leejames929

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i love this mod you guys went way into details i was not expecting the maritime (which is where i am from) to be done so we. i even found my town (truro. i was wondering tho do you plan on adding newfound land in the future?
 

aruon

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This is a vanilla thing, I believe. Patricians only being male might be hardcoded.

Republics are locked to Agnatic in the base game and most mods as the whole republic succession system is an extremely complicated mess built around Patricians only being male...

actually i think it was with the 2.2 patch (when charlemagne hit) that the agnatic only was fixed. but yeah i think its still very buggy.
 

HandicapdHippo

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actually i think it was with the 2.2 patch (when charlemagne hit) that the agnatic only was fixed. but yeah i think its still very buggy.
Well kind of, at some point before 2.2 the somewhat convoluted workarounds people had figured out to stop things breaking when enabling non Agnatic gender laws for republics stopped functioning due to some changes paradox made, Captain Gars managed to convince the one of the old CK2 devs to come back and make it so they continued to work but you still need to use the workarounds get things to work properly.
 
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Voyent

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Since there are ways to make a playable open elective government now, I was wondering if any of the inland republics are going to be made playable?
I haven't updated to 2.4 yet, so could you tell me how they made open elective government playable?
 

NovaAres

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I've only seen the warhammer mod having pulled it off, but it seems like they did it by having a custom open elective law, which actually manages to ignore dynasty without giving a game over alongside allowing for heir designation.
 

BFKelleher

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Not sure if this has been mentioned yet, but a few things need to change in regards to California and Consumerism:

  • There should be a duchy level caliphate title instead of e_california controlling the Cetic religion. As it is now, any ruler can conquer California and if they form the empire, then they control the Cetic religion. I'm not sure if the empire has creation conditions to only allow Cetic characters to make it, but still a foreign claimant adventurer could happen.
  • Consumerist feudal should be bureacracy. As it stands right now, most of the holy sites for Consumerism are temple holdings and in order to encourage the +5% moral authority from the head of consumerism, the government should allow for normally feudal rulers to hold temples. Maybe the succession for Consumerists should be Agnatic Open as so far there isn't an option for that.
 

Orinsul

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If you believed the secular ruler of a region was the voice of the divine, than his being a foreign heathen, wouldn't necessarily stop that
I'm not sure that works with the game mechanics though, but in a story that'd be a good conflict to have fun with
 

Voltspark

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Not sure if this has been mentioned yet, but a few things need to change in regards to California and Consumerism:

  • There should be a duchy level caliphate title instead of e_california controlling the Cetic religion. As it is now, any ruler can conquer California and if they form the empire, then they control the Cetic religion. I'm not sure if the empire has creation conditions to only allow Cetic characters to make it, but still a foreign claimant adventurer could happen.
  • Consumerist feudal should be bureacracy. As it stands right now, most of the holy sites for Consumerism are temple holdings and in order to encourage the +5% moral authority from the head of consumerism, the government should allow for normally feudal rulers to hold temples. Maybe the succession for Consumerists should be Agnatic Open as so far there isn't an option for that.

The Bureaucracy government type doesn't allow for holding temples, it's just a modified feudal government for Cetics. Aside from that though, considering that the Consumerists were able to hold temples before the Horse Lords patch moved that to the governments file, they should probably have their own government type that allows for it. I think I already suggested this once, but perhaps a feudal government variant that allows Consumerists to hold temples and cities, but not castles?
 
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Voyent

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Speaking of Iowa, every game I've had the AI Iowa seems to turn Sedevacantist. Then the Pope launches a crusade on them. In one game I think the crusade may have been successful, but in another the Sedevacantist Iowans had managed to form the Grangelander Empire after absorbing Platte and part of Comancheria. Needless to say, the crusade against them failed. The situation sort of reminded me of Texark in Saint Leibowitz and Wild Horse Woman with the crusade and all that.
Sorry for quoting myself, but I finally finished this game, and I wanted to show off what the AI Sedevacantist Iowa accomplished after absorbing Platte, Colorado, most of Missouri, and a large chunk of Comancheria. After all, the Grangelander Empire had such nice borders.
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The Emperor was also my nephew (not of my dynasty though), and his mother was my sister and his wife was my half-sister. Everything there seemed to be going great, until the Grangelander Emperor suddenly turned Atomicist in the last few years of the game (after the screenshots were taken) and had to face a large revolt from Colorado. He eventually crushed it, but had to deal with a few lingering smaller revolts and some unhappy vassals.
 
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Braydonmire

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The Emperor was also my nephew (not of my dynasty though), and his mother was my sister and his wife was my half-sister. Everything there seemed to be going great, until the Grangelander Emperor suddenly turned Atomicist in the last few years of the game (after the screenshots were taken) and had to face a large revolt from Colorado. He eventually crushed it, but had to deal with a few lingering smaller revolts and some unhappy vassals.

Sagrado Jacinto-controlled Louisiana. Absolutely disgusting.
 
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