I think we can all agree Horse Lords is going to make this mod even better. Now we just need to be patient for the devs to take advantage of the new features.
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I think Theocracies are still unplayable, but I hope the ATE team can make that untrue.
With the release of government type modding, are we going to see more republics and such around the map, now that they're playable? I for one would like to see at least one americanist inland republic.
I'm also interested to see how the Islamic government type as such works.
If I recall correctly, this DLC seperates many of the government specific mechanics from their respective government. Making it easier to mix and match your favorite elements. For deseret, for example, from the Papacy (Lets say the House of Cardinals) and merchant republics (Creating trade posts).I'd like to see Deseret as an inland republic. There's a notion among Mormons that the US Constitution was divinely inspired, so I think it'd make sense for them to be republicans of a sort. Plus the whole merchant republic thing fits well with the success of church-owned businesses.
Praise Mictlantecuhtli!So in my current Mictlantec (hope I didn't butcher the spelling) playthrough, I just sacrificed the Edokko invaders to the glorious pagan gods for 400 piety. Feels so good
Where is your immortal emperor now?
https://forum.paradoxplaza.com/foru...ow-to-mod-governments-and-tributaries.869138/If I recall correctly, this DLC seperates many of the government specific mechanics from their respective government. Making it easier to mix and match your favorite elements. For deseret, for example, from the Papacy (Lets say the House of Cardinals) and merchant republics (Creating trade posts).
I know that in the previous version, if the papacy aqquired a merchant republic. The republic would succeed with the papacy to the most favored cardinal, perhaps it will still need to be shoehorned in.I'm not sure you can add the college of cardinals for a specific government type, though. It's not listed in the dev diaries as far as I can see, and a cursory look at the government files doesn't seem to show anything for cardinals.
I think that's just a matter of all papal titles getting Papal succession, to avoid weird succession shenanigans.I know that in the previous version, if the papacy aqquired a merchant republic. The republic would succeed with the papacy to the most favored cardinal, perhaps it will still need to be shoehorned in.
OK, so how do I do that?In order to play ATE now you have to roll back to 2.3.6 on steam via the beta select.
Go into your Steam library and right click on the game, there should be a menu that pops up. In this menu, you need to look at the very bottom and you'll find properties. When you click properties, you'll find another menu with one of the tabs called Betas. Click this tab and you'll notice an option, tab down menu I guess?, that says none. Click on that and you'll see the 2.36, this should make you roll back the versions and have you enjoy the mod once more!OK, so how do I do that?
Wait, inland republics can build trade posts anywhere? That seems like a bug that's going to get patched out, because I'm pretty sure the devs said that that wouldn't be possible.Regarding government type modifications with the patch, I'm not an AtE dev, but I've been messing around with the governments folder all day and had some pretty interesting results. I will list what I've figured out in bullets:
- New government "groups" don't seem to be recognized by the game, any new government types need to be placed into an existing one. The groups handle the old triggers is_feudal, is_republic, is_theocracy, etc.
- New Governments placed in the republic or theocracy groups aren't playable, with the exception of adding the line "is_merchant_republic = yes" into a government in the republic group, which renders it playable enables patrician houses and trade posts.
- The patricians in playable in-land republics that are created using what was described above are able to build trade posts in literally any county, regardless of if it is coastal or connected to the Silk Road, but trade posts that aren't on a trade route or coastal cannot be upgraded in any manner.
- If the succession law for one of these in-land republics is changed away from Patrician elective, it does not seem to cause any unexpected behavior.
Thanks, that seemed to work.Go into your Steam library and right click on the game, there should be a menu that pops up. In this menu, you need to look at the very bottom and you'll find properties. When you click properties, you'll find another menu with one of the tabs called Betas. Click this tab and you'll notice an option, tab down menu I guess?, that says none. Click on that and you'll see the 2.36, this should make you roll back the versions and have you enjoy the mod once more!
Probably a compatibility issue.Has anyone else had trouble with the mod's music being completely garbled? Both the GitHub version and the stable version just give me an auditory mess where there should be music.