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Shade2

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Well, there are the old meso-american cities (Palenque, Teotihuacan, Tenochtitlan, etc.), as well as the Mayan cities, but many of these aren't represented as ruins, they're populated. There's the Arch of Cabo San Lucas, down on the southern tip of Baja. In south-west Chihuahua is copper Canyon (essentially the Mexican Grand Canyon). Given the importance of Cenotes in Mayan religion, it might be worth including the Sistemos Dos Ojos, just north of Tulum, Yucatan.
Oh, those are all pretty neat!
 

modernwhofan

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Oh, those are all pretty neat!
Unfortunately, that's all I could come up with. It seems anything else interesting in Mexico is in one of two places - Mexico City or Cancun. Mostly MC.
 

Georgus

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How would you gus
A bit of a suggestion regarding religion namely sedevacantists. I think it would make sense that they would have large numbers of adherents in Mexico, Central, and South America. For example 60% of the provinces in Mexico would be sedevacantists but would be ruled by nobility all of which are members of Sagrado Corazon or the other religions of the region.

The same would also be true in the Christian regions of Canada and a much smaller percentage in the lands loyal to the St. Louis Papacy.

The Sedevacantist holy places certainly shouldn't be the same as the St. Louis holy places because why would they have any connection to any of those lands? Their holy places should be places/counties like Mexico City where the basilica of Guadalupe is, Quebec in Canada, San Diego, Los Angeles, and some other historical Catholic location near either Quebec or Mexico for balancing. If it were possible to have more than five holy places then I would suggest to add a few scattered in regions like Cuba and South America.

Another idea is that once a sedevacantist holds at least four holy places and an empire title plus one holy place of the St. Louis papacy, a decision could be opened to mend the schism (similar to Orthodoxy in vanilla). Mending the schism would change the name of sedevacantism into Catholic and reduce Catholic (St. Louis papacy) into an antipapacy within the newly formed Catholic. After mending the schism Catholic would instead of having a Pope (because sedevacantists have no contact with Old Rome) would have archbishops in each controlled holy place.

With four fully converted holy places the archbishops can decide with a simple majority(3/4) to excommunicate, call a crusade and all other powers Catholic normally has. The emperor could ask for them to decide on an excommunication or crusade on a specific nation/person. There is an incentive to getting all five holy places because the simple majority vote becomes easier to obtain (3/5). (A bit strong, yes but a good reward for accomplishing this feat, since the holy places would be rather far apart)

Any thoughts? I just really thought it rather strange and immersion breaking for all of Hispanic America to have fallen to pagan, saint cults, and native religions without so much as some resistance. French Canada as well, does anyone really expect the Quebecois to simply lay down in the face of a female clergy? I think not.

May religious revolts plague the future of these regions. I beseech ye mod devs! Bring immersive immersioness onto we the unwashed wretches!


I agree that Sedevancantists should get more stuff to do, but I don't think redrawing half of religious map would be good idea. First of all we should give more flavor to established religions and areas before we start with new ones. Cults of Saints are essentially bastardizations of folk Christianity so I can image some events that would allow their reunification with Catholicism.
Anyway I don't think I know enough about CK2 scripting to code something like you described.


Speaking of more flavor, I'm testing some stuff right now, among other things it's new casus beli for Californian rulers.
Imperial Domination (working title) allows members of Pacific religion group with titles in de jure Californian Empire to attack each other for entire duchies with about 9 year long truce.
The only exception is the Emperor who is immune and can't use it on others.
I'm trying to recreate Warring Kingdoms period of China in AtE, so far it kind of works. Kingdoms grow, get dismembered or invaded, and grow again. It locks most of California in perpetual state of war unless one kingdom, or emperor, gets most of the territory. Therefore it should prevent California from expanding all the way to Colorado as it often does while giving them powerful weapon against Haida invaders and colonizers.

What do you guys think about it?
 

modernwhofan

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How would you gus



I agree that Sedevancantists should get more stuff to do, but I don't think redrawing half of religious map would be good idea. First of all we should give more flavor to established religions and areas before we start with new ones. Cults of Saints are essentially bastardizations of folk Christianity so I can image some events that would allow their reunification with Catholicism.
Anyway I don't think I know enough about CK2 scripting to code something like you described.


Speaking of more flavor, I'm testing some stuff right now, among other things it's new casus beli for Californian rulers.
Imperial Domination (working title) allows members of Pacific religion group with titles in de jure Californian Empire to attack each other for entire duchies with about 9 year long truce.
The only exception is the Emperor who is immune and can't use it on others.
I'm trying to recreate Warring Kingdoms period of China in AtE, so far it kind of works. Kingdoms grow, get dismembered or invaded, and grow again. It locks most of California in perpetual state of war unless one kingdom, or emperor, gets most of the territory. Therefore it should prevent California from expanding all the way to Colorado as it often does while giving them powerful weapon against Haida invaders and colonizers.

What do you guys think about it?
That seems very interesting, especially since it stops them expanding east (I hate it when Socal goes to conquer Arixo or Sonora). It seems a lot better than those single county conquests each King does every so often (since the emperor can freely revoke duchies, therefore easily restoring the de jure borders). I would also add a CB to usurp the Imperial Throne once the rest of California is conquered, so you don't incur the MA penalty for destroying the Imperial line and can take the Empire (I'm not sure how that particular event works, though, so I don't know how easy it would be to work around it).

CB requirements for the last one could be something like:
*Owns Prefecture of (lists all in Cali except Sacramento).
*Does not own Prefecture of Sacramento
*Is not the Celestial Emperor of California
*Cetic has MA 100
*Has pretige of 500
*Has Piety of 750
 

Georgus

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That seems very interesting, especially since it stops them expanding east (I hate it when Socal goes to conquer Arixo or Sonora). It seems a lot better than those single county conquests each King does every so often (since the emperor can freely revoke duchies, therefore easily restoring the de jure borders). I would also add a CB to usurp the Imperial Throne once the rest of California is conquered, so you don't incur the MA penalty for destroying the Imperial line and can take the Empire (I'm not sure how that particular event works, though, so I don't know how easy it would be to work around it).

CB requirements for the last one could be something like:
*Owns Prefecture of (lists all in Cali except Sacramento).
*Does not own Prefecture of Sacramento
*Is not the Celestial Emperor of California
*Cetic has MA 100
*Has pretige of 500
*Has Piety of 750


Sonora and Arixo are not in very favorable position. Pretty much all of their opponents are stronger, have better holdings and more advanced tech.
Than being said, with more intense wars in Cali and Atomicist holy order they can have some bite to their bark.

The CB you proposed is a good idea, except for MA requirement which is pretty much impossible to get due to it being influenced by holy wars, morality of emperor and events.
Not to mention hardcoded limit of 100, I think that lower authority would actually make more sense. Seeing that you essentially attack head of your religion trying to take his palace.
 

Z-Z-Z

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Sonora and Arixo are not in very favorable position. Pretty much all of their opponents are stronger, have better holdings and more advanced tech.
Than being said, with more intense wars in Cali and Atomicist holy order they can have some bite to their bark.

The CB you proposed is a good idea, except for MA requirement which is pretty much impossible to get due to it being influenced by holy wars, morality of emperor and events.
Not to mention hardcoded limit of 100, I think that lower authority would actually make more sense. Seeing that you essentially attack head of your religion trying to take his palace.
What about MA 30 so they wouldn't attack each other if there was an external threat to their religion?
 

Georgus

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What about MA 30 so they wouldn't attack each other if there was an external threat to their religion?

History shows that those are the moments people fight each other the most.

Anyway, I'm still tweaking things, I added some conditions so now they can attack emperor and take from him his non-sacramento holdings, provided that he's figurehead.
 

TheTeaMustFlow

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I'd put it to either an MA of 90+ (Same as restoring the schism) or less than 10. Can only be done in extreme circumstances, but with a variety of extremes.
 

modernwhofan

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I'd put it to either an MA of 90+ (Same as restoring the schism) or less than 10. Can only be done in extreme circumstances, but with a variety of extremes.
The lowest I've seen any organized religion get is 20, because the fact that the are an organized religion gives them 20 MA. I think a higher MA would be better.
 

TheTeaMustFlow

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The lowest I've seen any organized religion get is 20, because the fact that the are an organized religion gives them 20 MA. I think a higher MA would be better.

They can go below that, I've frequently seen an embattled religion go to 0. And Cetic has something of a tendency to death spiral, thanks to its various unique effects - it's probably the hardest religion to break in ATE, but when it breaks, it generally doesn't come back from it.
 

GinjaNinja1997

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Sorry if this is the wrong place to post this but I haven't seen any other forums or anything, but I have a quick question about disease.

This is only my first run, so sorry if its just something I've missed but I'm new here, but I had some event about plague spreading in the Carribean quite early on in my run but I didn't get much time to read it (multiplayer). I looked over and didn't see any actual plague, just measles, so I thought perhaps the event was broke. Since then I've come to assume instead that it meant that there was just general disease, but I'm still not sure. Long story short anyway, most of the large islands have had permanent disease now for 80+ years, making the force limit only 100. It makes all the land useless because everywhere is covered in a double team of measles and slow fever that seemingly can't end. The poor Carribean empire keeps dying because they've been in seclusion for generations. Is there any way of making it stop or do I just have to wait? Or is it glitched? I'd really like to take that land but theres no point if I can only use 100 men armies for fear of 23% attrition.

https://s21.postimg.org/84gzc9r9z/20170515081725_1.jpg

TL;DR how does the "Plague in the Carribean" event work and when does it end?

Thanks!

EDIT - Its now 2859 and still no sign of change
 
Last edited:

King_of_Spain

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I submitted pull request solving some of these issues about two days back, so far I had no response. It works for me however so if you want to you can pick it on my github and try it.
https://github.com/GSonderling/postapoc/tree/invalidactionslawsremoval

I don't know if it solves the Honorary titles business, but it removed Iqta laws and Perform Charity action. Not to mention Open Succession which should now be solved even in main repo.

Sorry to be an idiot - I get "no_decision Open" as the only possible succ law. Does your fix require M&M or Conclave? Haven't got those yet.
 

Georgus

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Sorry to be an idiot - I get "no_decision Open" as the only possible succ law. Does your fix require M&M or Conclave? Haven't got those yet.
I don't have those either. What other DLCs you have? Are you running clean mod or did you install it over previous version?
One way or another I'm going to take a look at that tomorrow.
 

The Crows

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So playing as an Americanist my Empire laws apparently don't seem to work. I have the 'Only External Wars' law yet my kings keep invading eachother. Now every time one dies I have to spend half a year reforming the dukes into the duchies because hte DUKE OF ATLANTA KEEPS FUCKING TAKING OVER NEW YORK CITY!
 

Scholar-at-Arms

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I'm doing my first campaign with this mod (running CK2 2.7.1), and have been running into difficulties with claims which make no sense.
Began as Countess of Severn, fabricated a claim on c_baltimore. Was not permitted to DOW Baltimore, I had to DOW our mutual overlord the President/Duke of Potomac to press that claim. Never seen that before in CK2.
Later with same character, now Duchess of Maryland, fabricated a claim on c_choptank (which by then was independent). I was not able to press my own claim on the county in the DOW interface, though I WAS able to press a random courtier's strong claim if I wanted to.
Now, one character later, I am Duke of Maryland, and I just discovered that I am unable to press my wife's weak claim on d_philadelphia, despite it being in a regency. This is getting quite frustrating. If any mod devs are in this thread, I can provide a save file for the last situation (unable to press weak claims against a regency) if needed.
 

King_of_Spain

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I don't have those either. What other DLCs you have? Are you running clean mod or did you install it over previous version?
One way or another I'm going to take a look at that tomorrow.

Running all other DLCs; I've had this version for a while, it's possible that it's an old version. I'll try a totally new clean install this evening, thanks.
 

Georgus

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Sorry for the double post now but I ran the game overnight fresh for basically a 1000 years and the plague issue is still there. I'd try to fix it myself if someone knew what was causing it?

That entire area of the map is pointless now in any run I do, really sucks for it to be so useless.

https://s22.postimg.org/80qdnxegh/20170516090308_1.jpg

You can upload the save file and I will take a look at it. Seems like broken triggers for the disease system. Remind me please, was it a scripted story event or normal outbreak that just stayed for no reason?

Edit: I almost forgot about this. I asked around and if we want to get our own subforum we should ask one of these guys: https://forum.paradoxplaza.com/forum/index.php?members/castellon.8187/
https://forum.paradoxplaza.com/forum/index.php?members/bjornb.471407/
 

Georgus

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Sorry to be an idiot - I get "no_decision Open" as the only possible succ law. Does your fix require M&M or Conclave? Haven't got those yet.

I think I know what happened now. The branch you downloaded was created specifically for fixing the titles and actions, and I submitted it to master repo before my succession fixes were adopted. And since it's recommended to make one branch per feature I didn't include already submitted fix in this branch.

I synced it now with master branch so everything that is in ofaloaf/master should be in https://github.com/GSonderling/postapoc/tree/invalidactionslawsremoval branch.

Sorry about this, it was my fault all along.