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Ofaloaf

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I'll have a crack at the map tweaks a little bit later on, then-- got a bit to take care of today, so no guarantees that'll be done and committed by this evening or anything.

Also, totes didn't realize you were from Michigan. I realize that may color your interpretation of my suggestions, but thus is the nature of the Indiana-Michigan rivalry.
Why do you think Toledo is part of de jure Michigan here in the first place? :laugh:
 

CrackdToothGrin

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I'll have a crack at the map tweaks a little bit later on, then-- got a bit to take care of today, so no guarantees that'll be done and committed by this evening or anything.


Why do you think Toledo is part of de jure Michigan here in the first place? :laugh:

Because your state is shaped like a hand, and tries to grab everything it can. :p
 

modernwhofan

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Because your state is shaped like a hand, and tries to grab everything it can. :p

And we are shaped like boot and crush like bug.

I may have lived in Indiana for a few years, but there is one more thing that I know: we have some f***ing good popcorn, and a ton of it!
 

tcman2000

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As an Ohioan, I say that toledo should be de-jure Ohio. Just give them ichigan folk the upper peninsula again. :p
But it would be cool if there was some sort of flavor event about a fight over if toledo is de jure ichigan or Ohio.
 

Komujeese

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Hi, first of all great mod, I've been having a lot of fun playing around with the new setting

However, having reformed the Rust Cult, I can't call a Great Holy War? On the list of things which need to be true before this can happen, it says the Pagan Holy Wars haven't been unlocked-however, I've been crusaded against by the Ursuline's and I've seen the Catholics try multiple (failed) crusades against the Consumerists

I have all of the main DLC except Charlegmagne in case that is part of the cause

I managed to launch two Great Holy Wars with my previous Rust Cultists emperor. My current character hasn't been able to do so. I'd like to know what are the conditions for the Great Holy War and the cooldown.
 

EmperorG

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I am just looking to report a bug. When changing religions within the game. Dynasty shields tend to change every time the game is exited and reloaded.

I've noticed that has more to do with remnants of your family still retaining the old faith, if the majority is still say catholic when you went rust cultist then the game is confused about what dynasty shield you should use.
 

keynes2.0

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Suggestion: instead of having the holy war cooldown timer, reverse the way piety is affected by holy wars. Declaring holy wars should cost you piety and winning holy wars should cost you piety again. Overall it should take like 250 peity to win a holy war and you should need 150 to start the war.

From a gameplay perspective, holy wars really destroy the diversity of the map. The AI holy wars, established same religion same culture vassals and has a blob that isn't going anywhere unless swallowed by a bigger blob.

From a lore perspective, establishing a divine right to conquer these territories would require establishing some theological legitimacy. This isn't medieval europe where the Pope has called for crusaders or the prophet has said to conquer in his name. Sure you are saying you are fighting for religion but you need to convince people that you have enough religious boni fides to call the shots like that.
 

NeoSang

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So how about it costing moral authority to start a holy war? Say it costs 2% MA to declare the war, showing a religious conviction, but also degrading people's views of you as someone they might want to follow. The ramifications would be that if you win, there's a net gain of 1% MA, and a loss costs 5% overall. This makes the holy war an investment into MA, one which if you win you gain both land and a small amount of MA, and if lost, causes a big hit to MA, potentially causing counties to start converting. It also gives more incentive to go for the holy sites, as they'll give you more ability to go to war, as you will not be able to declare war if you are at <3% MA, and also slows the natural growth of Columbia. The choice would be between a 2% or 3% hit, as a 2% would cause an increase if successful, whereas 3% would just grab you land.
 

SacredDatura

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I like the idea of some level of piety or MA cost to declaring holy wars, but successful holy wars should definitely have a net positive effect on piety and/or MA! Otherwise you get the weird situation where an expansionist religion paradoxically becomes weaker and beset with heresy. Which now that I think about it, sounds like an interesting dynamic for a player, but it'd make the map more static in general, which imo isn't a good thing. Besides, historically, European crusades didn't have this effect.
 

keynes2.0

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I like the idea of some level of piety or MA cost to declaring holy wars, but successful holy wars should definitely have a net positive effect on piety and/or MA! Otherwise you get the weird situation where an expansionist religion paradoxically becomes weaker and beset with heresy. Which now that I think about it, sounds like an interesting dynamic for a player, but it'd make the map more static in general, which imo isn't a good thing. Besides, historically, European crusades didn't have this effect.

It wont make the map more static. The effects of low moral authority take a while to hurt. If anything it will increase chaos.

I can see a piety cost to begin a holy war, but certainly not to end it. A cost to end a war in victory seems ridiculous.

What's so ridiculous? The attacker is gaining a duchy worth of land, a major secular asset. If they wanted to they could give that to a priest and gain a lot more piety then the cost even.

Sure it's not the only possible interpretation but it's a plausible one. And of the plausible interpretations it's one I suggest is far superior because it would be good for gameplay.
 

LordInsane

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What's so ridiculous? The attacker is gaining a duchy worth of land, a major secular asset. If they wanted to they could give that to a priest and gain a lot more piety then the cost even.

Sure it's not the only possible interpretation but it's a plausible one. And of the plausible interpretations it's one I suggest is far superior because it would be good for gameplay.
What's ridiculous, I suppose, is that it makes it possible to have utterly crushed all opposition yet be unable to win the war.
 

SDSkinner

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I like the idea of some level of piety or MA cost to declaring holy wars, but successful holy wars should definitely have a net positive effect on piety and/or MA! Otherwise you get the weird situation where an expansionist religion paradoxically becomes weaker and beset with heresy. Which now that I think about it, sounds like an interesting dynamic for a player, but it'd make the map more static in general, which imo isn't a good thing. Besides, historically, European crusades didn't have this effect.

If you consider the expansion of Islam a series of holy wars, it certainly worked that way. Success lead to conflict over the spoils and the split of Islam into different branches.

The Crusades didn't have a similar effect because the ones to the holy land failed to permanently grab land, the ones in France were targeted at heretics and the ones in the east and Spain were long running wars.
 

Cruxador

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It wont make the map more static. The effects of low moral authority take a while to hurt. If anything it will increase chaos.



What's so ridiculous? The attacker is gaining a duchy worth of land, a major secular asset. If they wanted to they could give that to a priest and gain a lot more piety then the cost even.

Sure it's not the only possible interpretation but it's a plausible one. And of the plausible interpretations it's one I suggest is far superior because it would be good for gameplay.
This is only "plausible" if your religion is one that sees having secular assets as inherently unholy. And it would have to be pretty radical, because that's something Jesus preached and Christians still had holy wars. But in this hypothetical religion, there'd be no such thing as a holy war in the first place, because all conquest gains secular assets and is thus unholy. To have a holy war in the first place only makes sense if removing the heathens and installing your own people is considered a net moral positive.
 

gharzad

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I'd like to report a bug where the election for President of the United States is failing to happen. The position is currently vacant. I have the option to run and do run, but nothing happens. It has been vacant for decades now.

Is there a quick fix for this or must I go the rest of the game without a head of the Americanist faith?
 

SteelyGlint

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I'd like to report a bug where the election for President of the United States is failing to happen. The position is currently vacant. I have the option to run and do run, but nothing happens. It has been vacant for decades now.

Is there a quick fix for this or must I go the rest of the game without a head of the Americanist faith?
I thought this was fixed in the latest Github version, but if the president is totally gone you can cheat to give someone the presidency by giving them the c_americanist title.
 

keynes2.0

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This is only "plausible" if your religion is one that sees having secular assets as inherently unholy.

... or takes a dim view on abusing religious pretext for your personal gain.

What's ridiculous, I suppose, is that it makes it possible to have utterly crushed all opposition yet be unable to win the war.

Piety is perfectly capable of going below 0.