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truth is life

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American utilities tend to store nuclear waste on site. Given how nuclear power plants are built like fortresses, they will have probably been repurposed as castles and scavenged already- uranium can be used for glass production.
Spent fuel rods are stored underwater and will kill you dead if you try to take them out, so probably not unless a really long time has passed. Fortunately, they're also not very dangerous if there is water (relatively speaking, given that these will be very old fuel rods that are probably corroded to hell and gone), as that provides good radiation shielding; you can even go swimming in a spent fuel rod pool, if you're careful.
 

SteelyGlint

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Spent fuel rods are stored underwater and will kill you dead if you try to take them out, so probably not unless a really long time has passed. Fortunately, they're also not very dangerous if there is water (relatively speaking, given that these will be very old fuel rods that are probably corroded to hell and gone), as that provides good radiation shielding; you can even go swimming in a spent fuel rod pool, if you're careful.
Spent fuel pools would still be quite dangerous after hundreds of years. Without maintenance or electricity to run water pumps, the water would evaporate. The corroded fuel rods at the bottom of an empty pool would be both radioactive and chemically poisonous, though the most radioactive isotopes have short half-lives and would therefore be mostly decayed. If the pool and rod containment vessels were well designed, the risk for a meltdown would be low unless some sort of calamity struck the facility...

Exploring or attempting to salvage material from this kind of facility would be dangerous with modern scientific knowledge and equipment, and would be lethal (sooner or later) for someone without either of those.
 

SDSkinner

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In the game have the plants been picked clean? Given the near total lack of knowledge I'd imagine some enterprising scouts took out the radioactive materials. I don't know how bad the radiation is, but too high and the people die before anyone can learn from their mistake and too low and no one is able to connect the two events.

And on the topic of "insanely unsafe" do any of the followers of the atom attempt to burn nuclear waste on the grounds that heat adds energy into things so obvious that is the method to unlock its potential like the old timers did (after all it causes burns in a way similar to the sun- obviously you need to heat it up until it glows!).
 

Cruxador

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That usage actually has less in common with your usage (which is neither from alta california (the problem I brought up in the first place) nor from that time period) than it does with the common usage of the term in modern times, which applies to people from alta who are not necessarily from the time period.
Are we to take this term to its literal definition? Because... Well, it would be inaccurate.

A better term to use would probably be Californianos. Spanish for "Californians" literally. Would be a better term to use for the larger Spanish Californian culture group. Might be better as a culture in a few provinces.
Well, is Californio a common term used by such people to describe themselves? Or is Californianos more common? If Californio is, there is no real reason to chance it to something a little longer and chunkier. And, it would be more accurate then simply than simply changing the name for convenience.
This might be a regional/local thing, but "Californios" is generally seen as the more appropriate or normal of the two terms. "Californianos" is weird because it sticks together suffixes from two different languages. I've heard it used but not that much.
 
Last edited:

Klonself

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Let's put it this way: I have literally zero interest in arguing with you about it and personally consider the conversation over unless one of the other devs overrules me.

In the game have the plants been picked clean?

It's been 600-700 years, so I imagine so, yeah. Barring stuff like the dangers of fuel rods and such talked about on this page.
 

truth is life

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Spent fuel pools would still be quite dangerous after hundreds of years. Without maintenance or electricity to run water pumps, the water would evaporate. The corroded fuel rods at the bottom of an empty pool would be both radioactive and chemically poisonous, though the most radioactive isotopes have short half-lives and would therefore be mostly decayed. If the pool and rod containment vessels were well designed, the risk for a meltdown would be low unless some sort of calamity struck the facility...

Well, yes, that's what I was saying. I can imagine someone working up some kind of system to channel water from rain, etc. into the fuel rod pool (involving lots and lots of dead slaves or peasants, no doubt), but otherwise they're far too dangerous to be salvaged, and even then the main advantage is that you can be in the same room as them without dying or suffering other health problems later.
 

Deaghaidh

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Also, how is the Prophet of Consumerism not the Profit? That seems like an obvious thing to do.
 

misiame

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That usage actually has less in common with your usage (which is neither from alta california (the problem I brought up in the first place) nor from that time period) than it does with the common usage of the term in modern times, which applies to people from alta who are not necessarily from the time period.This might be a regional/local thing, but "Californios" is generally seen as the more appropriate or normal of the two terms. "Californianos" is weird because it sticks together suffixes from two different languages. I've heard it used but not that much.
Well, California IS Spanish linguistically (though the origin of it etymologically is complicated). So its Spanish through and through. Though, I'm not from California, so you are probably right. I just proposed because California is misleading. Californios sounds better TBH.

Edit: Though thinking on it again, the -n ending to denote is english, so you are right on the mash up.
 

ChaseSP

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How close are you to updating this for the current version? A friend of mine keeps crashing when attempting to load the mod.

Edit: Is there any source for the cultural retinues in this mod or are there not any?
 
Last edited:

brucepm

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There's loads of cultural retinues! They're all listed in this file on the github.

Mexican (Mexican culture group, except Tejano, Norteno, and Neomexicano): Longbows [Archers 250]

Rustbelt (Rostmann, Motowner, Chicagoan, Deitsch): Shieldwall [Pikemen 400]

Native Americans: Horse Archers [Light Cav 130, Horse Archers 120]

Southern (Dixie, Tuskegean, Southron, Riverlander): Knights [Heavy Cav 150, Light Cav 100]

Gulf (Gulfard, Cajun): Caballeros [Light Cav 400]

Appalachian (Appalachian, Melungeon): Pike [Pikemen 400]

Northmen (Northlander, Yooper, Dellsman): Housecarls [Heavy Infantry 400]

Texan (Tejano, Norteno, Neomexicano, West Anglo culture group): Cowboys [Light Cav 400]

Delawarean (Delawarean, Beltway): Dragoon [Heavy Cav 150, Horse Archers 150]

Caribbean (Caribbanglo, Antillais, Caribeno): Machetero [Light Infantry 400]

Canadian (First Nations culture group, Quebecois, Acadien, Ontarian, Lacustrine): Mounties [Heavy Cav 100, Light Cav 150]

New York (Gothamite, Hudsonian): New Yorker Militia [Light Infantry 300, Pikemen 100]

Louisianan (Creole, Cajun): Wildmen [Light Infantry 200, Pikemen 150]

"Irish" (Maritimer, Yankee): Gallowglass [Heavy Infantry 200]

Nahua (Mesoamerican culture group): Jaguar Warrior [Light Infantry 375, Heavy Infantry 125]

There's several others that are just left over from vanilla, including the Israelite, Indian, Frankish, etc. I think I got all the ones that the game uses, though.
 

das

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Any chance of expanding to Alaska and perhaps adding Neo-Cossacks or something along those lines? :p

EDIT: Or maybe a Russian invasion. Or, scarier, a Chukchi one.
 

enemyspycrab

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I was curious what the plan was for the Russian horde. I seem to remember reading that you weren't planning on making a Communist religion, but just making them reformed atomist doesn't really make a lot of sense either (at least to me).

Also, are there plans to have some kind of trial system for Ameircanists?
 

das

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Hmm, there are some weird neo-pagans around here that are already obsessed with nuclear weapons...
 

Deaghaidh

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There's loads of cultural retinues! They're all listed in this file on the github.

Mexican (Mexican culture group, except Tejano, Norteno, and Neomexicano): Longbows [Archers 250]

Rustbelt (Rostmann, Motowner, Chicagoan, Deitsch): Shieldwall [Pikemen 400]

Native Americans: Horse Archers [Light Cav 130, Horse Archers 120]

Southern (Dixie, Tuskegean, Southron, Riverlander): Knights [Heavy Cav 150, Light Cav 100]

Gulf (Gulfard, Cajun): Caballeros [Light Cav 400]

Appalachian (Appalachian, Melungeon): Pike [Pikemen 400]

Northmen (Northlander, Yooper, Dellsman): Housecarls [Heavy Infantry 400]

Texan (Tejano, Norteno, Neomexicano, West Anglo culture group): Cowboys [Light Cav 400]

Delawarean (Delawarean, Beltway): Dragoon [Heavy Cav 150, Horse Archers 150]

Caribbean (Caribbanglo, Antillais, Caribeno): Machetero [Light Infantry 400]

Canadian (First Nations culture group, Quebecois, Acadien, Ontarian, Lacustrine): Mounties [Heavy Cav 100, Light Cav 150]

New York (Gothamite, Hudsonian): New Yorker Militia [Light Infantry 300, Pikemen 100]

Louisianan (Creole, Cajun): Wildmen [Light Infantry 200, Pikemen 150]

"Irish" (Maritimer, Yankee): Gallowglass [Heavy Infantry 200]

Nahua (Mesoamerican culture group): Jaguar Warrior [Light Infantry 375, Heavy Infantry 125]

There's several others that are just left over from vanilla, including the Israelite, Indian, Frankish, etc. I think I got all the ones that the game uses, though.

Any explanation on who got what? I mean some make perfect sense, like the cavalry centric ones in the west. But is there an especially strong archery tradition in Mexico?
 

das

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Pretty sure Waynes already exist. :p
 

ChaseSP

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Also I'm wondering how you're supposed to get up to 50 moral authority with the Rust Cultists, as well as if they have a defensive bonus against non-pagans or not. As far as I can tell you can't holy war or anything that would raise moral authority so only way would be to get all 5 holy sites.