I'm guessing that by far the easiest way to do this would be to just make his holdings their own tiny kingdom, since that's what Paradox did for the Pope. Out of curiosity, by the way, what kind of places are being suggested for where the "Imperial California" are to be located? It seems to me that Sacramento would make the most sense, not only because it's the historical capital, but because it's substantially smaller and less powerful than several other areas, which fits the tone right. But although it makes the most sense to me, it's by no means the only resonable option/[/quote]Prevent the kings from attacking the emperor with de jure CBs. Maybe they could if they have the right traits (cynical? ambitious?)
This seems like a pretty obvious thing to add in some regard, but what would imperial favor be? A big shot in the arm of piety? That makes the most sense to me from a logical perspective (maybe with half as much prestige as well) but it's a bit lacklustre from a player's perspective, especially confirmed to the pope who hands out hundreds of gold when you're fighting heathens.The emperor punishing kings he dislikes with excommunication (or an equivalent), and rewarding those he likes with imperial favor.
Wouldn't it be easier to just use that whole "religious head may give you the ability to invade members of the same religion" mechanic? Is there something I'm missing there?An option for the emperor to give one king claims on counties owned by another king, or other boons.
This seems obvious enough that I don't see why anyone'd contest it.
- The emperor can call in the kings to aid him in defensive wars, even against other kings.
- An event to give up claims on the emperor's lands, in exchange for gaining favor.
Something like this is definitely a good idea to make playing as the Emperor fun. A lot depends on implementation, though. I also think this is a place where people can look to Europa Universalis for inspiration. So to properly vassalize a "vassal", for example, high opinion would be needed. Over 75, or over 50 if same dynasty, perhaps? Maybe if same dynasty and the king is younger than the empire, depending on where you want to go with the culture. And of course it should have some manner of prestige and/or piety requirements, which should be non-trivial in magnitude. That final "restore the empire if you win this war" decision should obviously be a big deal, and there are other "you essentially won this scenario" type decisions to model it after, but I'd also like to suggest giving it a legalism requirement – perhaps about three to even show up and then about five to be usable – since what you're doing, from the way you folks have been describing it, is reasserting the legal authority of the old empire.
- Some difficult way for the emperor to vassalize kings, maybe with a high cost if successful (sets centralization, crown authority, and feudal levies/taxes to minimum, for example).
- The emperor has some sort of reassert imperial authority CB, in which he declares war against all remaining independent rulers (of the same religion?) in de jure empire lands. Victory removes the Figurehead/Puppet trait and vassalizes everyone.
Kings can vote on laws in their de jure empires even if they're not de facto vassals.What if the Emperor had a small realm and was an elected monarchy, so all the kings and dukes in de jure California could vote? It'd create options to consolidate power while allowing for lots of instability and factionalism.
Well, there are a lot of ways to mitigate this (I think I've mentioned this before, but see how heavily Meneth has changed the rules in HIP to differentiate HRE and ERE for example). It would conceptually be a pretty valid way to implement. But I agree that it's not nearly as novel and fun as what's being talked about by SteelyGlint, which makes me really excited to play California for mechanical reasons, on top of the reasons I already wanted to.Also, that would leave California mechanically the same, more or less, as the HCC. Not exactly interesting variance, now is that?![]()
I rather suppose that those problems are what have recently happened prior to the beginning of the game.Would those bonuses still apply to de jure vassals who haven't been vassalized? Plus, elective empires with king-level vassals tend to have problems, since kings don't like being vassalized. I could imagine it being interesting at least.
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