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DarkReborn

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To be precise, we've been thinking on an invasion from the northwest, and one straight west across the Pacific. The Russians are a possibility for the invasion coming through Alaska.

That should cover it for the northwest yes, but what about the southwest, the Californian coast ?
A Polynesian invasion maybe, Spearheaded by the hegemonic Maori Confederation?

Or would that be too many invasions?
 

SteelyGlint

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I'd say a Chinese invasion makes more sense than Polynesian although we are talking about some obscure post-apocalyptic setting so everything is possible :p
My desired naval invasion is a series of small "Glorious Imperial Ventures" sponsored by some sort of pan-Asian empire. They'd strike randomly along the coast with smaller stacks than the normal invasions, hoping to pick off a duchy or two from weak states.

The Pacific invasion would probably include terrified reports from Hawaiian merchants a couple decades in advance, when Hawaii is seized as a stepping stone.
 

Cruxador

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To be precise, we've been thinking on an invasion from the northwest, and one straight west across the Pacific. The Russians are a possibility for the invasion coming through Alaska.
"The Russians" is a bit of a droll invasion force. We've spent half a century thinking about that, so even if these aren't communists it's not that fun. What about actual mongol-style horse archers from the infinite steppe? Or some other siberian force that can be tied to history.

My desired naval invasion is a series of small "Glorious Imperial Ventures" sponsored by some sort of pan-Asian empire. They'd strike randomly along the coast with smaller stacks than the normal invasions, hoping to pick off a duchy or two from weak states.

The Pacific invasion would probably include terrified reports from Hawaiian merchants a couple decades in advance, when Hawaii is seized as a stepping stone.
This is cool, but a pan-asian empire doesn't really fit with the rest of the mod. Even something as broad as "chinese" really doesn't. I like the idea of pacific islanders, but a great big fleet of displaced malays would be fun as well.
 

SteelyGlint

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This is cool, but a pan-asian empire doesn't really fit with the rest of the mod. Even something as broad as "chinese" really doesn't. I like the idea of pacific islanders, but a great big fleet of displaced malays would be fun as well.
The Pacific Ocean is big. Really big. Any state capable of sending even small numbers of ships across it must be powerful, wealthy, and technologically advanced by medieval standards.

I haven't discussed the details of these invasions because there is still internal dev discussion about what the details will be.
 

Attalus

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Well a treasure fleet which is then cut off from China would be a real good setting ;) (and it's not like I support this idea because of Quingqui in Divergences :p )
 

Ofaloaf

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This is cool, but a pan-asian empire doesn't really fit with the rest of the mod. Even something as broad as "chinese" really doesn't. I like the idea of pacific islanders, but a great big fleet of displaced malays would be fun as well.
"Rule of Cool" sporadically guides decision-making stuff. Classics such as Six-String Samurai include Soviets and/or Russians appearing in America again in one shape or another. It's classic stuff. Plus it's easier to make Russians, because that's material already in CK2, and at most they'll probably have a few extra names added in to reinforce the "shit's gone off-kilter" feel (Уранисла́в, Чернодан, something like that) and that'll do the job neatly.
 

TheLunarwolf

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Also, is it really that much less plausible than the British Empire coming back into prominence? Didn't hear anyone complaining about them.

well, the brits did rule the largest empire ever, also people generally like the british empire, too much cool stuff and upbeat songs not to, btw Anglican Church, and yes is realise you have a version of it in the High Church but, it really needs to get in with the brits, the crowley satanism breaks SoD.

nobody likes the russians, not even the russians...

that said, adding more invasions makes little sense, the continent is messed up enough as is.
 

SotoElTerremoto

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Russians from north, Chinese from west, Brazillians from south-east, Brits from east.

Oh god. This will be fun.

Imagine Great Basin or plains nations being squeezed between great foreign powers. Once their doom stacks wear off the rebellions begin.

De jure Kings bear off of massive emperors. Yes.
 

TKFS

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All these invasions are reminding me of Fortress America, which is not a bad thing :p
 

SacredDatura

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Just saying my own opinion of course, but I'd much rather see another horde from within the Americas. An Inuit invasion, for example.

Also, any plans to use the Special Troop feature from Rajas of India?
[...] So what we did was remake the Horse Archer with a fully script-able troop type known as Special Troops. These now represent Horse Archers, Camel Warriors and the mighty War Elephants. It will be even possible to field Camel Warriors and War Elephants in the same army in your grand pan Arabic-Indian Empire if you so desire. The most important thing is that now modders can utilize this to make their mods even more diverse and interesting, allowing them to add troop types ranging from Wizards to gunpowder troops.
(or is that already being used ingame)


I've done a bit of testing in both After the End and vanilla CK2, and I think these events might be broken across the board. I imprisoned ~10 characters and let the game run on the highest speed for ~10 years, and the only prisoner event I got was the request for release.

I suspect this is a vanilla issue, and it may have something to with changes to the way the game handles fast triggers like "only_capable = yes" or "prisoner = no" that are used in several of the prisoner events. And by "changes," I mean they're broken.
That makes sense. Come to think of it, I haven't seen those events in my one post-WoL game either.

But an AtE thing: is the British invasion bugged? I remember someone else bringing it up a while back (might have been in the old thread). I saw a notification that the British are coming, but then nothing. Is that just because the east coast powers defeated them?

The Brazilian invasion just triggered in my game, it seems to be working fine. My version is a Github version from about a month ago. I don't know where to look for the exact version number.
 

Cruxador

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This isn't related to the current topic, but I'm playing a Caribbean game for the first time, and I'm really minding the lack of little asterices with religion features. It's not convenient to dig in the mod files to check things all the time, and at one point I ended up loading my dudes in my boats to go check if I had adjacent raiding or viking raiding.

I'm also not digging the fact that a Santería vision quest has Rastafarian gods (including Ras Tafari himself) although I know that fixing that entails more work, and in an area that's not currently a focus.

The Pacific Ocean is big. Really big. Any state capable of sending even small numbers of ships across it must be powerful, wealthy, and technologically advanced by medieval standards.

I haven't discussed the details of these invasions because there is still internal dev discussion about what the details will be.
Because of the way that air cells and prevailing winds work out, crossing the pacific going west to east is actually not that difficult despite its size. The hard part is going back the other way. That, and figuring that there's something worth going to on the far side despite the fact that it's full of increasingly smaller and poorer polynesian islands, and logical extrapolation would suggest it just keeps going until it's infinite ocean or the elemental pole of water or whatever. If you guys do want to go with a big empire (though "Chinese" is definitely big enough) it would make sense if the invasion force is one political faction basing its actions on old texts about the Americas, while others think there's nothing there at all. And, as Attalus suggests, they would then be without a good way to return or even contact their homes, leaving them no choice but conquest and settlement.

While we appreciate input from people in this thread, but it's still on us to decide what best fits with the mod and the setting we're putting together.
Everybody knows that, man. There's seriously no reason for you to start acting all burnt up about it when people start tossing ideas around.

Also, is it really that much less plausible than the British Empire coming back into prominence? Didn't hear anyone complaining about them.
Prominence like at their height, of course, would be stupid. Uniting their islands is well within the realm of medieval logistical possibility, and crossing an ocean when they know there's something big and important on the other side is not really that crazy of a proposal.

"Rule of Cool" sporadically guides decision-making stuff. Classics such as Six-String Samurai include Soviets and/or Russians appearing in America again in one shape or another. It's classic stuff. Plus it's easier to make Russians, because that's material already in CK2, and at most they'll probably have a few extra names added in to reinforce the "shit's gone off-kilter" feel (Уранисла́в, Чернодан, something like that) and that'll do the job neatly.
The extant assets are a good point which for some reason I'd failed to consider (probably because I was thinking of substantially post-medieval Russians and of the indigenous people of northeastern Russia, neither of which are that similar) and if that's what you want to go with, it'll feel awfully weird to have people culturally adjacent to the norse coming through Alaska, but I can definitely see the appeal.

Just saying my own opinion of course, but I'd much rather see another horde from within the Americas. An Inuit invasion, for example.
While that would be cool, I'm not sure it would make sense for enough of them to get together. Their land is big, and quite cold, and unlike the mongols, they're not horse folk and aren't known for a high mobility to the same degree.
 
Last edited:

SteelyGlint

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This isn't related to the current topic, but I'm playing a Caribbean game for the first time, and I'm really minding the lack of little asterices with religion features. It's not convenient to dig in the mod files to check things all the time, and at one point I ended up loading my dudes in my boats to go check if I had adjacent raiding or viking raiding.

I'm also not digging the fact that a Santería vision quest has Rastafarian gods (including Ras Tafari himself) although I know that fixing that entails more work, and in an area that's not currently a focus.
The vision quest events pull random gods from the religion, so I think you discovered a mistake from when the Santeria religion was created.

We might have someone revisit the Afro-Syncretic faiths to clean them up a little: more appropriate god names for Santeria (which I believe were just placeholders copied from Rastafarian that were never replaced), better evil god names for Santeria/Voodoo/Candomble, a bit of added description info for all the AS Religions.
 

Klonself

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Everybody knows that, man. There's seriously no reason for you to start acting all burnt up about it when people start tossing ideas around.

If I get "burnt up" about anything, it's your consistently poor attitude and the way you talk down to the members of this mod's dev team. But perhaps this is best put to bed since we've already had one flareup in this thread recently.