To be precise, we've been thinking on an invasion from the northwest, and one straight west across the Pacific. The Russians are a possibility for the invasion coming through Alaska.
To be precise, we've been thinking on an invasion from the northwest, and one straight west across the Pacific. The Russians are a possibility for the invasion coming through Alaska.
My desired naval invasion is a series of small "Glorious Imperial Ventures" sponsored by some sort of pan-Asian empire. They'd strike randomly along the coast with smaller stacks than the normal invasions, hoping to pick off a duchy or two from weak states.I'd say a Chinese invasion makes more sense than Polynesian although we are talking about some obscure post-apocalyptic setting so everything is possible![]()
"The Russians" is a bit of a droll invasion force. We've spent half a century thinking about that, so even if these aren't communists it's not that fun. What about actual mongol-style horse archers from the infinite steppe? Or some other siberian force that can be tied to history.To be precise, we've been thinking on an invasion from the northwest, and one straight west across the Pacific. The Russians are a possibility for the invasion coming through Alaska.
This is cool, but a pan-asian empire doesn't really fit with the rest of the mod. Even something as broad as "chinese" really doesn't. I like the idea of pacific islanders, but a great big fleet of displaced malays would be fun as well.My desired naval invasion is a series of small "Glorious Imperial Ventures" sponsored by some sort of pan-Asian empire. They'd strike randomly along the coast with smaller stacks than the normal invasions, hoping to pick off a duchy or two from weak states.
The Pacific invasion would probably include terrified reports from Hawaiian merchants a couple decades in advance, when Hawaii is seized as a stepping stone.
The Pacific Ocean is big. Really big. Any state capable of sending even small numbers of ships across it must be powerful, wealthy, and technologically advanced by medieval standards.This is cool, but a pan-asian empire doesn't really fit with the rest of the mod. Even something as broad as "chinese" really doesn't. I like the idea of pacific islanders, but a great big fleet of displaced malays would be fun as well.
This is cool, but a pan-asian empire doesn't really fit with the rest of the mod. Even something as broad as "chinese" really doesn't.
"Rule of Cool" sporadically guides decision-making stuff. Classics such as Six-String Samurai include Soviets and/or Russians appearing in America again in one shape or another. It's classic stuff. Plus it's easier to make Russians, because that's material already in CK2, and at most they'll probably have a few extra names added in to reinforce the "shit's gone off-kilter" feel (Уранисла́в, Чернодан, something like that) and that'll do the job neatly.This is cool, but a pan-asian empire doesn't really fit with the rest of the mod. Even something as broad as "chinese" really doesn't. I like the idea of pacific islanders, but a great big fleet of displaced malays would be fun as well.
Also, is it really that much less plausible than the British Empire coming back into prominence? Didn't hear anyone complaining about them.
(or is that already being used ingame)[...] So what we did was remake the Horse Archer with a fully script-able troop type known as Special Troops. These now represent Horse Archers, Camel Warriors and the mighty War Elephants. It will be even possible to field Camel Warriors and War Elephants in the same army in your grand pan Arabic-Indian Empire if you so desire. The most important thing is that now modders can utilize this to make their mods even more diverse and interesting, allowing them to add troop types ranging from Wizards to gunpowder troops.
That makes sense. Come to think of it, I haven't seen those events in my one post-WoL game either.I've done a bit of testing in both After the End and vanilla CK2, and I think these events might be broken across the board. I imprisoned ~10 characters and let the game run on the highest speed for ~10 years, and the only prisoner event I got was the request for release.
I suspect this is a vanilla issue, and it may have something to with changes to the way the game handles fast triggers like "only_capable = yes" or "prisoner = no" that are used in several of the prisoner events. And by "changes," I mean they're broken.
Because of the way that air cells and prevailing winds work out, crossing the pacific going west to east is actually not that difficult despite its size. The hard part is going back the other way. That, and figuring that there's something worth going to on the far side despite the fact that it's full of increasingly smaller and poorer polynesian islands, and logical extrapolation would suggest it just keeps going until it's infinite ocean or the elemental pole of water or whatever. If you guys do want to go with a big empire (though "Chinese" is definitely big enough) it would make sense if the invasion force is one political faction basing its actions on old texts about the Americas, while others think there's nothing there at all. And, as Attalus suggests, they would then be without a good way to return or even contact their homes, leaving them no choice but conquest and settlement.The Pacific Ocean is big. Really big. Any state capable of sending even small numbers of ships across it must be powerful, wealthy, and technologically advanced by medieval standards.
I haven't discussed the details of these invasions because there is still internal dev discussion about what the details will be.
Everybody knows that, man. There's seriously no reason for you to start acting all burnt up about it when people start tossing ideas around.While we appreciate input from people in this thread, but it's still on us to decide what best fits with the mod and the setting we're putting together.
Prominence like at their height, of course, would be stupid. Uniting their islands is well within the realm of medieval logistical possibility, and crossing an ocean when they know there's something big and important on the other side is not really that crazy of a proposal.Also, is it really that much less plausible than the British Empire coming back into prominence? Didn't hear anyone complaining about them.
The extant assets are a good point which for some reason I'd failed to consider (probably because I was thinking of substantially post-medieval Russians and of the indigenous people of northeastern Russia, neither of which are that similar) and if that's what you want to go with, it'll feel awfully weird to have people culturally adjacent to the norse coming through Alaska, but I can definitely see the appeal."Rule of Cool" sporadically guides decision-making stuff. Classics such as Six-String Samurai include Soviets and/or Russians appearing in America again in one shape or another. It's classic stuff. Plus it's easier to make Russians, because that's material already in CK2, and at most they'll probably have a few extra names added in to reinforce the "shit's gone off-kilter" feel (Уранисла́в, Чернодан, something like that) and that'll do the job neatly.
While that would be cool, I'm not sure it would make sense for enough of them to get together. Their land is big, and quite cold, and unlike the mongols, they're not horse folk and aren't known for a high mobility to the same degree.Just saying my own opinion of course, but I'd much rather see another horde from within the Americas. An Inuit invasion, for example.
The vision quest events pull random gods from the religion, so I think you discovered a mistake from when the Santeria religion was created.This isn't related to the current topic, but I'm playing a Caribbean game for the first time, and I'm really minding the lack of little asterices with religion features. It's not convenient to dig in the mod files to check things all the time, and at one point I ended up loading my dudes in my boats to go check if I had adjacent raiding or viking raiding.
I'm also not digging the fact that a Santería vision quest has Rastafarian gods (including Ras Tafari himself) although I know that fixing that entails more work, and in an area that's not currently a focus.
Everybody knows that, man. There's seriously no reason for you to start acting all burnt up about it when people start tossing ideas around.