So a list of things that I thought of last night as additions to flavor in the east coast and great lakes region.
Boomtam (Rust Cultists): For kingdom level rust cultist titles, replaces the Christian tournaments. The goal of Boomtam is to produce the biggest boom with whatever equipment that you can salvage among the lords and courtiers of the land; the higher your learning, the more likely you are to win boomtam. Participating, of course, always has the chance of things turning out badly; you're making improvised explosives based on particularist and muddled ancient knowledge. After a few months of preparation, the Boomtam ceremony is held, and each lord presents their explosion while the crowd observing meditates on the nature of the ancient mysteries.
Thanksgiving (Christians): This one should be pretty obvious, a replacement for the end of the year feast for Christians in Canada and the US.
Revival (Revelationist): This would be a one in a lifetime event. Owing to the eclectic tradition of the Second Great Awakening, revivals are when you gather the people of your kingdom and appoint someone who's known for "real preachin'" either from your own lands or from abroad for extra money and prestige. The revival would have you, if the preaching is good, collapse in ecstasy and agony from the preaching and experience visions from God.
In these visions you can choose various lifepaths, the same sort of thing as a vision quest. At the end of the revival chain you get the trait "Revived" that gives you one martial, improved same trait opinion, and improved piety.
Squantham (Occultist): Replaces feasts. A figment of the ancient founding legend of Thanksgiving, according to the legend of Squantham the ancestors were once bedeviled by pestilence brought by the faeries and elves, but a powerful warlock, the Squant warded off the elves and taught the ancestors how to take from the land without angering the faeries and elves. In thanks to him we feast at the end of the year and hunt boars according to the rituals of the Squant.
Revolutionary Banquet (Americanist): Replaces feast for Americanist rulers, celebration of the founding fathers and to give thanks for the bounty of the land.
The Smithsonian Institute (Americanist): An ancient society of learned men, the Smithsonian institute is one of the most important curators of ancient works of the founding fathers. The Smithsonians are secretive and exclusionary, however; to join their ranks you must be invited (parameters are at least 15 learning and americanist religion), and then go on a quest to find an artifact of the fathers to present to them. Once accepted, you will have the "Smithsonian" trait which, similar to the Druid trait from The Winter King, gives you greatly boosted opinion with other Americanists and increases your learning.
Guvarnor: Replaces duke for Americanists. A corruption of "governor" and "gubernatorial".
Rep: Replaces count level titles for Americanists, obviously from "representative".
Speaker: Replaces king level titles for Americanists? Not sure how much this one fits but it somewhat works with the idea of corrupted legislative positions replacing titles for the Americanists.
Book of the Arnold (Americanist): Random event that is triggered when one Americanist ruler controls 2/5 of the holy sites. They discover an ancient tome written in English that describes a great traitor to the founding fathers known only in the fragments as the Arnold. You can choose to keep this book to yourself and your dynasty as an ancient artifact to increase your prestige or announce it to the Americanist world, boosting moral authority as well as providing a satan type figure for the Americanist faith without having it go too far into Christian territory.
Prosecute: Replacement for excommunication; works well with the pseudo-judicial vibe of the Americanists.
National Treasure (Americanist): Requires you to control the five holy cities of the East Coast, specifically Richmond, Washington, Boston, New York, and Philadelphia. Allows you to pick an ambition similar to the "13 treasures of Britain" from The Winter King that has you send out men for the goal of finding fragments of the declaration of independence and the constitution. Once you find the texts, you can have a massive ceremony where you hold a "continental congress" in Philadelphia to study them with the great scholars of the land in an attempt to bring a vision from the founding fathers. Much like the Thirteen treasures quest, this can fail, damaging moral authority, or succeed, boosting it for 25 years and giving your character the trait "Holder of the Constitution" which is a prestige title that also gives you +1 learning.
Boomtam (Rust Cultists): For kingdom level rust cultist titles, replaces the Christian tournaments. The goal of Boomtam is to produce the biggest boom with whatever equipment that you can salvage among the lords and courtiers of the land; the higher your learning, the more likely you are to win boomtam. Participating, of course, always has the chance of things turning out badly; you're making improvised explosives based on particularist and muddled ancient knowledge. After a few months of preparation, the Boomtam ceremony is held, and each lord presents their explosion while the crowd observing meditates on the nature of the ancient mysteries.
Thanksgiving (Christians): This one should be pretty obvious, a replacement for the end of the year feast for Christians in Canada and the US.
Revival (Revelationist): This would be a one in a lifetime event. Owing to the eclectic tradition of the Second Great Awakening, revivals are when you gather the people of your kingdom and appoint someone who's known for "real preachin'" either from your own lands or from abroad for extra money and prestige. The revival would have you, if the preaching is good, collapse in ecstasy and agony from the preaching and experience visions from God.
In these visions you can choose various lifepaths, the same sort of thing as a vision quest. At the end of the revival chain you get the trait "Revived" that gives you one martial, improved same trait opinion, and improved piety.
Squantham (Occultist): Replaces feasts. A figment of the ancient founding legend of Thanksgiving, according to the legend of Squantham the ancestors were once bedeviled by pestilence brought by the faeries and elves, but a powerful warlock, the Squant warded off the elves and taught the ancestors how to take from the land without angering the faeries and elves. In thanks to him we feast at the end of the year and hunt boars according to the rituals of the Squant.
Revolutionary Banquet (Americanist): Replaces feast for Americanist rulers, celebration of the founding fathers and to give thanks for the bounty of the land.
The Smithsonian Institute (Americanist): An ancient society of learned men, the Smithsonian institute is one of the most important curators of ancient works of the founding fathers. The Smithsonians are secretive and exclusionary, however; to join their ranks you must be invited (parameters are at least 15 learning and americanist religion), and then go on a quest to find an artifact of the fathers to present to them. Once accepted, you will have the "Smithsonian" trait which, similar to the Druid trait from The Winter King, gives you greatly boosted opinion with other Americanists and increases your learning.
Guvarnor: Replaces duke for Americanists. A corruption of "governor" and "gubernatorial".
Rep: Replaces count level titles for Americanists, obviously from "representative".
Speaker: Replaces king level titles for Americanists? Not sure how much this one fits but it somewhat works with the idea of corrupted legislative positions replacing titles for the Americanists.
Book of the Arnold (Americanist): Random event that is triggered when one Americanist ruler controls 2/5 of the holy sites. They discover an ancient tome written in English that describes a great traitor to the founding fathers known only in the fragments as the Arnold. You can choose to keep this book to yourself and your dynasty as an ancient artifact to increase your prestige or announce it to the Americanist world, boosting moral authority as well as providing a satan type figure for the Americanist faith without having it go too far into Christian territory.
Prosecute: Replacement for excommunication; works well with the pseudo-judicial vibe of the Americanists.
National Treasure (Americanist): Requires you to control the five holy cities of the East Coast, specifically Richmond, Washington, Boston, New York, and Philadelphia. Allows you to pick an ambition similar to the "13 treasures of Britain" from The Winter King that has you send out men for the goal of finding fragments of the declaration of independence and the constitution. Once you find the texts, you can have a massive ceremony where you hold a "continental congress" in Philadelphia to study them with the great scholars of the land in an attempt to bring a vision from the founding fathers. Much like the Thirteen treasures quest, this can fail, damaging moral authority, or succeed, boosting it for 25 years and giving your character the trait "Holder of the Constitution" which is a prestige title that also gives you +1 learning.
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