• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Atridij

Captain
94 Badges
Jul 15, 2012
451
406
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Stellaris: Apocalypse
  • Surviving Mars
  • Imperator: Rome
  • Hearts of Iron IV: La Resistance
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Magicka 2
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Stellaris Sign-up
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
That's actually a much better idea. I can't recall exactly when, I'd have to go trawling through the git. It was a while ago, a few months probably

Or can you tell me which line of text to erase or add because I just noticed how close I am to my bandwith limit.

If you search just this thread for "liberation war" you can find some posts about how to do it.

Yeah I just searched it. Sadly still no answers to it.
 

LordLlamahat

Lord of Llamas and Also Hats
91 Badges
Apr 8, 2014
153
227
  • Europa Universalis IV: Mare Nostrum
  • Ship Simulator Extremes
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Semper Fi
  • Europa Universalis IV: Conquest of Paradise
  • Victoria: Revolutions
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • For the Motherland
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Stellaris Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings II: Conclave
Just "can_call_crusade = yes", I believe. Everything else should be in already, but might also need to modify the old world cultist group or the cb for the war or something like that. Can't test it out right now, but I've written it in the Americanist code here-

americanist = {
graphical_culture = muslimgfx

icon = 4
heresy_icon = 5

color = { 0.3 0.3 0.8 }
crusade_name = LIBERATION_WAR
scripture_name = THE_PAPERS
priest_title = JUDGE
piety_name = PATRIOTISM

high_god_name = GOD_THE_FOUNDING_FATHERS

god_names = {
GOD_THE_FOUNDING_FATHERS GOD_THE_FOUNDERS GOD_WASHINGTON GOD_JEFFERSON GOD_THE_FLAG
GOD_ADAMS GOD_MADISON GOD_HAMILTON GOD_UNCLE_SAM
}
evil_god_names = {
COMMUNISM THE_FREEMASONS AGENDA_TWENTYONE FLUORIDATION
}

#investiture = yes
can_excommunicate = yes
can_grant_claim = yes
can_grant_divorce = yes
allow_viking_invasion = yes
can_grant_invasion_cb = invasion
can_call_crusade = yes
allow_rivermovement = yes
#female_temple_holders = yes
feminist = yes

priests_can_marry = yes

religious_clothing_head = 11
religious_clothing_priest = 11
}
 
  • 1
Reactions:

SteelyGlint

Captain
42 Badges
Sep 14, 2010
460
454
  • Crusader Kings II
  • Magicka 2
  • Pillars of Eternity
  • Semper Fi
  • Magicka
  • Lead and Gold
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II: The Republic
  • Crusader Kings II: Horse Lords
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Just "can_call_crusade = yes", I believe. Everything else should be in already, but might also need to modify the old world cultist group or the cb for the war or something like that. Can't test it out right now, but I've written it in the Americanist code here-
Actually, there is something else you need to do. In the file "religious_events.txt" there are three events that are currently commented out (39690, 39692, and 39693). At least one of these events needs to fire and set the "liberation_wars_unlocked" flag before they will function. Remove the first # from each line to uncomment them.

If you look at the events, you can see the three sets of circumstances under which Liberation Wars will be unlocked:
  • Washington has fallen to infidels.
  • The year is 2690, and Boston or Albany is controlled by infidels.
  • Manhattan, Philadelphia, or James is controlled by infidels. (This event doesn't make much sense now, due to changes in the political situation since it was commented out. It should probably have a much higher MTTH, and require either 2/3 or all 3 cities to be controlled by infidels. As it stands, this event will almost certainly fire in the first year of gameplay. Maybe that's what you want, but it usually leads to President Ironwrit immediately starting a suicidal Liberation War against the Anabaptist realm to the north.)
 
  • 2
  • 1
Reactions:

Atridij

Captain
94 Badges
Jul 15, 2012
451
406
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Stellaris: Necroids
  • Stellaris: Apocalypse
  • Surviving Mars
  • Imperator: Rome
  • Hearts of Iron IV: La Resistance
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Magicka 2
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Stellaris Sign-up
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
Actually, there is something else you need to do. In the file "religious_events.txt" there are three events that are currently commented out (39690, 39692, and 39693). At least one of these events needs to fire and set the "liberation_wars_unlocked" flag before they will function. Remove the first # from each line to uncomment them.

If you look at the events, you can see the three sets of circumstances under which Liberation Wars will be unlocked:
  • Washington has fallen to infidels.
  • The year is 2690, and Boston or Albany is controlled by infidels.
  • Manhattan, Philadelphia, or James is controlled by infidels. (This event doesn't make much sense now, due to changes in the political situation since it was commented out. It should probably have a much higher MTTH, and require either 2/3 or all 3 cities to be controlled by infidels. As it stands, this event will almost certainly fire in the first year of gameplay. Maybe that's what you want, but it usually leads to President Ironwrit immediately starting a suicidal Liberation War against the Anabaptist realm to the north.)

This solved the trigger, but for some reason when the event triggers, I can't proceed. There is only a fancy deceleration of Liberation wars, but no option to press a response and continue with game.
 

SteelyGlint

Captain
42 Badges
Sep 14, 2010
460
454
  • Crusader Kings II
  • Magicka 2
  • Pillars of Eternity
  • Semper Fi
  • Magicka
  • Lead and Gold
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II: The Republic
  • Crusader Kings II: Horse Lords
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III Complete
This solved the trigger, but for some reason when the event triggers, I can't proceed. There is only a fancy deceleration of Liberation wars, but no option to press a response and continue with game.
That usually happens when there's an error in the event scripts. You probably removed a # you shouldn't have or made some other minor typo while editing the script. I removed the comments from my version of the script and the events work properly.

For example, you may have removed the # in front of the word "Manhattan" or "Washington", which are comments to inform people looking at the script what the province number "3" or "63" refer to. Be sure to only remove the first # of each line, since regular comments are not valid script tokens and will cause parse failures.
 
Last edited:
  • 1
Reactions:

Exovian

Sergeant
65 Badges
Feb 6, 2014
57
26
  • Europa Universalis IV: Cossacks
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Campus
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
Is there any plan to properly enable antipope mechanics for the Ursulines, or barring that, any suggestions for how I could do it myself?
 

Xykon

01_EMBASSY_PROPOSE
48 Badges
Sep 16, 2013
643
1.195
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Nemesis
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Something I've noticed, I don't know if this is a bug, but after I formed the empire of Canada and the Confederated church, the Ursuline See is still launching crusades, mostly for Quebec. Since there are no more Ursuline rulers left, the only soldiers that show up are the ~700 strong St. Ursula's chosen. It's no threat at all, and I was wondering if there was a way to get these crusades to stop.
 

Audren

the Gravedigger
92 Badges
Jan 23, 2014
71
38
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Stellaris Sign-up
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Hearts of Iron III
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Cities: Skylines - Natural Disasters
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity

Immortal Impi

Major
70 Badges
Oct 9, 2011
517
878
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Darkest Hour
  • Europa Universalis III
  • Dungeonland
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Europa Universalis III Complete
One possibility if you're looking to fill the relative gap in New York would be to put the Haudenosaunee in the place of the Finger Lakes or Cayuga as both a counterweight to the Hudsonians and as a fun little bit of flavor in that region.

Coming out of reservations in the region, the remnants of the Iroquios would have a major goal to conquer back their ancestral lands, specifically the duchies of Niagara, Finger Lakes, Cayuga, Adirondack, Mohawk Valley and Champlain. Having all these duchies under your control would allow you to reform the Confederacy of the Six Nations and re-establish the six tribes, giving people of Iroquios culture a trait (one of the six tribes) that boosts their relation with people of the same trait but damages their relation with those who are not. This can at the re-establishment for performance purposes only be done at county level and up and pass through the children; anyone at baron level or courtier wouldn't be able to benefit.

With the re-establishment of the Six Nations and the rekindling of the sacred fire (possibly as a separate event after a quest chain to find an "undying fire" among the ruins of the old world, gasoline or something like that) you would now be able to go beyond the legacy of the ancient leader Hiawatha. You could have them be Ursuline (which would probably be the most likely christian religion) or their own beliefs, and have some unique events like re-establishing the women's councils and seeking advice from your wives on matters of policy and diplomacy as a specific decision. You could make a decision when you become ruler whether you will listen to the women's councils, which will give you some events where they contravene your decisions in appointments, for example, or whether you will ignore them and have a negative malus with all women in the realm.

It would be probably be an elective monarchy, with some events open to allow you to solidify your claim such as brokering peace between vassals at war.

Of course that would be a pretty traditional re-establishment, assuming basically that the Iroquios switch back to their practices before the loss of their lands in the 1770s. You could modulate it, have a lot of fun with things like wampum belts and strings which are traditional instruments of peace.
 
  • 5
Reactions:

Immortal Impi

Major
70 Badges
Oct 9, 2011
517
878
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Darkest Hour
  • Europa Universalis III
  • Dungeonland
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Europa Universalis III Complete
Here's a flavor idea for the Pennsylvania Dutch. I'll think of some more later.

The Hessian March (Dietchsrei)

In ancient times our people fought a war with our brothers, but they put down their arms and joined us instead, sharing breadand water. We follow in their footsteps now in order to accept our sins and bring us closer together, stripping ourselves down to the clothes on our back and the wisdom of God and Jesus.

(This is a corruption of the desertion of the Hessian mercenaries who were hired by the British during the revolutionary war but during a march through Pennsylvania abandoned the crown in large numbers, fading into the local german population).

Mechanics: Specifically for the Pennsylvania Dutch, this is a specific decision that you can make (you might want to extend it to Christian Rostmanns and other German cultures but it's obviously more relevant for the Pennsylvania Dutch) that has your character strip him or herself down to just their clothes and forgo their identity, much like a pilgrimage. They then traverse through the countryside and get a series of events involving things like helping peasants in exchange for bread and water, facing bandits, and so on. The challenge of the event is to not reveal your identity as the local ruler; doing so will have you fail your Hessian march and give you a temporary malus to diplomacy depending on your choices.

Here's how I imagine it:

1. Click the decision, same requirements as pilgrimage.
2. First event, introduces you to the concept of the Hessian March. You have three choices, traveling with nothing but your clothes, traveling with a hidden knife and some gold, and travelling with a large amount of hidden gold.
3. Second event, encounter peasants. You can demand to be housed, which may have a chance of failure, offer to be housed in exchange for helping them, or just live in the woods instead.
4. Presuming you accepted helping the peasants you get a lesson in drudgery when you have to do various farm tasks which can make you proud or humble or what have you. If you refuse they threaten you and you could either fight them and flee back to your castle if you don't die or declare you're the lord. Either way you fail the event chain.
5. Presuming you decided to become a hermit in the woods for the duration of your Hessian march, you get choices that raise things like your martial, bravery, and the like.
6. When the thing ends you have two end-states, failure or success.

Success: You have completed your Hessian March; what have you learned from your travels?

You can say that you learned about the kindness of strangers, or the humility of common living, or the horror of drudgery, or that you can only trust in yourself to survive.

All of these give you the trait "Hessian", which gives you a boost of piety and improved opinion with Anabaptists.

Failure: You have failed your Hessian March.

You can either accept your failure, in which case you'll have a temporary malus of "Failed Hessian March" which lowers your diplomacy, or you can repudiate the march altogether in which case you'll get a temporary modifier of "Repudiated Hessian March" that gives you a small negative opinion bonus with people of your religion but a boost in prestige and a chance of getting the prideful trait.

It could probably take some smoothing out but I think it fits well with the pseudo-history of the mod and the belief in humility that Anabaptists promote.
 
  • 19
Reactions:

Haghog

Sergeant
73 Badges
Aug 19, 2014
52
182
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Conclave
  • Crusader Kings Complete
  • Europa Universalis 4: Emperor
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • Europa Universalis IV
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • BATTLETECH: Flashpoint
  • Victoria 2
  • Surviving Mars: First Colony Edition
  • Crusader Kings III
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Okay, something I've been putting together to try and add some flavour to the Evangelical's if people are interested.

Basically, its a series of events where a monk discovers the Westphalian Treaty, and sets about writing about it; which leads to a more or less reformation in the Holy Columbian Confederacy, with heresy appearing everywhere. How will the Holy Columbian Emperor deal with this? I haven't currently coded it in, but by restoring the Conventions of Atlanta, Chapel Hill, Chicago, St Louis and Washington, the Emperor will be able to restore the council and end the outbreak of heresy; giving them the option to form a new, Imperial Church, with a more Pope-like Council President replacing the weak, heterodoxical Evangelical church

If people are interested, I'll keep writing the event's/event chain etc.

filedetails
filedetails
filedetails
filedetails
 
  • 2
Reactions:

TheTeaMustFlow

Smug Git
77 Badges
Jan 29, 2014
1.131
1.227
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV Sign-up
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Surviving Mars
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Tyranny - Bastards Wound
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Age of Wonders III
  • Stellaris: Nemesis
Okay, something I've been putting together to try and add some flavour to the Evangelical's if people are interested.

Basically, its a series of events where a monk discovers the Westphalian Treaty, and sets about writing about it; which leads to a more or less reformation in the Holy Columbian Confederacy, with heresy appearing everywhere. How will the Holy Columbian Emperor deal with this? I haven't currently coded it in, but by restoring the Conventions of Atlanta, Chapel Hill, Chicago, St Louis and Washington, the Emperor will be able to restore the council and end the outbreak of heresy; giving them the option to form a new, Imperial Church, with a more Pope-like Council President replacing the weak, heterodoxical Evangelical church

If people are interested, I'll keep writing the event's/event chain etc.

filedetails
filedetails
filedetails
filedetails

Your images do not work, sir.
 
  • 1
Reactions: