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TruckFeet

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Any tips of increasing karma/prestige as the Celestrial Emperor figurehaed? I have control of all 5 Kingdoms (while still having only a single county...heh heh) but only hovering around 3k prestige and 1k karma. Been spamming events and Theologian focus, but I can't seem to raise it much higher.
Go to war with people, especially using Holy Wars? That usually does the trick. Unless figureheads can no longer declare war?
 

Voltspark

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Maybe call the "title name" of synod? In vanilla you have "Patriarch of Alexandria", for example, as a title. Which is given to the pariarch that owns the city of Alexnadria. Can't we do the same thing?

What I meant is that the Patriarchate titles are completely hardcoded to use two specific localisation strings. One refers to the land under the patriarch, and the other refers to the Patriarch's title. After the End has them relocalised for the Evangelical Church as "Convention of" and "Presiding Bishop".

I think I was the first person to try making the Pentarchs be based on titular duchies rather than baronies, and giving Titular duchies a special form of address doesn't work. The title holder always uses the AUTOCEPHALOUS_REL_HEAD_TITLE localisation string in the religion view. I've also tried giving them religious titles, and it still happens anyway.

My experiments when I was scripting my Petrine Sees mod may have solved the issue of allowing different religions to have different pentarchs, but it still had issues with the interface, and the titles given to autocephalous religious heads are completely locked to those localisation strings.
 

SteelyGlint

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Any tips of increasing karma/prestige as the Celestrial Emperor figurehaed? I have control of all 5 Kingdoms (while still having only a single county...heh heh) but only hovering around 3k prestige and 1k karma. Been spamming events and Theologian focus, but I can't seem to raise it much higher.
The Emperor gets 100 karma for producing writings of the highest quality, so if you can consistently produce excellent writings you'll rapidly accumulate karma.

Diligent and genius/quick are the most important traits to produce inspiring writings. Every two points of learning up to 24 gives a boost to the speed at which you produce inspiring writings, making a figurehead Emperor one of the few characters worth educating as a mastermind theologian. With high enough learning and no negative traits (lunatic, inbred, etc.) you'll never produce terrible writings.

Diligent has a secondary effect of increasing MTTH for the writer's block event and making it less damaging, and the "writing inspiration" character modifier also provides big boost (to avoid writer's block and produce inspiring writing). The writing inspiration character modifier is applied to the Emperor when other Cetic characters who visit the Imperial Court get a positive event. Cetic characters only visit the Imperial Court when their realm is at peace, so maintaining peace will encourage those events.
 
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bontanel

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Why not use iberian portraits for mexicans and the current mexican portraits for Cajun? The current mexican portraits seem closer to vanilla western which in the mod seem to be used as the anglo-american portrait pack.
 

Celt de Brun

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If I recall correctly, We used Spanish GFX for Hispanic Americans for obvious reasons, and we used those Mediterranean portraits for Louisianan people as a nod towards them being a "mixed race" people.
 
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bontanel

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If I recall correctly, We used Spanish GFX for Hispanic Americans for obvious reasons, and we used those Mediterranean portraits for Louisianan people as a nod towards them being a "mixed race" people.
Wouldn't it make more sense to use a portrait pack designed for iberians for an iberian people and a portrait pack that is a modified version of the western for a people that is a mix between western and others?
 

DukeofKool11

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I've found an odd bug. Playing as Haiti, once I become independent, the new localized name overlaps the old one, so they both show at once. I have no idea if this is even fixable, but I don't know localization that well.
 

laserytuna

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I already requested for the two large Native Groups in the Midwest to become nomadic governments. I request this because of 3 reasons. One, after the event that caused the apocalypse, the natives were free from the reservation system, it would make sense for them to continue their nomad way of life, instead of switching over to farming, which would breed feudalism. Secondly, Steely mentioned that the areas that are still tribal or nomad, stem from agriculturally poor land. The Midwest itself is especially hard to farm on, the natives didn't even try farming because it was too difficult and "settlers" themselves had a horrible time growing stuff in the plains, it was cold and there was too much wind, and there were even huge dust storms in the 1900's. In short it would be much easier to conduct a nomadic way of governance that relies on cattle and hunting, both of which eat grass, the most abundant thing there. And last but not least. It would spice up the game play, the nomads don't really survive in this mod, they usually end up getting wiped out by the Norse, the feudal Lakota, or they conglomerate into a single nomadic state. With the Comanche and the Lakota as Nomads, the Nomadic government would last longer without player support, and it would make the Midwest vastly more interesting.
TL;DR
#1: Nomadic Traditions
#2: Terrible farming conditions
#3: More interesting game play
 
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Orinsul

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Well they went nomadic last time, because their world ended in an apocalyptic event so it works for alot of people in this setting. Maybe all the great plans should be nomadic?, not just the native groups.
Maybe not the catholic southern nation though, as presumably they're under the eastern influences of St. Louis and all about adopting the missionaries way of life?
 
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EmperorG

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Karakoran

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Maybe not the catholic southern nation though, as presumably they're under the eastern influences of St. Louis and all about adopting the missionaries way of life?
Agreed. The only pagan Comanche king died 70 years before the start date and the population is all Catholic, so they've ruled the area for some hundred years and certainly fully adopted Christianity by now. Maybe in an earlier start date they could be tribal or nomadic, but it wouldn't make sense for them to be nomads by now.

The Lakota would make some sense as nomads ruling over feudal states since the area was historically the Kingdom of Dakota (giving it time to establish plenty of settlements and such) and was only recently reformed as Lakota under the new king. I like to think of the Dakota area as being completely ravaged by war ever since the fall of the Americanist kingdom, with various nomadic groups attacking from the north and west, the Norse moving in from the east, and the hostile Catholic kingdoms to the south. Americanist Dakota, once a beacon of progress for Americanists, imploded with Sioux uprisings and foreign invaders, followed by two and a half centuries of bickering until this new king has come to establish order.
 
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Cruxador

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Maybe all the great plans should be nomadic?, not just the native groups.
I certainly think they should be by default. If there's an exception, there should be a good and specific reason why.
Maybe not the catholic southern nation though, as presumably they're under the eastern influences of St. Louis and all about adopting the missionaries way of life?
I think it would be nice if we had catholic nomads. While the Catholic Church might advocate a specific way of life, that doesn't mean every culture necessarily practices the religion in the same way (see for example celtic christianity), much less has adapted their entire economic and social system to it.
 
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laserytuna

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Good point, and if I could take an example from A Canticle for Leibowitz, Francis mentioned seeing Plains nomads with their concubines, in New Rome, this shows that Nomads themselves adopted Christianity but kept their way of life.
 
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Voyent

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Good point, and if I could take an example from A Canticle for Leibowitz, Francis mentioned seeing Plains nomads with their concubines, in New Rome, this shows that Nomads themselves adopted Christianity but kept their way of life.
Then later in the sequel book, which occurs around 80 years after Fiat Lux (which itself was set a few hundred years after Francis's story in Fiat Homo) a large part of the story is the conflict between old tribal customs and Christianity among the Nomad peoples of the plains. Nominally, their high leader is a Christian, but in reality most of the Nomads continue to follow the old ways of the Eternal Sky and the Weejus women. Even the truly Christian characters of Nomad lineage such as Blacktooth St. George and Cardinal Brownpony personally have trouble dealing with the religious traditions of plains and are influenced by Nomad traditions in their lives.
 
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GeneralPetrov

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Sup guys, I really love your mod and thought I'd make a few suggestions even though they've probably been suggested before (I'm not going to read through all 110 pages of this thread)

1 More Nomads: Espicially in the Great Plains area as others have already suggested.

2 Biker Gangs: On the subject of nomads, I think biker gangs would fit quite well into this mod. They could have their own biker gang religion too, and everyone within the religion would belong to a certain biker gang (kind of like the school of thought and caste traits).

3 Russian Communists: The invading Russians should have their own sort of Stalinist communist religion. It sounds like a bit of an oxymoron but I think it could work well if done properly, like the Americanists and Consumerists.
 
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TKFS

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I do think people are getting a little overzealous with the need for nomads. An agriculturally-based feudal society could certainly exist on the Great Plains. Sure, their settlements would have to be concentrated along rivers or other steady sources of water, but there are plenty of rivers and streams that could provide this. Most of the towns in the region are already located alongside rivers and creeks because the homesteaders realized this as well.

Source: I live in South Dakota ;)
 

Orinsul

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No one lives in South Dakota, it's an inhospitable hellscale inhabited only by horse nomads who hint the animals who migrate through there where none can live, didn't you read the thread?

Anyway, the parts of russia that were all nomads were the same as what you describe, and they are all nomads. Also, from what we can work out, when the pre-columbian civilisations were settled and big, they didn't do anything in part of the continent as it's not good for living on without modern technology and transport to get you through winter.
 
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