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Worldcrusher

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I'd also really like Polio to be in, but as this mod doesn't have any sort of Crippled trait, I'm not sure how it'd work as the recovery from event would need a small chance to leave you crippled for life.

Would Maimed work, in terms of mechanics? The localisation might need a little rewording, but other than that.
 
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Voltspark

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While on the topic of the survivors of the Apocalypse mistaking a modern American figure for someone of theological importance, the existence of the Tribe of the Mouse in Florida kind of indicates that the Americanists in the area have some kind of Disney cult type thing going on. Looking at information on the Hall of the Presidents, there's stuff in the mod that's newer than that attraction at Disney. Maybe an Americanist heresy obsessed with the Animatronic Presidents could be added at some point? I could see event chains relating to trying to fix the mechanical Presidents, priests could be called Imagineers instead of Judges, and potentially they could intermarry with the Rust Cult if they somehow get into diplo-range.
 

aruon

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While on the topic of the survivors of the Apocalypse mistaking a modern American figure for someone of theological importance, the existence of the Tribe of the Mouse in Florida kind of indicates that the Americanists in the area have some kind of Disney cult type thing going on. Looking at information on the Hall of the Presidents, there's stuff in the mod that's newer than that attraction at Disney. Maybe an Americanist heresy obsessed with the Animatronic Presidents could be added at some point? I could see event chains relating to trying to fix the mechanical Presidents, priests could be called Imagineers instead of Judges, and potentially they could intermarry with the Rust Cult if they somehow get into diplo-range.

ehhhh, idk it seems a little too focused for a religion. though i can see an event chain where an americanist finds a president animatronic and tries to repair it by taking it to a rust cultist.
 
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Pokonic

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A few suggestions about general events:

- Religious festivals! Pious lords who follow an appropriate religion, such as Catholicism or Sagrado Corazon, could host religious celebrations to showcase their own piety (and wealth). The festival would be an extreme display of piety, being costly both in resources and time, but the social opportunities provided by the event, as well as the amount of money that could flood the coffers of the priests, should make up for it. Different sects of a religion, in addition, could have festivals on different dates.

While a grand festival will placate the populace, in religiously mixed realms the display of fervent worship could very easily offend nobles of other religions, and could even incite differently religiously inclined counties to revolt. Alternatively, a Kind or Charitable (or Cynical) ruler could comfort a differently-religioned courter during this time, giving him a chance to become friends with him or her.

- 'Country Festivals' could be a way for even relatively humble realms in North America to make a little extra gold and prestige. Produce and livestock could be brought in and sold, and, if landed, one could impress one's neighbors and liege lord. A lord 'discovering' a farmer who's clearly a ex-soldier and would just need the right push to come out of retirement and serve at his court could be present, as well. For some regions, it could be localized as a more general harvest festival.

- A 'mysterious stranger visits the court' event chain. The 'stranger' could be anything from a wandering sage with a working knowledge of science, a practitioner of a far-off religion, or simply a person with a strong tongue and wit. Attracting a large following almost immediately, individual counselors or friends could suggest that he be expelled, or that the leader should follow his teachings. The implication should be, of course, is that the guy is Satan or Nyarlathotep or Raven or whatever is appropriate, and Occultists or learned individual could catch on what he's doing almost immediately and attempt to strike bargains for power.

And some stuff about religions:

- Talk about the Sagrado Corazon getting a heresy isn't new, and I support the notion that they could get a stereotypically evil one. All hail the Cult of Devils! Praise El Diablo!

-Nanissaanah who lead/participate in Holy Wars could gain the Ghost Dancer trait, which would function much like the Crusader trait in form and function.

-Neomayan's could have their own special Blot-type event, the Holkan Okot, in which the top liege is ritually honored as a great warrior by his vassals, and he in turn honors his vassals. The general feel should be that of a yearly reaffirming of mutual cooperation, as opposed to the top liege telling everyone who's boss once a year. Friends for everyone! (Having a stable realm in a aggressive region could be a great boon, after all)

-Mictlantic's could get a Blot-style event as well, but with a focus more on piety instead of prestige. Also, massive amounts of human sacrifice. There's several Aztec festivals that could be used as a basis; the best would probably be Tlacaxipehualiztli.

-Uhomche could have annual harvest festivals known as Misa Milpera, in which the various rain gods are honored and commoners are allowed to feast with their lieges in the sweltering summer, which could open up many opportunities for some lords to scout for talent or strength. Others, of course, could just mix with the populace and assure his continual popularity, along with possibly making friends. If he say's something stupid or proves to be unpious, though, there's a small chance that he could be torn apart by a mob of peasants.

- A follower of the Sol Invicta religion, if he or she has both a kingdom and a very large amount of piety and prestige, could be declared a 'Sol Princep'. The Sol Invicta, I imagine, would have a bit of a messiahdom focus, being surrounded by what could be perceived as death cults and false gods. The 'Sol Princeps', the chosen ones of the sun goddess, are those messiahs. A Sol Princep leading a army would give his army would bring a very large moral bonus, because while the Mictlantic's think their rulers are gods, Sol Invictia followers truly think that the ascent of a Princep is a sign of the End Times, so they fight with pure and total religious zeal. Playing the Sol Invicta could be akin to playing as a Zoroastrian, in that everyone want's to be the Saoshyant because being the messiah is pretty great. As a bonus, given that Lucifer is meant to be the goddess's servant, Sol Princeps could be considered Lucifer on earth.

-The Fallen Star religion could have star-watching festivals, and Fallen Star priests and philosophers could gather together for annual debates/drinking contests. These meetings could improve technology and foster friendships between skilled people in your realm, if you happen to have a high Learning as well. (Extremely unlucky individuals could discover the domain of the Outer Gods or learn that the moon is actually covered in eyes instead of craters, but that's another story.)
 
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TruckFeet

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- A follower of the Sol Invicta religion, if he or she has both a kingdom and a very large amount of piety and prestige, could be declared a 'Sol Princep'. The Sol Invicta, I imagine, would have a bit of a messiahdom focus, being surrounded by what could be perceived as death cults and false gods. The 'Sol Princeps', the chosen ones of the sun, are those messiahs. A Sol Princep leading a army would give his army would bring a very large moral bonus, because while the Mictlantic's think their rulers are gods, Sol Invictia followers truly think that the ascent of a Princep is a sign of the End Times, so they fight with pure and total religious zeal. Playing the Sol Invicta could be akin to playing as a Zoroastrian, in that everyone want's to be the Saoshyant because being the messiah is pretty great.
I feel like it should be less like the Saoshyant and more like a champion on Earth. There can only be one Saoshyant, but the champions of Sol Invicta should pop up every few generations to fight back the surrounding darkness. Maybe there should be a special CB that Sol Princeps get which allows them to expand quickly without the Holy War cooldown? If they were also locked to gavelkind, that would help make their realms split up upon their death. Then, in addition to the main Sol Invicta lands, you would have a few Sol Invicta realms with nearly all of their provinces having the wrong religion. Those realms would have to struggle to survive against the reconquering Mictlantec and Sagrado Corazon rulers, until another champion arrived to unite them.
 
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DukeofKool11

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I just now noticed (like I Alt+Tabbed out to say) that Randolph Munroe is in Boston. A descendant of Randall, hmm? :p

At least, I hope that was intentional, and not a coincidence. Either way, I really appreciate the effort you guys put into this mod. May this mod never die!
 

Orinsul

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Would Maimed work, in terms of mechanics? The localisation might need a little rewording, but other than that.

Maybe, i feel maimed does too much health damage though as you wouldn't want them dying of it. I was also considering renaming 'Clubfooted' as 'Lame' or something, but then it'd be congenital.
Maybe I'd just make a Wheelchair or 'Disabled' trait or something? I dunno. A little wheelchair icon trait would be cute and then maybe the mod could use it for other events that'd do that to people too, like battle, or blessing of the atom stuff?
 
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IamOzymandias

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A few suggestions about general events:

- Religious festivals! Pious lords who follow an appropriate religion, such as Catholicism or Sagrado Corazon, could host religious celebrations to showcase their own piety (and wealth). The festival would be an extreme display of piety, being costly both in resources and time, but the social opportunities provided by the event, as well as the amount of money that could flood the coffers of the priests, should make up for it. Different sects of a religion, in addition, could have festivals on different dates.

While a grand festival will placate the populace, in religiously mixed realms the display of fervent worship could very easily offend nobles of other religions, and could even incite differently religiously inclined counties to revolt. Alternatively, a Kind or Charitable (or Cynical) ruler could comfort a differently-religioned courter during this time, giving him a chance to become friends with him or her.

- 'Country Festivals' could be a way for even relatively humble realms in North America to make a little extra gold and prestige. Produce and livestock could be brought in and sold, and, if landed, one could impress one's neighbors and liege lord. A lord 'discovering' a farmer who's clearly a ex-soldier and would just need the right push to come out of retirement and serve at his court could be present, as well. For some regions, it could be localized as a more general harvest festival.

- A 'mysterious stranger visits the court' event chain. The 'stranger' could be anything from a wandering sage with a working knowledge of science, a practitioner of a far-off religion, or simply a person with a strong tongue and wit. Attracting a large following almost immediately, individual counselors or friends could suggest that he be expelled, or that the leader should follow his teachings. The implication should be, of course, is that the guy is Satan or Nyarlathotep or Raven or whatever is appropriate, and Occultists or learned individual could catch on what he's doing almost immediately and attempt to strike bargains for power.

And some stuff about religions:

- Talk about the Sagrado Corazon getting a heresy isn't new, and I support the notion that they could get a stereotypically evil one. All hail the Cult of Devils! Praise El Diablo!

-Nanissaanah who lead/participate in Holy Wars could gain the Ghost Dancer trait, which would function much like the Crusader trait in form and function.

-Neomayan's could have their own special Blot-type event, the Holkan Okot, in which the top liege is ritually honored as a great warrior by his vassals, and he in turn honors his vassals. The general feel should be that of a yearly reaffirming of mutual cooperation, as opposed to the top liege telling everyone who's boss once a year. Friends for everyone! (Having a stable realm in a aggressive region could be a great boon, after all)

-Mictlantic's could get a Blot-style event as well, but with a focus more on piety instead of prestige. Also, massive amounts of human sacrifice. There's several Aztec festivals that could be used as a basis; the best would probably be Tlacaxipehualiztli.

-Uhomche could have annual harvest festivals known as Misa Milpera, in which the various rain gods are honored and commoners are allowed to feast with their lieges in the sweltering summer, which could open up many opportunities for some lords to scout for talent or strength. Others, of course, could just mix with the populace and assure his continual popularity, along with possibly making friends. If he say's something stupid or proves to be unpious, though, there's a small chance that he could be torn apart by a mob of peasants.

- A follower of the Sol Invicta religion, if he or she has both a kingdom and a very large amount of piety and prestige, could be declared a 'Sol Princep'. The Sol Invicta, I imagine, would have a bit of a messiahdom focus, being surrounded by what could be perceived as death cults and false gods. The 'Sol Princeps', the chosen ones of the sun, are those messiahs. A Sol Princep leading a army would give his army would bring a very large moral bonus, because while the Mictlantic's think their rulers are gods, Sol Invictia followers truly think that the ascent of a Princep is a sign of the End Times, so they fight with pure and total religious zeal. Playing the Sol Invicta could be akin to playing as a Zoroastrian, in that everyone want's to be the Saoshyant because being the messiah is pretty great. Reappropriating Zunist events for them would probably be great.

-The Fallen Star religion could have star-watching festivals, and Fallen Star priests and philosophers could gather together for annual debates/drinking contests. These meetings could improve technology and foster friendships between skilled people in your realm, if you happen to have a high Learning as well. (Extremely unlucky individuals could discover the domain of the Outer Gods or learn that the moon is actually covered in eyes instead of craters, but that's another story.)

I agree with a lot of those points, but Miclantics already have a blot style event and the cult of devil worshipping Mexicans seems kind of outlandish and random. Not to mention the cult of Diablo sounds really cliche. I'm still holding out for a mexicanist religion.
 

Voyent

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-Neomayan's... -Mictlantic's... -Uhomche... the Sol Invicta religion... Fallen Star...
Regarding the Mesoamerican religions, there is a text document in the "dev" folder of the files aptly named "Mesoamerican Religions" that provides some more information and details for them. In particular, from that file it specifies that the Neomayans formed from "neopagans, hippies, alien watchers and others" that came to the Mayan ruins of the Yucatan for insights on a 2012-esque disaster and then subsequently mixed their beliefs with the local Maya beliefs. The file also confirms that Falling Star is a fusion of the Moravian Church and Animism, along with other things. All in all, it is something worth checking out if you are hypothesizing ways to add depth to those religions.

I personally think all of the Mesoamerican religions have great potential for depth and new events. Also, I've added most of the information from that file to the history section of the Mesoamerican religions' pages on the fan-made wiki, so you can check there if you don't want to dig around in the files.
 
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Out of curiosity, what retinue subunit is planned for Californians? I assume they'll have one eventually, and I'm curious. If nothing else I can always go ahead and mod it in myself for my californian game. Zillions of longbows for no good reason!
 

TheGunIsGood

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I also wrote acouple silly/fictional/reference diseases as potential Black Death replacements as a disease that doesn't exist until the late game would be wholly new.
Anyway, so I wrote some localisation, but as I don't have graphic skills and can't remember how trait icons or traits effecting portraits work have mostly just been deleting and coming up with different localisations and ideas.
What do other people think about these ideas?

MRSA idea is brilliant. Antibiotic resistant bacteria are difficult enough to handle now; in a society that has suffered a massive breakdown the impact would be severe. The AGOT mod has a disease called "Greyscale" that might provide some ideas for inspiration. It starts with hardening of the flesh at the point of infection, spreading from there to the rest of the body. It is usually lethal, but an infected character will sometimes get an event option to have a healer try and stop the disease by amputating the infected area. Character gains wounded or maimed, with a chance of losing the disease trait, dying from the operation, or surviving and remaining infected. A similar thing could happen with MRSA; characters sometimes getting the option to try amputating infected limbs.

HIV would most definitely spread like wildfire. Diseases like smallpox and the Black Death alter infected character's portraits in vanilla; the same could be done for HIV infected characters to simulate Kaposi's Sarcoma, a telltale sign of early HIV infection that causes splotching of the skin. An infected character would take a hefty -2.5 or -3.0 health; not enough to kill them instantly but likely to nail them after a few years.

Plague/the Black Death would make a major comeback without antibiotics, it is already endemic among prairie dogs, marmots, and ground squirrels in North America. Every few years a rancher or hiker in the Western US dies of the Plague due to contact with infected wildlife. Take away modern medicine, add a ton of starving people hunting any animals they can, and sprinkle in some crowded refugee camps and you have a recipe for widespread outbreaks.

You'd see some new diseases emerge over centuries of shit sanitation and widespread malnutrition. "Red Death" and "Captain Trips" would be some nice literary references for ultra-lethal Black Death events. Interesting way to herald the arrival of new plagues would be the arrival of Japanese or British "death ships" drifting ashore with crews dead of unknown causes, or outbreaks starting from salvage expeditions accidentally releasing bioweapons while going through the remains of the Centers for Disease Control in Atlanta or the US military biowarfare facility at Fort Detrick. Malaria would likely return to the Gulf Coast as well.


Few random disease ideas to toss your way:

Father's Bane - rarely lethal, but often renders the host sterile. Could be sexually transmitted ingame, or a typical disease. Simulated by adding the "Eunuch" trait, though that would be an inelegant solution for infected women if a special "sterile" trait weren't added.

Eyerot - unpleasant little malady that causes blindness, adding the "blinded" trait to unlucky victims.

Dancing Plague - character temporarily goes mad with uncontrollable dancing, chance of acquiring stressed, possessed, or lunatic. Historically occurred on a few occasions, thought to be some form of mass hysteria. https://en.wikipedia.org/wiki/Dancing_Plague_of_1518
 
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Orinsul

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Sexually transmitted epidemics don't seem to work really well, CK2 has acouple but they just function the same as ordinary diseases so the only sexually transmitted thing about them is in the description. As far as I can work out anyway.

As for the black death, it's not antibiotics that keeps it at bay by resistance, it still kills, but so does the annul flu and the common cold.
It could be a minor illness, but it wouldn't work as the black death role of new super killer. For that I've current got either a made up by me one or a movie reference one.
 
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aruon

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i think the maimed trait should be separated into lost limbs. i think it is in EK where instead of maimed, a character has "missing leg" or "missing hand" traits, which is way more balanced due to not having a trait that tanks your health despite not being intended as a terminal illness. even in the middle ages, if you got a limb lopped off and didn't die immediately from from blood loss or after a few weeks from infection, you were pretty much guaranteed to survive... just a few pounds lighter.
 

Voyent

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i think the maimed trait should be separated into lost limbs. i think it is in EK where instead of maimed, a character has "missing leg" or "missing hand" traits, which is way more balanced due to not having a trait that tanks your health despite not being intended as a terminal illness. even in the middle ages, if you got a limb lopped off and didn't die immediately from from blood loss or after a few weeks from infection, you were pretty much guaranteed to survive... just a few pounds lighter.
I think of this whenever I see that a Brethren character is wounded or maimed, and then they always automatically have an eyepatch on even if their nickname is "Half-Hand" or something. But you know, eyepatches are so cool in the Brethren religion that even if you really just lost your arm and not your eye you'd still wear an eyepatch for the prestige.
 

SacredDatura

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Sexually transmitted epidemics don't seem to work really well, CK2 has acouple but they just function the same as ordinary diseases so the only sexually transmitted thing about them is in the description. As far as I can work out anyway.
You can already get the pox through sleeping with characters that already have the pox, no? It only seems to spread through illicit affairs and not spouses, but I'm guessing that shouldn't be too hard to change.