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TheEmptyRoad

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As a real-life Lutheran, looking at our traditional "power base" in the Mississippi Delta/Midwest and seeing it is largely Catholic now I'm wondering if we reunited with the mother church or joined the Anglicans in helping form the Evangelicals.
 

Braydonmire

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As a real-life Lutheran, looking at our traditional "power base" in the Mississippi Delta/Midwest and seeing it is largely Catholic now I'm wondering if we reunited with the mother church or joined the Anglicans in helping form the Evangelicals.

I don't think there was a really organized "joining" with any group. Some probably turned back to Catholic when the Papacy was formed in New Rome. Some maybe moved to the HCC and became Evangelical.
 

AjayAlcos

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SteelyGlint

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...snip...
...snip...
Perhaps it would help to think of the 2666 start date as more similar to the original vanilla 1066 start date than any of the DLC start dates. More than six centuries have passed since "the event", giving plenty of time to rebuild.

Most mountain, desert, and and cold northern areas are already tribal to represent the reduced development from agriculturally poor land. If we added another start date in 2500 or earlier, a lot more of the world would probably be tribal.

In many ways, a feudal/tribal warlord is not that different from a pirate (especially raiders like the Norse and Haida). Low grade piracy probably exists in most areas (not as game mechanics beyond random merchant republic events), but it is only represented as having total control in the few small Brethren outposts.
 
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Voyent

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As a real-life Lutheran, looking at our traditional "power base" in the Mississippi Delta/Midwest and seeing it is largely Catholic now I'm wondering if we reunited with the mother church or joined the Anglicans in helping form the Evangelicals.
I don't think there was a really organized "joining" with any group. Some probably turned back to Catholic when the Papacy was formed in New Rome. Some maybe moved to the HCC and became Evangelical.
I agree with Braydonmire, but just wanted to point out that the Anglicans didn't help form the Evangelicals. They turned their back on them and become the High Church (which is considered a heresy of Evangelicalism).
 

aruon

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Perhaps it would help to think of the 2666 start date as more similar to the original vanilla 1066 start date than any of the DLC start dates. More than six centuries have passed since "the event", giving plenty of time to rebuild.

Most mountain, desert, and and cold northern areas are already tribal to represent the reduced development from agriculturally poor land. If we added another start date in 2500 or earlier, a lot more of the world would probably be tribal.

yep, that makes sense. and i'd love to see new bookmarks. that could be the new big project since the map is more or less fully filled in.
 
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aruon

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hey i have an odd idea for using decadence in ATE: since decadence basically describes consumerism, they should have it- but in reverse. instead of decadance causing maluses, it would have the opposite effect which is safe since decadance it doesn't fit with any other religion. even just the higher troop morale means the consumerists are more likely to survive for a long time in their unfriendly environment.
 
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What is the period covered by the mod known as by future historians/trait description writers?

i.e. CK2 is set in the 'Middle Ages'

This is currently vitally important for something I am doing which if I can be bothered to finish it and if you like it might contribute to making the mod better.

Edit: I've changed my mind, I'm doing it differently, so I no longer need to know this
 
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bontanel

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Perhaps it would help to think of the 2666 start date as more similar to the original vanilla 1066 start date than any of the DLC start dates. More than six centuries have passed since "the event", giving plenty of time to rebuild.

Most mountain, desert, and and cold northern areas are already tribal to represent the reduced development from agriculturally poor land. If we added another start date in 2500 or earlier, a lot more of the world would probably be tribal.

In many ways, a feudal/tribal warlord is not that different from a pirate (especially raiders like the Norse and Haida). Low grade piracy probably exists in most areas (not as game mechanics beyond random merchant republic events), but it is only represented as having total control in the few small Brethren outposts.
In any case, more unstable governments would certainly make the world a lot more interesting.
 
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Voyent

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If we had an earlier start date, one thing I would like to see implemented would be the Canuck Canadian kingdoms/realms/tribes/republics of the Pacific Northwest before the Haida resurgence. Of course, this would also mean that the Haida invasion would have to be implemented as well.

I'm guessing the Haida invasion must have been around the year 2600 or so on the timeline, not too long before the 2666 start, since many provinces in the area are still Canuck and there are a few Canuck lords still ruling as vassals although they have converted to the Raven Tales faith of their Haida lieges. Regarding the indigenous religion of the area before the conquest, I've assumed it would have had to have either been Gaian or perhaps High Church and the Haida had forced their new Canuck vassals to convert.

While it would perhaps seem redundant with the Russian invasion targeting the same region only a few centuries later, the Haida invasion of the Canuck realms would have to be implemented in some way if an earlier start date was implemented.
 
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Pokonic

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A minor suggestion; the Steel Brotherhood mercenary group could function akin to the Varangian Guard. Young Rust Cultists could ask to serve a tour within it, and could gain traits when they come back home (IE: A person who was regulated to recordkeeping and generally serving as a Scribe could come back as a Scholar or Theologian, while one who served on the front lines as a officer could come back scarred and craven but with a scavenged firearm). When a Rust Cultist kingdom or Empire is formed and a leader has sufficient prestige, they could also vassalize them vi event.
 
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SacredDatura

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What is the period covered by the mod known as by future historians/trait description writers?

i.e. CK2 is set in the 'Middle Ages'
I'm not sure where I got it from (might have been the earlier post-apoc America mod?), but I've always thought of it as the High Meridian Age. I suppose 'Postdiluvian' ('after the flood') would fit as well.

Quite interested to know if the devs have a name they use themselves.
 

SteelyGlint

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What is the period covered by the mod known as by future historians/trait description writers?
I don't think we've thought of a term for it that's universal across all cultures.

The Mictlantecs refer to the current period as the "Sixth Age" or the "Age of the Dead Sun".

It's possible Catholics would use a direct Latin translation of "After the End"... Post Finem or something? It's been like 10 years since I took Latin.
 
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Haghog

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As a real-life Lutheran, looking at our traditional "power base" in the Mississippi Delta/Midwest and seeing it is largely Catholic now I'm wondering if we reunited with the mother church or joined the Anglicans in helping form the Evangelicals.
I'm sitting here imagining Lutheran's as being a heresy that follows both the Bible and teachings of their founder, Martin Luther King Jr.
 
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aruon

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I'm not sure where I got it from (might have been the earlier post-apoc America mod?), but I've always thought of it as the High Meridian Age. I suppose 'Postdiluvian' ('after the flood') would fit as well.

Quite interested to know if the devs have a name they use themselves.

I don't think we've thought of a term for it that's universal across all cultures.

The Mictlantecs refer to the current period as the "Sixth Age" or the "Age of the Dead Sun".

It's possible Catholics would use a direct Latin translation of "After the End"... Post Finem or something? It's been like 10 years since I took Latin.

A Canticle for Leibowitz part 3?
 

aruon

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I'm sitting here imagining Lutheran's as being a heresy that follows both the Bible and teachings of their founder, Martin Luther King Jr.

:p:p:p:poh god i could see this happening! with little to go on pre-calamity sources, evangelical lutherans mistake MLK for Martin Luther.
 

Orinsul

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Maybe MLK statues survived? I imagine he would have alot of statues.

Anyway, I've been muddling about with stuff on Diseases and it bugged me the mod doesn't have any new ones and has some that don't fit.

So here's what I've been thinking

Tuberculosis, Typhoid fever, Typhus and the Measles all stay.
Although maybe TB should be more contagious or more deadly, as it is both of those things now compared to the middle ages and that's before the world Ends and the good medicine goes away.

Then I think Smallpox should be replaced with MRSA, as Small Pox is gone and MRSA can cause black poxes all over the body so it'd fit the icon and as soon as hospitals break down, it's going to be a killer on that scale or even more. I've had a few ideas for different names for it, but I'm currently thinking 'The Legacy' as that's scary and imposing, and it's like, the Legacy of the age of Anti-biotics and advanced medicine. As the thing that makes it scary is that it's resilient to all the medicines they'd have access to in this setting, so it'd strike down the rich and poor alike, and no aid could be given to help the suffers they'd have to fight through it on their own with doctors and priests able to do nothing but watch and wait.
Or else MRSA could be it's own disease and Smallpox could be replaced by a different Pox or something? So as to have more diseases.

Whooping Cough really needs to be in, as that's another disease that while around forever, really evolved to become epidemic level after the middle ages and is just waiting for our hospitals to fail to be a super killer plague, so in a Post-Apoc setting should totally be an epidemic.

I'd also really like Polio to be in, but as this mod doesn't have any sort of Crippled trait, I'm not sure how it'd work as the recovery from event would need a small chance to leave you crippled for life. I also have images in my head of Wheelchair traits or giant, hand-powered by servants or slaves Iron Lungs that would keep you alive, but incapacitated at great cost.
A trait just for Polio survivors would be ideal, both for the health/rulership events and maybe Polio cripples would have same_trait relationship bonuses too, but you know, maybe more complicated than the mod would want this to be.
So Polio is an idea, as it went epidemic in the Industrial revolution as as soon as the world ends, would be a serious plague from then on. But I'm just not sure how to work it in the mechanics.

I also wrote acouple silly/fictional/reference diseases as potential Black Death replacements as a disease that doesn't exist until the late game would be wholly new.
Anyway, so I wrote some localisation, but as I don't have graphic skills and can't remember how trait icons or traits effecting portraits work have mostly just been deleting and coming up with different localisations and ideas.
What do other people think about these ideas?
 
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AgentBuckshotMo

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Is there any way to restore the Men in Black if Langley is taken from them and they are destroyed?

Also the Minutemen were founded in my game but don't actually do anything. They exist landless with like 500 troops. Am I missing something about them?