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Shade2

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Thanks. One more quick thing and I know I've asked this before but for the life of me can't remember the answer; why are Rust Cultists Pagan and not Old World Cultist?

I think it's because while the Old World Cultists idolise and try to recreate certain aspects of the pre-apocalypse, and want to bring back "how it used to be", the Rust Cultists have no idea what most of the machines are, how to repair them or build them, and have no ability to bring back the mythical Machine Age.

While Americanists can try to emulate their poorly understood version of history and law, the Rust Cultists can only look at the big rusting piles of junk.
 

Tomaster

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I think it's because while the Old World Cultists idolise and try to recreate certain aspects of the pre-apocalypse, and want to bring back "how it used to be", the Rust Cultists have no idea what most of the machines are, how to repair them or build them, and have no ability to bring back the mythical Machine Age.

While Americanists can try to emulate their poorly understood version of history and law, the Rust Cultists can only look at the big rusting piles of junk.
What about the Atomicists then? What are they trying to emulate?
 

AjayAlcos

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BootOnFace

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Celt de Brun

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^ from the above link

Sorry, but the US did not have a "medieval" age, so whatever you do and however the map looks like, it wouldn't feel a bit like the United States. I do not know why you Yanks are so obsessed about not having a "post-European" history older than 400 years. Those who are not "Native American" descendent share the European, African or Asian history of their ancestors. What's so bad about it, except the way the native americans and slaves were treated? Right, nothing.
I understand that you dream of mods with different maps, I understand why an post-appocalyptic pan-medieval scenario might be interesting, but on a map of the United States? That's like playing basketball on a cricket field with a boomerang. It doesn't make sense, even if you find someone willing to play with you.

Jeez, talk about a Buzz killer/wet blanket.
 
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Jorlem

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Noticed a bug: A crusade was declared on me right after I activated the salvage mission decision that the rust cultists have access to. The temp modifier for preparing to salvage, that gives +0.1 piety per month, stuck around until that character died, and I was never able to go salvaging again with that character.
 

bontanel

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Hello, though I haven't participated much in this thread I've played this mod since it only had Western USA and I've enjoyed it a lot. I have four curiosities related to things that don't seem realistic or that shouldn't be the way they are:
1. Why are so many of the Native Religions reformed? They come the closest to vanilla paganism and their reformations seem unrealistic as there is no unified presence of theirs on the map, nor any evidence that one used to exist.
2. Why is there so much Feudalism on the map? Since this is a world that suffered so much in the unnamed cataclysm that any semblance of order of the old world is gone and the more extreme environments have been left deserted(like most of Canada, the Basin, and the Mountainous areas) I imagine Feudalism would be the closest thing to actual civilization which should really be reserved to the more populated and advanced areas of America such as the Far East and West of the continent, Utah, Texas and Louisiana, Central Mexico and some areas of the Caribbean. Tribalism should be far more common in the Mountains(to represent a lower population if anything), Central America, the Aztec pagan controlled areas and maybe the smaller island of the Caribbean as well. Nomadic should be present for most of the native realms as well as most of Central America.
3. Why are the Caribbean Islands so united? Considering the close communities in the Bible belt and Utah as well as the cultural and religious melting pot that is California, I imagine it would be realistic for those areas to be united under one political entity but what is the reasoning behind having a united Caribbean Empire. The whole area looks like it could benefit from an overhaul. Perhaps Portia Bustamante could be represented as a conqueror/unifier by giving her a strong starting position and CBs but making her the sole ruler of such a diverse area from the beginning seem an unrealistic situation that comes at the cost of representing more factions, which leads to my final question.
4. Why are there so few pirate realms on the map? In an apocalyptic future(or rather it's result) piracy would have to be a lot more common, especially in areas like the Caribbean. The existence of pirates in the real world was primarily fueled by weak and divided realms that ended up being easy targets, poverty combined with military power and societies with primitive ideas a lack of concern for the well being of their neighbours, things quite common in the mod.
Love your mod and looking forward to future versions.
 
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ObadiahtheSlim

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The Caribbean isn't very unified. Many different religions and cultures. It always explodes into rebellion. Sometimes a strong ruler can overcome those differences and unite it. Other times the emperor ends up with just a few scraps and a ton of independent former vassals.
 

laserytuna

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We definitely need more Nomads and Tribals to spice it up. The Lakota Sioux should definitely become nomads and the Comanche should also be nomads, maybe with Feudal Vassals under them
 
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aruon

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yeah i have to agree with the 3 above. it makes sense to have much more tribals if 2666 is essentially the point at which civilization truly begins to rebuild. and it does make sense if some of central america (say starting halfway through sagrado corazon territory) and some of the carribean islands as tribal and a few more nomads are present. maybe there could be numerous realms that are feudal and tribal right next to each other? with smaller feudal nations (for example- the two neighboring mictlantec kingdoms) being those that have embraced civilization but at the cost of being weaker pound-for-pound than their numerous tribal neighbors and larger feudals like yucatan simply being that way because of necessity and size.
 
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AjayAlcos

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