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Slan

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Please give us the map from the upcoming Crusader Kings 2!

:confused: Excuse me, but I would perefer to keep the theatres outside of Europe as well...
 

Broomstick

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If I'm still able to say what I would like, here it goes then :)

Making the AI Minors build more licensed troops and make the AI more likely to sell their design of troops. For instance, the Netherlands started rearming her army in 1935, buying all sorts of stuff from Sweden (Oerlikon, Landsverk L.181), Austria (Böhler AT cannon), Germany (Krüpp artillery, although most of them outdated), Switzerland (Solothurn 2CM AT hand held gun) and even wanted to buy tanks from Skoda (Chzech).
The political attention for rearmament first grew during the year 1935. The military leadership was requested to inform the Minister of Defence about the bare essentials necessary in order to get the army on its feet again. The chief of staff [General Reynders] replied with an extensive list of requirements, including light and medium tanks, armoured cars, artillery, AAA and modern AT guns.
The Dutch had no large-size indigenous defence industry. The aeronautical industry was however rather well represented [Fokker, Koolhoven, de Schelde], and also the heavy metal industry and yards were available to construct small and medium navy units. Eventually it proved to be possible to built even large navy surface units on Dutch yards.

And also making it possible to license build hand held guns (Solothurn anti-tank weapon etc) instead of researching new stuff yourself.

And last but not least, I think some minors should get buffed in manpower (and probably IC), if you see here and here the Dutch had enough IC and manpower to rebuild the fortifications, license build Armoured Cars, AA guns, AT guns, Artillery, Light Cruisers and Planes at the same time. I don't think this is possible in HoI3.
 
Last edited:

Chromos

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:confused: Excuse me, but I would perefer to keep the theatres outside of Europe as well...

Hi Slan,
I don't want the prov borders/amount etc. I want the technology.. ;)

Kind regards,
Chromos
 

unmerged(172895)

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Firstly, i am sorry for my bad english. I´ve got some ideas too. Its about to hand over provinces to an allied nation. Like you choose the terretory which is controlled by the responsible HQ. You know what I mean ? That would make things really easyer in the MP.
Another point is the capture of ships or planes or other equipment from nations that completly surrender to you. :D
 

Chromos

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More..

I just wanted to ask if this old code(That I assume to be behind this nice "Take them" button..) can be reactivated to give Theaters the units if available.
So the whole Theater request stuff has a use at least?
Can we have something like that "Take Them" button?

[URL=http://imageshack.us/photo/my-images/64/betamar182.jpg/] Old Beta pic[/URL]

Kind regards,
Chromos
 

podcat

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I just wanted to ask if this old code(That I assume to be behind this nice "Take them" button..) can be reactivated to give Theaters the units if available.
So the whole Theater request stuff has a use at least?
Can we have something like that "Take Them" button?

the question is where to take them from though. we feel it works better to assign them yourself, because the ai is not likely to understand your plans and might end up taking units from the wrong place.
 

Cybvep

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May 25, 2009
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the question is where to take them from though. we feel it works better to assign them yourself, because the ai is not likely to understand your plans and might end up taking units from the wrong place.
Why not make it possible to attach units to a given HQ in the Production tab? Build 3xINF+1xART -> attach to 3rd Corps... The unit would be automatically deployed to the HQ's location. If the HQ is unreachable, then it would be put in the Force Pool as usual.
 

jju_57

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What if you change your mind and need that unit in some other corps? Right now you can easily assign it to a corps from the force pool as it is. Besides, I think many of use assign our leaders so we need to select the unit anyway.
 

Chromos

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The whole "Strategic reserve" feature is supposed to cover that, I think.
Hi Cybvep,
? Wich strat reserve? Do you think about the reserve system in comabt situations?

the question is where to take them from though. we feel it works better to assign them yourself, because the ai is not likely to understand your plans and might end up taking units from the wrong place.

Hi podcat,
I thought about the deployment pool. (I know that then also a change to the actual AI deployment feature is needed if we want the AI to use it. But without AI usage it would be maybe easier?)

Really nice would be a functionality to put units again to that pool and have then an easier way to rearange Theaters.
If you guys have some "spare time" :D, then this way could be used for "AI Theaters interaction" aswell.

Just some ideas..

Kind regards,
Chromos

Edit:
Why not make it possible to attach units to a given HQ in the Production tab? Build 3xINF+1xART -> attach to 3rd Corps... The unit would be automatically deployed to the HQ's location. If the HQ is unreachable, then it would be put in the Force Pool as usual.

That would be another nice addition! :)


What if you change your mind and need that unit in some other corps? Right now you can easily assign it to a corps from the force pool as it is. Besides, I think many of use assign our leaders so we need to select the unit anyway.
The old functionality could still be used... ;)
 

jju_57

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Why not make it possible to attach units to a given HQ in the Production tab? Build 3xINF+1xART -> attach to 3rd Corps... The unit would be automatically deployed to the HQ's location. If the HQ is unreachable, then it would be put in the Force Pool as usual.

The biggest issue with this is the need to auto assign leaders. When assigning from the pool you know they need a leader. But if the unit is placed on the map there is a real good chance that you would never even know about it. So unless you auto assign leaders I don't see a real benefit and a potential disadvantage.
 

Chromos

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The biggest issue with this is the need to auto assign leaders. When assigning from the pool you know they need a leader. But if the unit is placed on the map there is a real good chance that you would never even know about it. So unless you auto assign leaders I don't see a real benefit and a potential disadvantage.
Hi jju_57,
the decribed "problem" is already in the game if you use auto deployment.. ;)

Kind regards,
Chromos
 

Cybvep

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Remember that we are talking about improving the current automatic deployment feature. I don't know a single person who uses that feature, while with the change I described it would actually become useful. Naturally, if there was a more advanced "OOB Planner" or sth like that, which would allow you to create OOBs (with leaders, future formations etc.) in advance, it would be even better, but first things first...
 

Chromos

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As I stomped today again about it.

It would be nice if the amount of Division templates in the Division builder could be higher as 12.. Mabye free modable.. As for now, I could mod more buttons in, but the functionality is limited to 12.

Also the numbers on the counters.
Would be nice to have them showing two digits, not only one. So not all Divs are showing 9-9 in the end of '47.. ;)

I know, just modding suggestions.. but would be nice for me.. :)

Kind regards,
Chromos