After Semper Fi - Proposal for a new Add-on - "For the Motherland"
Hi folks, as we are already in getting ideas in this thread:
ORG-gain-changes-sufficient
And after this post:
I was thinking of new features I would like to have in that regard in a new Add-on.
An Add-on would give them the time to build the stuff we all talk about.
Starting to do a little summarize from memory:
1) Weather
should be more "realistic" and severe in bad conditions, hindering where it makes sense and do attrition damage to man and material. Mud slowdown movement etc.
Tank breakdown if new material is introduced "too soon", some change to technology? Easy ideas on this one? (A new value "New stuff". Could then also be used for new tactics/doctrines would be altered trough another new value "professionalism" or "stuff mastership")
What about heavy sea conditions(f.e. Blizzards) for ships-> damage..
2) Overall movement:
Make strat. redployment more important.
The railwaysystem is way underused isn't it? Marching should have attrition too. Maybe a new "province building" aside to infra representing main railway system and is needed for strat. redeployment? Normal infra would still be used for nomal moving in provinces. Would give a much deeper operational approach. Supply would flow better/more on railway provinces.. A command to modify the effect of railways and infra by modders.
An option for "forced march" that allow higher speed (time allocated to org or a new value?) and causing way higher attrition also to machines. Tanks are not designed to travel 800km in a row.. The technical logistics would have a bigger impact. A new option for repair/health of units, reliability or just use the attrition value for this.
(It is reported that forced march let up to the half division exhausted in some circumstances. Also half of the vechicle out of service .. IIRC Tiger had to service stop every 25 to 50 Km..)
3) Marching malus:
If a unit is marching or strat. redeploying and is attacked, it should have a big combat modifier malus because it has no battle setup.
Also if it just arrives in a province after strat. redeploy or marching.
A Divison trek was about 15-25 km long, nearly a whole Province in HOI3! So it would need time to prepare for a defence or attack. A similar time penalty like the one we have already in game while attacking.
That would also make local reserves more important.
Gaining Org after marching should be dependend on morale and maybe a new value "dicipline" or "professionalism" or both. Also higher in the initial phase of regain like already proposed by so many others an as in HOI2.
Planes should not loose Org while moving to another base, but when they arrived. They need a downtime for refuling etc., at least..
4) Supply need:
Fighting should cost more supply and intense fighting would cost a lot. You would have to decide where to start intense figthing and were not..
Also supply logistic would become more important again. Weather and mud would be even more painful..
While sitting still or strat. redeploy should cost less, since nothing can brake if it is "sitting on/in a train"..
A option to have Offensive Supply like in HOI2 but applicable to Divisions up to Theatre HQ's! So supply is flowing mostly in that Theatre/direction.
AI could send it after a priority list of amount of enemy troops, heavy fighting or fighting at all.
Maybe then have a modable command for it, so that the idea of "Grand offensive" from the August Storm Mod would come to its full potential.
5) Battles:
Expand the idea of battle events bit more. Make them more important. The tactical advance of the german forces lead to victory over a numeral superior enemy more then once! The battle events seem to have too little effect. They should be "somehow" permanently affect the battles for both sides.
Add the battle screen of "Vicktoria 2" a bit enhanced. Show more a square then a rectangle or maybe the actual province as background and maybe add Province info from the actual province randomly to it. So we can see an abstracted province tactical battle! Division sized.
Add a button "use of Artillery" to reflect the pre bombardement of enemys positions. Or a trigger for permant use of Art on static fronts as some sort of attrition war..
(Could be a also just a new stance that would not move but have the other side attacked..)
6) Statistics:
Add new scroll bars to the statistics so we can see all units from Mods that use more unit types.
Thats for all and for now. I could describe it more in detail, but I guess you all get the overall picture of my ideas.
Also I think, that all is well in the scope of an Add-on, because the ideas are not that far from existing parts of the game, mostly "just adjustments".
I hope to see many more nice ideas!
Kind regards,
Chromos
Hi folks, as we are already in getting ideas in this thread:
ORG-gain-changes-sufficient
And after this post:
I really like this Thead....so many good ideas, to make the AI better soon. I doubt much can be made for this patch...as it seems it is close to final Release, after they come back from NY.
And i belive your right Slan....we get announced a new Addon for HoI3 in NY. Hopefully one that focuses on the Landwar. The last was about Invasions and Sea War enhancements. The next should be called "Red Storm" or something like this and focuse on the Big Countries like Russia and China....and the war there. We need much more attrition, hard wheather conditions, Comprehensible supply problems. Maybe even a enhanced supply system.
If that is the focus for the next addon....i think it could enhance the difficulty much...and make most Players happy.
I was thinking of new features I would like to have in that regard in a new Add-on.
An Add-on would give them the time to build the stuff we all talk about.
Starting to do a little summarize from memory:
1) Weather
should be more "realistic" and severe in bad conditions, hindering where it makes sense and do attrition damage to man and material. Mud slowdown movement etc.
Tank breakdown if new material is introduced "too soon", some change to technology? Easy ideas on this one? (A new value "New stuff". Could then also be used for new tactics/doctrines would be altered trough another new value "professionalism" or "stuff mastership")
What about heavy sea conditions(f.e. Blizzards) for ships-> damage..
2) Overall movement:
Make strat. redployment more important.
The railwaysystem is way underused isn't it? Marching should have attrition too. Maybe a new "province building" aside to infra representing main railway system and is needed for strat. redeployment? Normal infra would still be used for nomal moving in provinces. Would give a much deeper operational approach. Supply would flow better/more on railway provinces.. A command to modify the effect of railways and infra by modders.
An option for "forced march" that allow higher speed (time allocated to org or a new value?) and causing way higher attrition also to machines. Tanks are not designed to travel 800km in a row.. The technical logistics would have a bigger impact. A new option for repair/health of units, reliability or just use the attrition value for this.
(It is reported that forced march let up to the half division exhausted in some circumstances. Also half of the vechicle out of service .. IIRC Tiger had to service stop every 25 to 50 Km..)
3) Marching malus:
If a unit is marching or strat. redeploying and is attacked, it should have a big combat modifier malus because it has no battle setup.
Also if it just arrives in a province after strat. redeploy or marching.
A Divison trek was about 15-25 km long, nearly a whole Province in HOI3! So it would need time to prepare for a defence or attack. A similar time penalty like the one we have already in game while attacking.
That would also make local reserves more important.
Gaining Org after marching should be dependend on morale and maybe a new value "dicipline" or "professionalism" or both. Also higher in the initial phase of regain like already proposed by so many others an as in HOI2.
Planes should not loose Org while moving to another base, but when they arrived. They need a downtime for refuling etc., at least..
4) Supply need:
Fighting should cost more supply and intense fighting would cost a lot. You would have to decide where to start intense figthing and were not..
Also supply logistic would become more important again. Weather and mud would be even more painful..
While sitting still or strat. redeploy should cost less, since nothing can brake if it is "sitting on/in a train"..
A option to have Offensive Supply like in HOI2 but applicable to Divisions up to Theatre HQ's! So supply is flowing mostly in that Theatre/direction.
AI could send it after a priority list of amount of enemy troops, heavy fighting or fighting at all.
Maybe then have a modable command for it, so that the idea of "Grand offensive" from the August Storm Mod would come to its full potential.
5) Battles:
Expand the idea of battle events bit more. Make them more important. The tactical advance of the german forces lead to victory over a numeral superior enemy more then once! The battle events seem to have too little effect. They should be "somehow" permanently affect the battles for both sides.
Add the battle screen of "Vicktoria 2" a bit enhanced. Show more a square then a rectangle or maybe the actual province as background and maybe add Province info from the actual province randomly to it. So we can see an abstracted province tactical battle! Division sized.
Add a button "use of Artillery" to reflect the pre bombardement of enemys positions. Or a trigger for permant use of Art on static fronts as some sort of attrition war..
(Could be a also just a new stance that would not move but have the other side attacked..)
6) Statistics:
Add new scroll bars to the statistics so we can see all units from Mods that use more unit types.
Thats for all and for now. I could describe it more in detail, but I guess you all get the overall picture of my ideas.
Also I think, that all is well in the scope of an Add-on, because the ideas are not that far from existing parts of the game, mostly "just adjustments".
I hope to see many more nice ideas!
Kind regards,
Chromos
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