Aborigines vs aboriginal is not the N word, and It's absurd that you would accuse me of that.
I literally took around 10 seconds to look this up on Wikipedia:
The term Aborigines has become somewhat politicised, with declining usage in recent decades, as many consider it offensive "because it has racist connotations from Australia’s colonial past", while others still prefer to be called Aborigine, because Aboriginal has more directly discriminatory legal origins.
Regardless, it is good to express cultural concern as an outsider, instead of just saying that usage of a word is okay and that it isn't offensive.
Now to the actual topic of the thread: the main problem with EU4 is that, as a Eurocentric-based game that is nearly a decade old, it fundamentally lacks different gameplay mechanics that change how the world outside Western Europe works. No, I'm not talking about adding a single ahistorical subject type and a poorly done empire mechanic (East Asia) or just adding tags everywhere (most tribal areas).
In addition, EU4's system of development makes the game impossible to represent historically. There are no penalizing features for owning land, other than pathetic revolts that die down in a few years or the player management of more borders and land. In EU4, all land is good and all land gives value - if not for economic purposes then definitely for strategic purposes, such as colonizing random islands in the Pacific as Naval bases. There is no difference between Europe, East Asia, and Central Africa, other than the number that the provinces have in them and the number that affects how much it costs to increase the first number.
There is also no penalizing features for the land itself, other than increased development cost (which need to be drastically increased, because its absurd that Arctic Glacial provinces can even be developed at all) and slightly increased attrition for certain terrain types, which caps anyways.
M&T is a good model to look at. In M&T, what's the difference between settled and tribal land? The difference is that the settled land has lots of urban development and value, while the tribal land is unpopulated, underdeveloped, and highly autonomous. They also kept the terrain combat width modifiers, which explains how much smaller countries are able to stand up to the might of larger neighbors, & increased the price of war, because looting actually matters & money spent on the army is money not invested into the nation's cities.
Ofc M&T is not a perfect version for EU4, but it is substantially better than anything EU4. The funny thing is, EU4 also has mechanics like this, but the numbers are so toned down that nobody notices. State Maintenance, which is increased by distance from capital, autonomy, unrest, terrain modifiers, climate modifiers, attrition, etc. Government types are really unexplored in this game. The new 1.31 "Tribal State" is a good example of how gov types can completely change how a nation plays the game.
If EU4 wants to be a more realistic game, then there needs to be costs for governing land, not arbitrary things like Governing cap or Corruption from territories. Then we can begin modeling why different areas developed in different ways technologically.