Some things that came in my mind + ideas that may or may not work.
1. It was too easy
2. Too many head shot pilot injuries, way too many.
3. When my average mech in my lance was 50t the game was really good, maybe even after I got my first heavies it was still good. I started to get more and more big mechs and it turned out to be less tactical and simple rofl stomp.
4. There should not be 400t drop limit. Probably the most important thing to fix.
5. Bulwark is too good. Maybe 25% and stack with terrain 25%.
6. Large Lasers is not good enough. ER L Lasers is bad.
7. SRM6 slightly too much heat.
8. Double Heat Sinks are very very good.
9. Reasons to not always use biggest possible mechs you have.
10. Mechs started to pile up, storage full of mechs. Somehow make it possible to actually lose mechs in battle?
11. AC2 is not good enough, maybe too heavy.
12. Light and Medium mechs could be faster
13. Make view range longer to buff long range weapons.
14. Precision strike too accurate
15. Stability damage too high or resistance too low.
16. Maybe more evasion counters.
17. Weapons are too accurate
18. Really often AI moves in line formation which makes it easy to destroy one at time.
19. Wounded warriors should need more time in hospital + repairs should last longer. Force players to use multiple lances of warriors and mechs.
20. Big mechs to be more expensive to use, equip, repair, etc.
21. Operation costs for Bigger mechs should be higher, for assault mechs multiple times higher.
22. Additional Mech Bay operation costs could be smaller.
23. Mechwarrior salaries could be smaller but have salary bonus from all missions they have completed.
24. Balance economy so that it does not make sense to have 3 mech bays full of 100t mechs.
25. Make it economically better to run 3 lances working at the same time than one.
26. Battle operation costs for assault mechs to be high enough that you rather use medium mechs to do easier tasks. Maybe so high that for some missions you rather take just 1 Assault mech + 3 medium mechs.
27. LRM stability damage very high
28. Systems to have more missions and travel times to be longer
29. Swap Bulwark and Juggernaut?
1. It was too easy
2. Too many head shot pilot injuries, way too many.
3. When my average mech in my lance was 50t the game was really good, maybe even after I got my first heavies it was still good. I started to get more and more big mechs and it turned out to be less tactical and simple rofl stomp.
4. There should not be 400t drop limit. Probably the most important thing to fix.
5. Bulwark is too good. Maybe 25% and stack with terrain 25%.
6. Large Lasers is not good enough. ER L Lasers is bad.
7. SRM6 slightly too much heat.
8. Double Heat Sinks are very very good.
9. Reasons to not always use biggest possible mechs you have.
10. Mechs started to pile up, storage full of mechs. Somehow make it possible to actually lose mechs in battle?
11. AC2 is not good enough, maybe too heavy.
12. Light and Medium mechs could be faster
13. Make view range longer to buff long range weapons.
14. Precision strike too accurate
15. Stability damage too high or resistance too low.
16. Maybe more evasion counters.
17. Weapons are too accurate
18. Really often AI moves in line formation which makes it easy to destroy one at time.
19. Wounded warriors should need more time in hospital + repairs should last longer. Force players to use multiple lances of warriors and mechs.
20. Big mechs to be more expensive to use, equip, repair, etc.
21. Operation costs for Bigger mechs should be higher, for assault mechs multiple times higher.
22. Additional Mech Bay operation costs could be smaller.
23. Mechwarrior salaries could be smaller but have salary bonus from all missions they have completed.
24. Balance economy so that it does not make sense to have 3 mech bays full of 100t mechs.
25. Make it economically better to run 3 lances working at the same time than one.
26. Battle operation costs for assault mechs to be high enough that you rather use medium mechs to do easier tasks. Maybe so high that for some missions you rather take just 1 Assault mech + 3 medium mechs.
27. LRM stability damage very high
28. Systems to have more missions and travel times to be longer
29. Swap Bulwark and Juggernaut?
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