It really is just power though, were day and night are different and therefore different sliders might make sense. You really should have enough power plants to fulfill demand during day and night though, and once you do, you let them run at 10ß%, no change needed, just as with all other services.
For all other services: Reducing budget at night, which some people mistakenly thought would be a good idea, reduces service coverage, thereby reducing service level score (industry, office) and land value (Commercial, Residential), so leveling up will slow down, not happen at all or in the worst case scenario, you get complaints and abandoned buildings. You might think you don't need schools at night, but even if they were not educating anyone (which they are, and good thing they do, traffic would be unmanagable with true rush hours so many seem to want/expect), they still add to the service score and land value of the buildings around them so you need them anyway, all the time.
Different point: have you ever heard of any school that has two budgets, one day and one night? Not even for police I can say I have. All these institutions get one bugget, and within that they (should) try to provice the best service they can.
Except for power usage, solar power planet power output and crime levels, what actally is different between day and night (apart from the obviouss cosmetics)? Water usage maybe? I never paid enough attention to notice anything else so far. Do cars really drive slower, is industry output reduced, anything at all? (I hope not, I'm just curious)
For all other services: Reducing budget at night, which some people mistakenly thought would be a good idea, reduces service coverage, thereby reducing service level score (industry, office) and land value (Commercial, Residential), so leveling up will slow down, not happen at all or in the worst case scenario, you get complaints and abandoned buildings. You might think you don't need schools at night, but even if they were not educating anyone (which they are, and good thing they do, traffic would be unmanagable with true rush hours so many seem to want/expect), they still add to the service score and land value of the buildings around them so you need them anyway, all the time.
Different point: have you ever heard of any school that has two budgets, one day and one night? Not even for police I can say I have. All these institutions get one bugget, and within that they (should) try to provice the best service they can.
Controls needs to make sense though, if a slider doesn't gain me anything, I will never touch it. If you want to give us more control, let us place buildings with needed road access without building the road first, let us set our own agent/building/street limits, give us the flexibility in street building of CiM2, etc (maybe I can think of more later). The budget sliders are more of a hassle than anything and only ever useful if you have no money, like when you run a mod that increases difficulty to less sane levels.Well, to be honest, CO thought it would help to add more control and diversity to your cities. Apparently, a lot of people disagree.
Except for power usage, solar power planet power output and crime levels, what actally is different between day and night (apart from the obviouss cosmetics)? Water usage maybe? I never paid enough attention to notice anything else so far. Do cars really drive slower, is industry output reduced, anything at all? (I hope not, I'm just curious)
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