I would like to see it for solar power plants too...Sure, but I'd want it to automatically use zero budget in this case.
I would like to see it for solar power plants too...Sure, but I'd want it to automatically use zero budget in this case.
Let's leave balancing education velocity out of it. This is for presentation logic. Balancing can be done accordingly no matter what the final answer will be to this question. With mods if nothing else.
Balancing deserves a thread of its own, that's all.But they could kill 2 birds with 1 stone in this case. Balance it and make its presentation logical. That's why I also said, if nothing else is changed.
Isn't everything working at night the same way as during daytime, except for the solar power plant? Why should schools be different?
If you have the DLC I'm not sure this is the case
It's obvious you're not that much aware of such things. A major expansion is very much different from a DLC. DLC's usually comes cheaper than the other, and even it's a "Major expansion" there's no such company would sell an expansion worh 30-50 dollars pal. Also, "Major Expansions" are becoming extinct, you won't see much in the market these days. But even way back when expansions were a thing, companies sell them much less than the original game, and games back then (when expansions were popular) usually costs less than 30 dollars.
So, where were you getting these 30-50 dollar DLC's mate?
On the statistical modeling side, this is probably true. However it may not be reflected at all in the actual simulation of agents. In practical terms: Whether the school costs less and maybe consumes less electricity at night (not part of any agent simulation as far as I know), you still have cims in it around the clock, with no apparent change.Considering every city I have uses less electricity at night than during the day, even without anything specifically from the DLC, is probably a good indication that not all buildings and zones are not equally active day and night.
On the statistical modeling side, this is probably true. However it may not be reflected at all in the actual simulation of agents. In practical terms: Whether the school costs less and maybe consumes less electricity at night (not part of any agent simulation as far as I know), you still have cims in it around the clock, with no apparent change.
If schools are closed at night, are you going to be okay with your citizens education being at a standstill? Or should education just continue in the background, but no visuals?
hmmmn, i don't get this question... elementary and high schools' day/night shouldn't affect coverage... like I said elementary and highschools are consistent (funding wise) since they only operate during day time unlike Universities that can handle midnight/night classes (masteral/specialization for those wiz highly educated cims).What if you build new schools, should the game give you coverage from that school as if it were run at max capacity?
With that said, I wish to see a full blast education system for C:Sl in the future. Talking about Education and Industrial Expansions, I'd like to see school buses and cim's specialization (arts, science, tourism, business management for commercials, engineering... etc etc.) so that some industry won't go bonkers all of a sudden for having highly/over-educated cimtizens.
Land Grant colleges were the brainchild of Senator Justin S. Morrill of Vermont to provide funding for higher education by sale of public lands. On July 2, 1862 , with our country engaged in a great civil war, Abraham Lincoln signed the Morrill's Land Grant Act, which gave to each state thirty thousand acres of public lands for each senator and representative in Congress. The proceeds arising from sale, were to be invested, and the annual income was to be, in the words of the Morrill Act, "inviolably appropriated by each state, to the endowment, support and maintenance, of at least one college, where the leading object shall be, without excluding, other scientific or classical studies, and including military tactics, to teach such branches of learning, as are related to agriculture, and mechanic arts, in such manner, as the Legislature of the states, may respectively prescribe, in order to promote, the liberal and practical education of the industrial classes, in the several pursuits and professions in life."
Honestly people, this is getting WAY overthinked at this point. All this talk about whether to suspend learning at night, or whether there are night classes etc. is going to get us nowhere.
A) Education should not, say again NOT have a separate budget for night (actually none of them should but that's a separate topic).
B) Enrollment is enrollment, period. It is NOT a day/night thing.
C) Cims being at school in the middle of the night is a cosmetic issue, nothing more.
In other words, the whole day/night thing, in so far as the education subsystem is concerned, needs to regress back to being a cosmetic cycle only.
Although we love having your opinion, please be careful about coming off as your opinion is the only right way. I sensed a strong vibe of, "this is what I think, so it should be" - which kills discussion =(
I have always wished for Cities Skylines to implement real simulation of rush hours (including certain services). But sadly it's impossible at this time because of how the game works by day and night phases takes several days for it to switch phase.
He has the benefit of being absolutely correct though.
Apparently not too much thought was put into whether or not it even makes sense, or makes a difference, or if the game is balanced to even accept a difference, for each individual service.Well, to be honest, CO thought it would help to add more control and diversity to your cities. Apparently, a lot of people disagree. So time to take that feedback and improve. Can't really say much more