After 1410 h of playing CK2, most of the time with joy, this is my share of what I think is needed to groom CK2 to perfection (so the developer can start developing CK3 ).
First of all I like the baseline behind the last DLCs to enrich the game (what can my rulers do) a lot more than to simply enlarge the game (I can now conquer India too).
1. Favors
Let’s start with the favor system. It's a cool concept but I can't often find any use for them. There should be more opportunities to spend favors outside the counsel context. I would combine them with the way of life focuses.
The values should be depending on the rank of the person who owned you a favor. An Emperor is awesome, a baron just nice.
Intrigue - Force the ruler who owns you a favor to support your plot EVEN when he or she is not eligible to support. It's like the spy master in the region who just flat increase the plot chance. -> convert favor to plot power
Hunting - Force someone to cede their hunting grounds for a season. -> convert favor to prestige
War - Request the personal guards of the leader who owns you a favor to gain extra troops. -> convert favor into event spawned troops
Carousing - You are praised, your vassals like you more. -> convert favor into opinion
Family - Force the ruler who owns you a favor to talk the talk about the birds and the bees and stuff. -> convert favor into fertility
Theology - Force someone to make a generous donation to one of your monasteries for a new building. -> convert favor into a new building in a religious holding
Learning - Ask for tutors for your university -> convert favor into research points
Business - Force the ruler who owns you a favor into a monopoly for your traders. -> convert favor into money or prosperity
Rulership - Ask for incorruptible sheriffs -> convert favor into deleting all negative buffs in your provinces like smuggler, increasing prosperity
On a general level favors should drag someone into a war EVEN when he or she is normally not allowed to participate.
When the pope owns you a favor you can request any papal action including invasions and claims.
There should be events to gain events from bordering heathens to spice the system up. Example: Emir X went too far into the dessert to catch the white lion. He crossed the border into your dominion. As price for your mercy he owns you now a favor.
In general, should any spy on action and the spy master events include more possibilities to gain a favor. It is not so much my goal to increase the amount a favors but to have more potential sources.
2. Hospitals
I like the idea of hospitals, but right now I think Hospitals are not worth the effort beside being some kind of large university. They help somewhat against standard diseases but with the invested money I could have conquered a lot of new land to have simply more population.
Every successful defense against a disease outbreak should bring a little news with a prestige or piety bonus to visualize the success of the hospital in that region.
Other ideas are:
Hospitals should have a positive effect on the property growth rate
AND | OR
An event should trigger saying that the physicians trying to fight of a disease in their country but you as liege lord has to support them. -> convert money into disease defense through the hospital
AND | OR
Have Hospitals a personal impact on your court members like increasing the skill of court physician, spawn free physicians, reroll a negative treatment of your physician or offer treatment for stress, depression or madness.
3. Empire Customization
If you are playing long enough you end up with an empire in your hands, which is cool! But beside the Byzantine Empire they are all basically the same, just a different name and coat of arms. I would love an event chain that lets you customize your empire.
Honor Guard
Choose one mercenary group as the honor guard of the imperial family. They work like the Varangian Guard of the Byzantine Empire.
Imperial Law
Show your supremacy by legislate new laws that allow more civilized punishments like castration or poetry readings in your realm or the concept of children are born in purple or allow concubines officially even in Christian courts …
Improved administration
Your council members are the best, they can perform actions they normally can’t like a Christian steward has the “Build Legend” ability or a Tribal marshal can “Research Military Tech”.
Since we have now this great starting screen where we can switch off or increase specific aspects of the games, I’m otherwise very happy how CK2 developed over the years.
First of all I like the baseline behind the last DLCs to enrich the game (what can my rulers do) a lot more than to simply enlarge the game (I can now conquer India too).
1. Favors
Let’s start with the favor system. It's a cool concept but I can't often find any use for them. There should be more opportunities to spend favors outside the counsel context. I would combine them with the way of life focuses.
The values should be depending on the rank of the person who owned you a favor. An Emperor is awesome, a baron just nice.
Intrigue - Force the ruler who owns you a favor to support your plot EVEN when he or she is not eligible to support. It's like the spy master in the region who just flat increase the plot chance. -> convert favor to plot power
Hunting - Force someone to cede their hunting grounds for a season. -> convert favor to prestige
War - Request the personal guards of the leader who owns you a favor to gain extra troops. -> convert favor into event spawned troops
Carousing - You are praised, your vassals like you more. -> convert favor into opinion
Family - Force the ruler who owns you a favor to talk the talk about the birds and the bees and stuff. -> convert favor into fertility
Theology - Force someone to make a generous donation to one of your monasteries for a new building. -> convert favor into a new building in a religious holding
Learning - Ask for tutors for your university -> convert favor into research points
Business - Force the ruler who owns you a favor into a monopoly for your traders. -> convert favor into money or prosperity
Rulership - Ask for incorruptible sheriffs -> convert favor into deleting all negative buffs in your provinces like smuggler, increasing prosperity
On a general level favors should drag someone into a war EVEN when he or she is normally not allowed to participate.
When the pope owns you a favor you can request any papal action including invasions and claims.
There should be events to gain events from bordering heathens to spice the system up. Example: Emir X went too far into the dessert to catch the white lion. He crossed the border into your dominion. As price for your mercy he owns you now a favor.
In general, should any spy on action and the spy master events include more possibilities to gain a favor. It is not so much my goal to increase the amount a favors but to have more potential sources.
2. Hospitals
I like the idea of hospitals, but right now I think Hospitals are not worth the effort beside being some kind of large university. They help somewhat against standard diseases but with the invested money I could have conquered a lot of new land to have simply more population.
Every successful defense against a disease outbreak should bring a little news with a prestige or piety bonus to visualize the success of the hospital in that region.
Other ideas are:
Hospitals should have a positive effect on the property growth rate
AND | OR
An event should trigger saying that the physicians trying to fight of a disease in their country but you as liege lord has to support them. -> convert money into disease defense through the hospital
AND | OR
Have Hospitals a personal impact on your court members like increasing the skill of court physician, spawn free physicians, reroll a negative treatment of your physician or offer treatment for stress, depression or madness.
3. Empire Customization
If you are playing long enough you end up with an empire in your hands, which is cool! But beside the Byzantine Empire they are all basically the same, just a different name and coat of arms. I would love an event chain that lets you customize your empire.
Honor Guard
Choose one mercenary group as the honor guard of the imperial family. They work like the Varangian Guard of the Byzantine Empire.
Imperial Law
Show your supremacy by legislate new laws that allow more civilized punishments like castration or poetry readings in your realm or the concept of children are born in purple or allow concubines officially even in Christian courts …
Improved administration
Your council members are the best, they can perform actions they normally can’t like a Christian steward has the “Build Legend” ability or a Tribal marshal can “Research Military Tech”.
Since we have now this great starting screen where we can switch off or increase specific aspects of the games, I’m otherwise very happy how CK2 developed over the years.
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