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joewagner501

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I would like the ability to have the cities I build connected in-game for trade/tourism. I can build a factory town that connects to a commercial town and have a separate holiday town that everyone visits. Something similar to Cities XXL. That is the one thing I miss from that game.
 

illuminaut

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Surprised to not see mixed zones mentioned. Always wondered why that's been left out of the game, but zones with mixed residential/commercial purpose are very common, i.e. small shops with apartments on top - these should not generate as much noise as low density commercial and provide very few jobs. Also a few more pedestrian options: wider sidewalks and zonable pedestrian roads, stairs/elevators/escalators or whatever small footprint ascension mechanism, connect tunnels to metro stations and overpasses onto rail platforms.
 
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Sinbuster

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Hey illuminaut, and welcome. Mixed use buildings were certainly discussed before, trust me. I believe they weren't implemented because the engine wasn't capable of handling people living were they work and vise versa - just a product/limitation of the engine I suppose. I'm still hoping for a workaround too.
 
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Brazilian Joe

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Yeah, the engine was not designed with that in mind.

But from what I have read, it does not seem to be impossible. It would require some changes but the dev comments didn't seem to shoot down the idea definitevely, they were contemplating it. So there's hoping.
 

Sotrax

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d5mot4n4.png

*hint hint wink wink
 
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armarayo

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They might be working on events too.. :)

And they, Mariina, said, that whatever they're working next they wouldn't release something that's niche and one sided ~ features: But rather: Expansion packs that pack a lot of different and even mixed content. AD was pretty coherent pack despite not everything in it ties to the day/night cycle and/or special commercial.

I'm not that fond of seasons but a tad more of events. I'm sure anyhow that they would make great Skylines material out of those ideas.

And along with those if we get trams yey!

My favorite is ferries too :)
 

Co Starring

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Surprised to not see mixed zones mentioned. Always wondered why that's been left out of the game, but zones with mixed residential/commercial purpose are very common, i.e. small shops with apartments on top - these should not generate as much noise as low density commercial and provide very few jobs. Also a few more pedestrian options: wider sidewalks and zonable pedestrian roads, stairs/elevators/escalators or whatever small footprint ascension mechanism, connect tunnels to metro stations and overpasses onto rail platforms.

Hey illuminaut, and welcome. Mixed use buildings were certainly discussed before, trust me. I believe they weren't implemented because the engine wasn't capable of handling people living were they work and vise versa - just a product/limitation of the engine I suppose. I'm still hoping for a workaround too.


I would love to see something like that.
I live in an apartment above a shopping center myself (a complex of about 500 people)and in the old city of Zwolle, there are hundreds of combined commercial/resi buildings.
3884961.jpg

I can see my apartment from here....



FWIW I know only 1 city building game that did that as a standard game feature.
Civ City Rome. They allowed you to build a type of house, which could be "upgraded" with a shop.
8252be72fdfddd987a1a2bd8024ef762aa5bdde0.jpg


The basic game mechanics (assets and building them) are completely different though.
It's more like a resource manager then a city builder anyway.

But yeah. Housing above shops would be great.
 

Kain2K

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As cool as mixed zones would be, I really don't think they will come. I don't see how you could balance this in a satisfying way. What will happen if you have residential demand but no commercial demand and you zone mixed zones? Should only spawn residential buildings? Or should mixed buildings spawn but no business moves into the commercial part of the building. How much demand should be fulfilled by mixed buildings in which area?
 

armarayo

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Mixed zoning would be awesome. However I do remember that the devs have said they wish modders to come up with solution.

I like Skylines zoning pretty much at how it is.

Offices could have more "action".

Maybe create "dummy agents" to mimic cims?

So that there would be action around the city even if most or all of the agents are somewhere else...

Bring on eye-candy action?

Ferries would be nice in Skylines :)
 

illuminaut

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As cool as mixed zones would be, I really don't think they will come. I don't see how you could balance this in a satisfying way. What will happen if you have residential demand but no commercial demand and you zone mixed zones? Should only spawn residential buildings? Or should mixed buildings spawn but no business moves into the commercial part of the building. How much demand should be fulfilled by mixed buildings in which area?
I don't see it being that problematic. If there's no commercial demand in a mixed residential/commercial zone you already mentioned a good solution: mixed buildings spawn but no business moves into the commercial part of the building. I have seen failed projects like that in cities all over the world where developers thought they're building a vibrant commercial hub and in the end nobody moves in except a liquor store and payday loan advance office, so that would also be quite realistic. These underused buildings could also lower the land value, so there's an incentive to not overuse these zones.

Regarding the demand they fill, I'm sure that's a variable that can be tweaked until it makes sense, but obviously it would be less than a true commercial zone. Since these buildings should also cause a small amount of noise pollution it probably affects the residential demand already automatically with the current engine in place.

Overall I really see mixed zones being more important for the aesthetics and realism than for the actual gameplay, which they shouldn't affect too radically.
 

Brazilian Joe

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Noise pollution in these zones would be directly proportional to commercial success, which in turn would be detrimental to residential happiness/health in mixed commercial/residential zones.
 

derek328

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Noise pollution in these zones would be directly proportional to commercial success, which in turn would be detrimental to residential happiness/health in mixed commercial/residential zones.

Well, to be fair noise isn't necessarily correlated with commercial success.

Look at all the top tier, high caliber locations like restaurants, retailers and what not. Make a little more noise than others, and you'll be escorted out in the most polite "you're not welcome" expression you could ever imagine.
 

Brazilian Joe

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Night clubs also do a lot of money and annoy like hell, they can be 'level 5' establishments.

I think the differentiating factor would be education. Higher education in the employees should change the lookup of the business and should have a positive effect reducing noise.
 

charlesnew

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Whatever it is, trams, seasons, events, disasters (if realistic), mixed zones, I'm completely happy with any of them!