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Greygor69

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Majority of cities dont have trams or good traffic. Successful cities are based on having good industry and high employment.

Traffic is important but not the priority which is what its become

But the ability to create Industry and endure employment is already in C:SL (unless your suggesting ways of expanding that)

The next part is ensuring employees can reach their places of employment. And we're back to transportation choices.
 
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Abydos_1

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Majority of cities dont have trams or good traffic. Successful cities are based on having good industry and high employment.

Traffic is important but not the priority which is what its become

Most major cities however, strive to that end. And for that goal, more options the better. In my home city, we are about to re-introduce the trams we had earlier in our city history (1911-1952), with a lightweight rail through our city. Both to accomodate the city growth as well as having a faster line than busses to our university and soon-to-be new hospital on the outskirts (our current hospital is in the smack middle of the city now, while it was on the outskirts when build) metro is still not feasible since we ain't that big a city (180000 citizens)

https://en.wikipedia.org/wiki/Odense_Letbane
 
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DarkImpaler

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Speaking about solutions to relieve traffic, don't forget that many cities are testing aerial solutions (aerial trams, gondolas, etc) because of their low cost, low environmental impact and total absence of conflicts with pre-existing traffic
 

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Im just saying traffic isnt the be all and end all or whatever the saying is. :) Sure its important and sure its nice to have as many options as possible but it is becoming the only focus. Take the traffic away from the game and there isnt anything else really to worry or think about.

I just think its becoming a bit too traffic focused where great city builders like sc4 didnt really focus on that at all.

Since agents it started to become the only thing that matters.

I think they could do with toning the agents down a bit. We got traffic options coming out of our eyeballs.
 
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Simcity5

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More on the actual city building part. I seem to spend 90% of the playtime messing about with roads :)

This game has a few areas where its much weaker than others, some parts havent been touched and traffic is getting update after update when its already the strongest part.

Look at the state of resources. Looks tacked on. Untouched since launch. Not great. Not much fun. Doesnt even work that well without mods. Industry is dull as dishwater... but lets squeeze another transport option on my ever updating road network fit to burst.

Disasters are only something i use at the end of a night after ive saved. Had fun building. Save.. set off a disaster.. what it burn for 10 mins reload the next day pre disaster
 
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Abydos_1

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Take the traffic away from the game and there isnt anything else really to worry or think about.

Well, no traffic, no city. easy as that. And yes, it revolves a lot around traffic, since that is the lifeblood of your city. If traffic doesn't flow, everything within your city grinds to a halt, and eventually kills your effort at producing a harmonies city, strangulated in backlogs as far as the eye can see! I agree it might be an easy way out of the trouble with the agent system and how they behave on the roads. I however, think that fixing that, would take a long itme, and in the meantime, we can get some more options to releave some of that, until a more final solution comes on the table (perhaps not in C:S 1, but then in the, hopefully, sequel)
 
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More on the actual city building part. I seem to spend 90% of the playtime messing about with roads :)

This game has a few areas where its much weaker than others, some parts havent been touched and traffic is getting update after update when its already the strongest part.

"city building part". Well we got that in AD with leisure/tourism, that will maybe need a few tweakings but they're here.
What else? It's not easy to move away from the classic boundaries of city builders, made of RCI and service buildings, and we have that in CSL, we've also two tools that no other city builder has, the District tool and the Policy tool. What do we need now?
 

Simcity5

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Personally i dont think that works that well. Not sure why i bother other than for graphical effect. I dont really bother zoning it at all most of the time. Could do with some demand for it. Other than just for the fun of it.

A bit of a novelty thing it seems atm
 

Abydos_1

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Look at the state of resources. Looks tacked on. Untouched since launch. Not great. Not much fun. Doesnt even work that well without mods. Industry is dull as dishwater

I fully agree with that. It is not fleshed out enough, and there needs to be done something to make it more interesting (as well as the huge amount of traffic it generates):) I liked the step-by-step industry in Sim2013, that was one part they did well. Working towards a goal via a chain of production.
 
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Simcity5

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I just think the traffic part of the game has become too much of the focus.

Its in danger of being a traffic management game. Its went from not mattering much like in the best city building games like sc4 to all of a sudden becoming the only important thing like in the worst city building game sc13.
 
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KnightHawkTFC

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I think traffic should always be a focus (it is in R.L. and was a big factor in sc4 as well - and I should remind that it wasn't even fully addressed in sc4 till the community stepped in years after release), it just shouldn't be the only significant one.
 
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Sotrax

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Since release no thing in traffic management has changed, exept the addition of taxis. So why are you so scared of "the danger to get a traffic management game"? I can't understand that. It only adds possibilitys and If you don't like them you don't choose them. It's easy like that
The demand for a bigger focus on traffic management is there, not from you, but what I can read here in the forum and on steam, it's not the minority.
 
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Simcity5

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Yes the demand for more traffic management tools is high cos the game is heavily traffic management focused.

i imagine the most heavily thing requested in a driving game is more cars.

i imagine the most heavily requested thing in this is smarter traffic ai. Cos thats the focus.

90% of the threads are probably traffic related questions.

The only reason trams are heavily requested is to try and ease the traffic problems.

like i said originally you spend majority of the time playing with roads. Its like a dumbed down more casual cim.

Bigger airports more roads bigger bus depot. Another ship harbour. bus lanes taxis bike lanes. Now Trams.

A city of 20k should not need every form of transport ever invented to function. It shouldnt need a motorway with half a dozen slip roads and a metro system and tram to connect a little housing estate to 2 dozen burger kings. :)
 
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Greygor69

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Yes the demand for more traffic management tools is high cos the game is heavily traffic management focused.

i imagine the most heavily thing requested in a driving game is more cars.

i imagine the most heavily requested thing in this is smarter traffic ai. Cos thats the focus.

90% of the threads are probably traffic related questions.

The only reason trams are heavily requested is to try and ease the traffic problems.

like i said originally you spend majority of the time playing with roads. Its like a dumbed down more casual cim.

Bigger airports more roads bigger bus depot. Another ship harbour. bus lanes taxis bike lanes. Now Trams.

A city of 20k should not need every form of transport ever invented to function. It shouldnt need a motorway with half a dozen slip roads and a metro system and tram to connect a little housing estate to 2 dozen burger kings. :)


I still don't have a clear idea of what you want :confused:
 
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I really disagree.
A city with 20k citizen is a scaled metropol. One Cim is not one real life person. I would scale them higher 3 or 4 times. These are more realistic numbers.
But nevertheless, I agree that a small city don't need a subway. But since the gap between bus and subway is way to big, the tram would be the perfect addition.
I also disagree with the traffic problems. Okay, there are issues in the vanilla game. But for example - there is a Mod for a better AI and damn it is working amazing.
Also, if you want to look into the "Post your city" thread, I just posted my city Neu-Berlin. I don't have a singe highway in my town. No one-way-streets. A normal and realistic street network. Industry is concentrated in big districs in the suburbs - and I don't have traffic problems. Not a singe traffic jam. Everything is floating really well.
I don't have problems with traffic and I don't NEED trams to solve my not existing problems. I WANT Trams because they are beautiful and a high efficient means of transport and they shape the city without cutting a glade through them like big railways normally do.
 
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More on the actual city building part. I seem to spend 90% of the playtime messing about with roads :)

This game has a few areas where its much weaker than others, some parts havent been touched and traffic is getting update after update when its already the strongest part.

Look at the state of resources. Looks tacked on. Untouched since launch. Not great. Not much fun. Doesnt even work that well without mods. Industry is dull as dishwater... but lets squeeze another transport option on my ever updating road network fit to burst.

Disasters are only something i use at the end of a night after ive saved. Had fun building. Save.. set off a disaster.. what it burn for 10 mins reload the next day pre disaster

I agree. The city building part could be more fun. What I actually would like to see is some kind of specialisation of your city (one thing that actually was quite good in SC2013). Give us a way to focus more on the actual economy of our city, and not on how to solve our traffic issues.
Well, there may be the industrial specialisations, but the non-renewable ressource are useless if you are not using the infinite ressources mod since they are empty way to fast. Also the way the commercial specialisations are implemented could be better. At the moment we have only an either or choice since we can only have one type of commercial specialisation in one district. Well, in reality their is no mayor who says:
"Well, guys I have this really great idea. I want to have only brothels, clubs and arcades in that district. And if someone dares to build a mall there, I want his head on a pike as an example to every one who dares to defy my authority!"
In real cities hotels, clubs, bars and so on, are alway mixed with what CS calls generic commercial areas. There may be streets with mainly leisure facilities, but you can bet your grandmother that there are shopping facilities close by.

IMHO CS is far too shiny and sparkling. There is nothing dirty and dark. Even low value, low density residential buildings look like their owner could easily buy facebook. I mentioned brothels, are there even any? What is with actual crimes? I mean, even SC2013 was shiny and sparkling, but your City represented far more the actual living conditions of its inhabitants than CS does. The Germans here might have heard of a German city that goes by the name of Offenbach, it is on the other side of the river Main, just on the other side of Frankfurt. It is a very poor and very dirty city with a high crime rate and the buildings there show that and I'm sure there are other comparable cities like that.

CS should represent that too. If you have an industrial town it should look like one, dirty with many brick buildings. Give us the dark side of cities like brothels and red light districts, and everything that goes with that.

However, if we have to focus on public transport and traffic control there are a few things that I would like to see.
With the addition of tunnels the metro could have become more or less obsolete since a metro is nothing else than a train that mostly moves underground. But since we have both I would like to see a way to connect the normal train tracks with the metro. If trams will be added, I would also suggest to add a way to connect the tram with the metro and normal train tracks. I also would like to see, a way to build an elevated railway above roads and an elevated train station that could be built above roads. A smaller roadside metro station (just like the bus stops) would also be much appreciated.
 
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The way I see it is they have two directions they can go. Towards CiM and a highly developed (public) transport planning simulator with a city for which you are mostly responsible for generating.

Or they can move away from public transport - which is arguably adequately covered and focus on nailing some of the depth and complexity that can come with managing a city.

Personally Iwould love to see Skylines develop a grittier edge. Most cities are not Scandinavian utopias. I'd love to have to weigh the balance between social spending and infrastructure investment. I'd love to see social cost pressures develop over time (more children, more elderly people etc.). I can't help but feel that it's all to happy.

Never do I feel like I have to agonise over two choices and that's the real shame (and that isn't addressed by trams or boats). That's the reason while aesthetically they cities may be different but structurally the all grow the same.
 
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Brazilian Joe

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I want the official game to have 3 difficulty settings:

City Builder - basically promote the 'unlock everything' mods to an official game mode. Some people just want to create ... skylines. And it's fine.
Normal - because calling it 'easy' would be offensive to people who like the current difficulty but are not too sure of themselves, and need external validation.
Hardcore - because us who like a challenge and see cities burning down because of wrong calls in budget expenditure. It could start out as a beta game mode, and be worked on patch-by-patch with the help of the community.

Oh, but trams & transportation expansion is fine too.

A Seasons & Disasters paid DLC in the future would be good too.
 

Brazilian Joe

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We also need more types of trash:

Normal - what we have now
Educated people would produce, if the recycling policy is active (the more educated, the more they select their garbage):
Organic - disappeaars naturally on city dumps, creates more energy and less pollution on incinerators
Recyclable - should be consumed by a future recycling plant building for a bonus in industry profit. Or become normal trash in dumps and incinerators.

Idea came to me after this issue: https://forum.paradoxplaza.com/foru...s-almost-killed-my-city.886813/#post-20085295
 
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