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LATony

Recruit
May 7, 2017
9
0
City builders routinely accomplish the economics; planning; and general necessities of a city. I have worked for the City of Los Angeles for 10 years; and the City of Pasadena for 11 years doing Policy Analysis; Project Management; and Purchasing. City Skylines is very good at what it does, but it would cross/brake a new plane if it can incorporate at least three of the following categories of resources/influences that have been largely ignored by most city builders:

  1. Politics (politicians, and commissioners)
  2. Communities (grass roots influences)
  3. State and Federal Impacts
  4. Scandals
  5. City Staffing (general managers; and mid-level)
Would love to hear your thoughts.
 

Jdogg88

Second Lieutenant
May 24, 2017
114
0
love the idea. Would be nice to hire people to keep power water etc in check instead of checking it nonstop to see if power outage is about to occur when trying to keep budget low.
 

MarkJohnson

Field Marshal
16 Badges
Feb 19, 2015
3.452
716
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City builders routinely accomplish the economics; planning; and general necessities of a city. I have worked for the City of Los Angeles for 10 years; and the City of Pasadena for 11 years doing Policy Analysis; Project Management; and Purchasing. City Skylines is very good at what it does, but it would cross/brake a new plane if it can incorporate at least three of the following categories of resources/influences that have been largely ignored by most city builders:

This sounds like a great idea, but implementing these things can be very, very taxing on our computers, and this game is already past its limits.

  1. Politics (politicians, and commissioners)
In what way would you want this implemented? I mean SimCity 2013 had things like mayor's mansion and Mayor's house with upgrades, plus a city hall with upgrades needed for different branches to be unlocked.
  1. Communities (grass roots influences)
There is already a Twitter type feed for cims complaints. What other things would you want to see?

SimCity 2013 had protesters picketing the city hall. If you ignored them long enough you'd get riots and other bad things.

  1. State and Federal Impacts
In what way would this be implemented? More taxes? More regulations of building criteria required first like unique buildings do already?

Not sure how you would implement this in game.

  1. City Staffing (general managers; and mid-level)
Not sure how you'd implement that either. I mean there are already wealth and education levels in game.

Would love to hear your thoughts.

I think we need your input more than anything. I mean, you have 21 years experience at this. Maybe elaborate in more specific details on what you'd like to see in the game.
 

LATony

Recruit
May 7, 2017
9
0
This sounds like a great idea, but implementing these things can be very, very taxing on our computers, and this game is already past its limits.

In what way would you want this implemented? I mean SimCity 2013 had things like mayor's mansion and Mayor's house with upgrades, plus a city hall with upgrades needed for different branches to be unlocked.

Cities do not function in a vacuum. There are always multiple interests and influences that finally lead to a decision being made. For instance, let's say you have unlocked an achievement for a Stadium. Now, imagine the city you really live in announcing plans for a 90,000 seat stadium. As expected, some will support, and some will oppose it depending on their interests. I would like to see this dynamic reveal as an optional difficulty in the game through commissioners and community leaders all advocating for their interests.