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geckoman1011

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I havent played in sub-sahara africa much but Ive tried playing a few games lately. I think it would be an interesting place to play, but the experience Ive had so far has been less than enjoyable. My only real complain is that its filled with weather events that I am constantly dealing with. I dont mind the concept but the sheer volume takes away from playing the rest of the game. My question is, are there a lot of weather events or is just (bad) luck that so many are firing? because right now I am dealing with so many of them that its distracting from the rest of the game.
 

InsaneGreyjoy

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How often do they trigger? Because i do believe, there was some amount of them but i didn't get annoyed by them. I'm also quiet sure that they should trigger probably each year (cause you need good weather in sub-sahara Africa every year). I looked some african flavour event. It looks like it is easy to trigger. Though not sure

# Rains down in Africa (SETUP)
character_event = {
id = HF.15099
is_triggered_only = yes
hide_window = yes
has_dlc = "Holy Fury"
only_playable = yes

trigger = {
any_realm_province = {
is_land = yes
region_africa_west_central_or_east_trigger = yes
has_rain_or_drought_modifier_trigger = no
}
 

junassa

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How often do they trigger? Because i do believe, there was some amount of them but i didn't get annoyed by them. I'm also quiet sure that they should trigger probably each year (cause you need good weather in sub-sahara Africa every year). I looked some african flavour event. It looks like it is easy to trigger. Though not sure

# Rains down in Africa (SETUP)
character_event = {
id = HF.15099
is_triggered_only = yes
hide_window = yes
has_dlc = "Holy Fury"
only_playable = yes

trigger = {
any_realm_province = {
is_land = yes
region_africa_west_central_or_east_trigger = yes
has_rain_or_drought_modifier_trigger = no
}
I don't really pay attention but they seem to trigger *a lot*. It really only affects me on my first and maybe second ruler because I always choose to build up prestige vs. piety so I can get the bloodline ambition.
 

geckoman1011

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How often do they trigger? Because i do believe, there was some amount of them but i didn't get annoyed by them. I'm also quiet sure that they should trigger probably each year (cause you need good weather in sub-sahara Africa every year). I looked some african flavour event. It looks like it is easy to trigger. Though not sure

# Rains down in Africa (SETUP)
character_event = {
id = HF.15099
is_triggered_only = yes
hide_window = yes
has_dlc = "Holy Fury"
only_playable = yes

trigger = {
any_realm_province = {
is_land = yes
region_africa_west_central_or_east_trigger = yes
has_rain_or_drought_modifier_trigger = no
}

Not sure how often they trigger other than "a lot". Was just getting tedious so I though I might ask around the forum. But as the next post said, if it only affects the first couple rulers (not sure why that would work) I might give it another go. But it was getting tot he point that it was distracting rather than enriching the game so i thought id dive into the forums to see what others had experienced
 

junassa

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Not sure how often they trigger other than "a lot". Was just getting tedious so I though I might ask around the forum. But as the next post said, if it only affects the first couple rulers (not sure why that would work) I might give it another go. But it was getting tot he point that it was distracting rather than enriching the game so i thought id dive into the forums to see what others had experienced

What I meant was the event is only a "serious" problem with the first two rulers, assuming you expand and take as many counties with mines/sub saharan route trade posts as you can, then move on to silk road (Aden, Alexandria, and Medina are fair targets). After that I'm Emperor and usually swimming in gold and prestige.

edit: also if you pick up any artis there's an event where you have to pay gold or lose one arti.
 

Rags17

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I just checked and it seems that HF.15099 is just the event that sets up the weather tombola (random event generator). The actual tombola is HF.15120 and is found in the vent file hf_african_flavor_events.txt

HF.15120 in turn has a random list of 10 items, each with a base chance of 10, but with the last one (no event) remarked out. The base chance for each event is modified by things such as rain dances, current drought etc.

Here is a snippet from the start of the event that details the various outcomes -

Code:
# Tombola for flavor/risks/bonuses related to the rain/drought... (from event above )
character_event = {
    id = HF.15120
    is_triggered_only = yes
    hide_window = yes
    
    only_playable = yes
    #only_independent = yes
    min_age = 16
    capable_only = yes
    prisoner = no
    has_dlc = "Holy Fury"

    trigger = {
        any_demesne_province = {
            region_africa_west_central_or_east_trigger = yes
            has_rain_or_drought_modifier_trigger = yes
        }
    }

    immediate = {
        calculate_weather_status_in_demesne_effect = yes #Run this in an effect file for testing individual events

        #The Winds over [PrimaryTitle] (Rain prep)......... HF.15110
        #Rain dances have effect (?) ...................... HF.15101
        #To dance or not to dance ......................... HF.15102

        #Landslide in province............................. HF.15121
        #Molding Library................................... HF.15123
        #Flooded Armory ................................... HF.15124
        
        #The Winds over [PrimaryTitle] (Drought prep)......    HF.15111
        #Drought causes starvation (notification only) .... HF.15125
        #Drought spreads disease .......................... HF.15122
 

junassa

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I just checked and it seems that HF.15099 is just the event that sets up the weather tombola (random event generator). The actual tombola is HF.15120 and is found in the vent file hf_african_flavor_events.txt

HF.15120 in turn has a random list of 10 items, each with a base chance of 10, but with the last one (no event) remarked out. The base chance for each event is modified by things such as rain dances, current drought etc.

Here is a snippet from the start of the event that details the various outcomes -

Code:
# Tombola for flavor/risks/bonuses related to the rain/drought... (from event above )
character_event = {
    id = HF.15120
    is_triggered_only = yes
    hide_window = yes
   
    only_playable = yes
    #only_independent = yes
    min_age = 16
    capable_only = yes
    prisoner = no
    has_dlc = "Holy Fury"

    trigger = {
        any_demesne_province = {
            region_africa_west_central_or_east_trigger = yes
            has_rain_or_drought_modifier_trigger = yes
        }
    }

    immediate = {
        calculate_weather_status_in_demesne_effect = yes #Run this in an effect file for testing individual events

        #The Winds over [PrimaryTitle] (Rain prep)......... HF.15110
        #Rain dances have effect (?) ...................... HF.15101
        #To dance or not to dance ......................... HF.15102

        #Landslide in province............................. HF.15121
        #Molding Library................................... HF.15123
        #Flooded Armory ................................... HF.15124
       
        #The Winds over [PrimaryTitle] (Drought prep)......    HF.15111
        #Drought causes starvation (notification only) .... HF.15125
        #Drought spreads disease .......................... HF.15122
That's interesting, I thought these events were separate.