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PerciXal

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Do they not get it eventually if they advance in tech enough? Like native americans?

They should, it's a bit ridiculous that they don't.

EDIT: Though I do understand if it has something to do with late game.
 
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PerciXal

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Nunn45

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Yeh the lack of African Cavalry is a tad weird :p Western Africa atleast employed Cavalry in their armies.

The Game has never been good at Balancing Different Tech armies and their employement anyways... expecialy since you can bring entire armies overseas employing mass tactics with little effort... hopefully the next game will balance these issues somewhat and maybe add in some more environment factors.
 

PerciXal

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Yeh the lack of African Cavalry is a tad weird :p Western Africa atleast employed Cavalry in their armies.

The Game has never been good at Balancing Different Tech armies and their employement anyways... expecialy since you can bring entire armies overseas employing mass tactics with little effort... hopefully the next game will balance these issues somewhat and maybe add in some more environment factors.

I wonder if this would actually get a bit more attention in the EUIV thread.
 

Olaus Petrus

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It's weird oversight and I assume it's somehow related with game balance. But it's completely unhistorical, for example Oyo Empire's might was based on it's experienced heavy and light cavalry, which formed core of it's army (they even had pure cavalry units which had no infantry attached).
 

Grubnessul

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The whole unit list seems to be throw together in a few minutes and never really looked at again (with the exception of the new Turkish group in one of the more recent patches). It's the only thing in EU3 that really needs a full review.
 

PerciXal

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It's weird oversight and I assume it's somehow related with game balance. But it's completely unhistorical, for example Oyo Empire's might was based on it's experienced heavy and light cavalry, which formed core of it's army (they even had pure cavalry units which had no infantry attached).

Even the Funj had heavy cavalry, though they had to use swords instead of lances. Though if it's game balance, why not give Africans cav? I mean their units are already crappy enough.

The whole unit list seems to be throw together in a few minutes and never really looked at again (with the exception of the new Turkish group in one of the more recent patches). It's the only thing in EU3 that really needs a full review.

I agree, especially the nomads, they need some work.
 

jdrou

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A number of people have suggested and/or modded various things in this area; one that can be modded without too much trouble is to give the East Africans their own tech group with access to cavalry. The problem with the rest of Africa is that the lack of cav had little to do with tech and more with the environment. i.e. it shouldn't really be possible to recruit cavalry there regardless of your tech group and cav should have an extra high attrition rate. You could create a decision to buy a cavalry regiment at high cost (imported horses). OTOH if a sub-saharan tech group country expands outside of Africa and has contact with cavalry-using neighbors they should probably be able to recruit cavalry there.

Some previous (old) discussion:
http://forum.paradoxplaza.com/forum/showthread.php?288152-Why-Africans-can-t-have-boats
http://forum.paradoxplaza.com/forum...-should-they-have-or-get-cavalry-Input-sought
http://forum.paradoxplaza.com/forum...9-Questions-about-East-Africa-and-Tech-Groups
The second thread will only be visible if you have registered your game. The first bug mentioned was fixed in Divine Wind.
 
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Olaus Petrus

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A number of people have suggested and/or modded various things in this area; one that can be modded without too much trouble is to give the East Africans their own tech group with access to cavalry. The problem with the rest of Africa is that the lack of cav had little to do with tech and more with the environment. i.e. it shouldn't really be possible to recruit cavalry there regardless of your tech group and cav should have an extra high attrition rate. You could create a decision to buy a cavalry regiment at high cost (imported horses). OTOH if a sub-saharan tech group country expands outside of Africa and has contact with cavalry-using neighbors they should probably be able to recruit cavalry there.

Woodland savannah of Oyo Empire was ideal terrain for cavalry warfare and even in desert Tuaregs with their camels were superior to infantry. Naturally jungle isn't suitable for cavalry, but that should be done with terrain penalties rather than taking away cavalry from those African nations which were famous for their mounted warriors.
 

jdrou

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Woodland savannah of Oyo Empire was ideal terrain for cavalry warfare and even in desert Tuaregs with their camels were superior to infantry. Naturally jungle isn't suitable for cavalry, but that should be done with terrain penalties rather than taking away cavalry from those African nations which were famous for their mounted warriors.
Pretty much what I said; ideally it should be that certain provinces can't recruit and can't easily support cavalry. That's not something easily modded though.
See the links I added for more.
 

Olaus Petrus

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Pretty much what I said; ideally it should be that certain provinces can't recruit and can't easily support cavalry. That's not something easily modded though.
See the links I added for more.

The difference is that I would just give the whole tech group cavalry units, but I would make them completely useless in jungle by using terrain modifiers. I don't believe that similar system like in EU: Rome which allows building units only in certain provinces is viable at this point, but giving them some sort of cavalry could be possible even in 5.2 if Paradox just wants to do it.
 

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The difference is that I would just give the whole tech group cavalry units, but I would make them completely useless in jungle by using terrain modifiers. I don't believe that similar system like in EU: Rome which allows building units only in certain provinces is viable at this point, but giving them some sort of cavalry could be possible even in 5.2 if Paradox just wants to do it.
Anything that isn't already possible to do by modding is probably not going to happen. Even giving them cavalry is very unlikely since it would require a lot of additional playtesting and balancing which they don't want to take time on. If people had pushed for it back in March, maybe. Best hope is to get this changed for EU4 I think.
 

Olaus Petrus

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Anything that isn't already possible to do by modding is probably not going to happen. Even giving them cavalry is very unlikely since it would require a lot of additional playtesting and balancing which they don't want to take time on. If people had pushed for it back in March, maybe. Best hope is to get this changed for EU4 I think.

I know it's highly unlikely, but then again I assumed that they would just publish August beta as an official patch. Instead they published new beta patches which made real changes to the game.
 

jdrou

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The only recent changes that weren't really bugfixes were:
- Position cap penalty depends on guns/guns on your best bigship.
- Minimum position can now go down to 0, while manuever increases amount allowed before penalty.
- Warexhaustion from attrition & combat have been increased by 20%.
- Rebels that have "friends" now use the max-morale of the friend if higher.
- Truce now lasts ten years.

Only one of these that I would say has any potential for serious balance/gameplay problems would be the truce and that would be trivially easy to change if necessary (no recompiling & can by fixed by users/modders).

EDIT:
Note that the Nov 29 beta introduced a pretty significant bug that was spotted almost immediately after release.
And they still haven't fixed the issue with the map cache not having been rebuilt since Rhodes was moved.
Also Johan mentioned that the beta was taking him away from time with EU4.
At this point they really need to focus any EU3 time on fixing remaining bugs and balance tweaks.
 
Last edited:

FrancescoT

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Could you give me some more details about Nov 29 beta bug? I've missed reference to it and I was thinking to start a new game with Dec 6 Beta that I thought was in quite good shape..
 

jdrou

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Could you give me some more details about Nov 29 beta bug? I've missed reference to it and I was thinking to start a new game with Dec 6 Beta that I thought was in quite good shape..
It involved a bunch of displayed texts being cut off. It was fixed in Dec 6. That was the only reason that new beta was released; it had no other changes.